Play the dead space series.
1) Open a new beer every time Isaac sees another person behind unbreakable glass. (Or some similar contrived barrier.)
2) Ad fundum the beer if the person says something along the lines of "You'll have to go around through the medical deck / unitology temple / anywhere you really don't want to be. I'll meet you there."
3) Drink a vodka shot if Isaac meets a person, but is immediately separated again by a ladder breaking / the floor collapsing / some other deus ex machina.
4) Rules 1 and 2 apply immediately after rule 3.
I can think of at least two instances where you'll ad fundum a beer, take a shot, and ad fundum another beer in quick succession.
Seriously though, I can't figure out why the developers keep doing that. Do the NPC models glitch out if they are touched or something? Because there's plenty of similar games where this is not an issue at all, both old and more recent ones.
1) Open a new beer every time Isaac sees another person behind unbreakable glass. (Or some similar contrived barrier.)
2) Ad fundum the beer if the person says something along the lines of "You'll have to go around through the medical deck / unitology temple / anywhere you really don't want to be. I'll meet you there."
3) Drink a vodka shot if Isaac meets a person, but is immediately separated again by a ladder breaking / the floor collapsing / some other deus ex machina.
4) Rules 1 and 2 apply immediately after rule 3.
I can think of at least two instances where you'll ad fundum a beer, take a shot, and ad fundum another beer in quick succession.
Seriously though, I can't figure out why the developers keep doing that. Do the NPC models glitch out if they are touched or something? Because there's plenty of similar games where this is not an issue at all, both old and more recent ones.