...And I thought it would be fun to share some Bullet Points of that experience with you!
It was an eighth Grade Philosophy course and the subject was "Utopias and Dystopias". Lesson itself was part of a series of lessons regarding the Philosophy of State, with different visions of the perfect state being the main focus.
I won't bore you with the details of the lesson, but here are the basics:
I used a video of roughly the first ten Minutes of Bioshock, leading up the first loading screen. With this being eight grade I obviously could not show any of the M-rated stuff that comes past that point. But I was able to use Andrew Ryan's presentation of the principles of Rapture and the ride in the bathysphere as an opener.
During the lesson we established the terms Utopia and Dystopia and the students were tasked to perform a classical thought experiment: We wrote down the Principles of Rapture and explained them (again, eight grade, you can't dump something like "Scientists are free of moral restrictions!" in front of them without going through lengthy explanations).
Then the kids were supposed to image what life in Rapture would be like, based on the Presentation in the Bathysphere and the stunning ride alone. Most of the kids did not know Bioshock (shockingly about six of these kids (age 14) were familiar with the game and it's sequels, despite all three games being rated Mature), so they did not know the city had turned to hell.
The central task of the lesson was to imagine what kind of society could be built upon the Principles narrated by Ryan during the Bathysphere-Ride. Surprisingly the majority of the Class was able to tell Rapture's big problems upfront: Mad (Nazi-)Scientists, it's cold and dark down there and nobody will want to scrub the toilets in Utopia.
Overall the lesson went very well, the students enjoyed it and got a much firmer grasp upon the concepts of utopian/dystopian societies than they would have if I had used a classical (and boring) text.
But there was something negative as well:
As I mentioned, some of the students were familiar with Bioshock. They were surprised that I would bring up the game in Philosophy, since they mostly remembered the graphic Violence and Horror-Elements of the Game. Personally, I would have about as much fun with Bioshock if it had the Gameplay of "Dear Esther", read, no gameplay at all, safe for a Flashlight. I loathe the combat of the Bioshock-Series, since it is mediocre to me and just in the way of me exploring the city and hearing it's story. But to my students, Bioshock was that Game with the crazy Surgeon cutting people to pieces.
Now, obviously an eight Grader's opinion has to be taken with a grain of salt. But to me personally this illustrated a new angle about this old Games, Violence and Kids Discussion:
If we don't educate kids with and about Games, how exactly are they supposed to see past the flashy Violence? There is nothing wrong with enjoying a violent game or two, of course, but If the mad Doctor is the main thing they take away from Bioshock, they somewhat dropped the ball in my opinion. So the lesson I take away from this is to use more Video Games in my Lessons, to create awareness that Games can in deed by a vehicle for all that boring Crap I teach them in Philosophy.
(Obviously one could make the point that they were not supposed to play the games in the first way, to which I reply: Well, but they did.)
TLDR:
Used Bioshock to explain to my students what a utopian society is and isn't. The Lesson went well but it became aware to me that kids don't have any clue that games can be smart. They should be thought about that some more. Bioshock isn't about the Big Daddy.
It was an eighth Grade Philosophy course and the subject was "Utopias and Dystopias". Lesson itself was part of a series of lessons regarding the Philosophy of State, with different visions of the perfect state being the main focus.
I won't bore you with the details of the lesson, but here are the basics:
I used a video of roughly the first ten Minutes of Bioshock, leading up the first loading screen. With this being eight grade I obviously could not show any of the M-rated stuff that comes past that point. But I was able to use Andrew Ryan's presentation of the principles of Rapture and the ride in the bathysphere as an opener.
During the lesson we established the terms Utopia and Dystopia and the students were tasked to perform a classical thought experiment: We wrote down the Principles of Rapture and explained them (again, eight grade, you can't dump something like "Scientists are free of moral restrictions!" in front of them without going through lengthy explanations).
Then the kids were supposed to image what life in Rapture would be like, based on the Presentation in the Bathysphere and the stunning ride alone. Most of the kids did not know Bioshock (shockingly about six of these kids (age 14) were familiar with the game and it's sequels, despite all three games being rated Mature), so they did not know the city had turned to hell.
The central task of the lesson was to imagine what kind of society could be built upon the Principles narrated by Ryan during the Bathysphere-Ride. Surprisingly the majority of the Class was able to tell Rapture's big problems upfront: Mad (Nazi-)Scientists, it's cold and dark down there and nobody will want to scrub the toilets in Utopia.
Overall the lesson went very well, the students enjoyed it and got a much firmer grasp upon the concepts of utopian/dystopian societies than they would have if I had used a classical (and boring) text.
But there was something negative as well:
As I mentioned, some of the students were familiar with Bioshock. They were surprised that I would bring up the game in Philosophy, since they mostly remembered the graphic Violence and Horror-Elements of the Game. Personally, I would have about as much fun with Bioshock if it had the Gameplay of "Dear Esther", read, no gameplay at all, safe for a Flashlight. I loathe the combat of the Bioshock-Series, since it is mediocre to me and just in the way of me exploring the city and hearing it's story. But to my students, Bioshock was that Game with the crazy Surgeon cutting people to pieces.
Now, obviously an eight Grader's opinion has to be taken with a grain of salt. But to me personally this illustrated a new angle about this old Games, Violence and Kids Discussion:
If we don't educate kids with and about Games, how exactly are they supposed to see past the flashy Violence? There is nothing wrong with enjoying a violent game or two, of course, but If the mad Doctor is the main thing they take away from Bioshock, they somewhat dropped the ball in my opinion. So the lesson I take away from this is to use more Video Games in my Lessons, to create awareness that Games can in deed by a vehicle for all that boring Crap I teach them in Philosophy.
(Obviously one could make the point that they were not supposed to play the games in the first way, to which I reply: Well, but they did.)
TLDR:
Used Bioshock to explain to my students what a utopian society is and isn't. The Lesson went well but it became aware to me that kids don't have any clue that games can be smart. They should be thought about that some more. Bioshock isn't about the Big Daddy.