...and my first thought is mainly, "Wow, I could write for the escapist? That's awesome, after all, I love their columns on the site!" So I begin to whip up an email getting ready to pitch a weekly column idea to an editor, I explain my idea for the column (a Negative Retrospective on several aspects of gaming culture and its industry). I'm close to finishing it and decide to check out this article I'd written awhile back, seeing that it was going to be the first article I send to them, if they chose to let me write for them.
And then I decided to make a few changes, then some more, and then I was deleting whole paragraphs out of anger. I then sought to read some of the columns on the site to see what I was missing, I began reading Yahtzee's latest article and saw how wonderfully written and humorous it was at the same time, and then I realized that I suck at writing articles.
And what's weird about it is I'm always talking about the industry to friends, and when I "speak" my thoughts they sound so smart and planned out, and when I put those same thoughts on paper its just a bunch of disassembled phrases and ideas, unconnected with no fluidity.
I mean, I always thought I could be a writer for one of these gaming websites, not because I think I'm that good, just because it's two things that I love, colliding with one another beautifully.
I'm so bad, I cannot even think of how to end this question on the advice board.
So, help?
And then I decided to make a few changes, then some more, and then I was deleting whole paragraphs out of anger. I then sought to read some of the columns on the site to see what I was missing, I began reading Yahtzee's latest article and saw how wonderfully written and humorous it was at the same time, and then I realized that I suck at writing articles.
And what's weird about it is I'm always talking about the industry to friends, and when I "speak" my thoughts they sound so smart and planned out, and when I put those same thoughts on paper its just a bunch of disassembled phrases and ideas, unconnected with no fluidity.
I could be wrong on this assumption, (I probably am) but have you ever noticed how big gaming news organizations never actually say anything bad about Call of Duty? Now that thought is relative to whether or not Call of Duty is in fact, Bad. But that?s a double edged sword which I?ll gladly take a hit from, excuse my horrible use of analogies as I give you personal thoughts on my Negative Retrospective of Call of Duty.
And, to put it bluntly, Call of Duty games are evil.
Well, maybe that?s a bit dramatic, I don?t really think Call of Duty is evil, more so what the franchise represents. Which is, that it?s a lazy, money driven excuse for a game franchise at this point. Now don?t get me wrong, all game publishers and developers want to make money, that?s the whole reason for them being in the industry in the first place. But Call of Duty does it with such an attitude that seems like their not even trying anymore.
Which is where I start, Call of Duty?s quality has dropped significantly over the past few years, and this is what begins to worry me about the series. It went from a new and innovative game franchise, where it puts you in the shoes of a real soldier during WW2 and showed real life engagements during said time. You weren?t doing everything yourself, you saw vistas filled with allies fighting, and you saw the tides sift when you helped even slightly. Maybe after you destroyed an AA Gun or shore battery, point is, while you weren?t constrained by Friendly AI and you just had to worry about yourself, things you accomplished were driven by the fact that you had an ultimate goal hanging above you, (like, for example, an entire air force being blown out of the sky by an AA gun) and you were helping achieve that goal.
The series went on like that for awhile, that is, until the ?Modern Fever? set in and turned most games onto modern times as the setting, which I may go deeper into in another article. But getting back on track, Call of Duty 4 was, to me, the last true Call of Duty game. I would say that World at War is the last, but that?s just CoD 4 with a WW2 skin on it, so no. Call of Duty 4 had so many things that made it good, a strong single player, with characters that you can care about strangely enough. It had realistic settings with some large plot sift that makes you realize shits real at this point.
When Characters die, their deaths have weight, I?m sorry but I don?t give a shit if some masked douche bag got shot in the head Modern Warfare 2, I really do- oh, you shot me too? Okay that?s fine I really don?t care that much, it?s whatever. What happened? He?s the bad guy now? What the shit, why? Cause he?s pissed that his troops died? What the hell is happening.
That?s what I felt in Modern Warfare 2, its just a (excuse the language) cluster fuck of explosions, half thought out plot twists and Captain Price brought back because Infinity Ward wanted to. The reasons they provide make no sense, they kill your character about three times because they did it once in Call of Duty 4! This is called, ?We have lots of money to make a game, who else wants every inane action movie sequence to happen?? and without fail, ?I DO!? yells every single male developer because, c?mon, we would too if we had the chance.
This drop in quality is not good for the good of the gaming industry, because we?ve been setting our bar so low after MW2 that something of average quality amazes us and makes us bow before it like a lost deity. Gone are the days of good games being average, we see the current slew of cookie cutter FPS?s brought to us because of the, ?Call of Duty does it and gets a shit load of money for it? mentality.
These games get pushed out, compared to Call of Duty, and then are tossed away, each one having potential and depth as a game, a game created by artists, programmers, writers, and voice actors. All that talent wasted on a clone of a mediocre game. How very sad, and it?s not even as though the games were that definitive from Call of Duty, I mean its not like Saints Row where they took the piss out of GTA every five seconds and made a coherently fun and enjoyable game. No, they just made a quick single player and spent all time on the multiplayer component.
You?ll notice I spoke nothing of the multiplayer, to which I?ll simply say, I cannot play a current CoD game without: no scopes, 360 no scopes, rage quitting, dropshoting, dual shotguns? Grenade spam, stupid perks, small maps, kill streak camping, normal camping, claymores, and?.children playing. All of which piss me and hundreds of other people off and speak volumes about the game by themselves.
Perhaps this is all just hot air, maybe I?m acting dramatic, but to me this seems somewhat important. And one last time, no, I don?t think Call of Duty should not exist, I just wish they?d bring some damn quality to the table for once.
And, to put it bluntly, Call of Duty games are evil.
Well, maybe that?s a bit dramatic, I don?t really think Call of Duty is evil, more so what the franchise represents. Which is, that it?s a lazy, money driven excuse for a game franchise at this point. Now don?t get me wrong, all game publishers and developers want to make money, that?s the whole reason for them being in the industry in the first place. But Call of Duty does it with such an attitude that seems like their not even trying anymore.
Which is where I start, Call of Duty?s quality has dropped significantly over the past few years, and this is what begins to worry me about the series. It went from a new and innovative game franchise, where it puts you in the shoes of a real soldier during WW2 and showed real life engagements during said time. You weren?t doing everything yourself, you saw vistas filled with allies fighting, and you saw the tides sift when you helped even slightly. Maybe after you destroyed an AA Gun or shore battery, point is, while you weren?t constrained by Friendly AI and you just had to worry about yourself, things you accomplished were driven by the fact that you had an ultimate goal hanging above you, (like, for example, an entire air force being blown out of the sky by an AA gun) and you were helping achieve that goal.
The series went on like that for awhile, that is, until the ?Modern Fever? set in and turned most games onto modern times as the setting, which I may go deeper into in another article. But getting back on track, Call of Duty 4 was, to me, the last true Call of Duty game. I would say that World at War is the last, but that?s just CoD 4 with a WW2 skin on it, so no. Call of Duty 4 had so many things that made it good, a strong single player, with characters that you can care about strangely enough. It had realistic settings with some large plot sift that makes you realize shits real at this point.
When Characters die, their deaths have weight, I?m sorry but I don?t give a shit if some masked douche bag got shot in the head Modern Warfare 2, I really do- oh, you shot me too? Okay that?s fine I really don?t care that much, it?s whatever. What happened? He?s the bad guy now? What the shit, why? Cause he?s pissed that his troops died? What the hell is happening.
That?s what I felt in Modern Warfare 2, its just a (excuse the language) cluster fuck of explosions, half thought out plot twists and Captain Price brought back because Infinity Ward wanted to. The reasons they provide make no sense, they kill your character about three times because they did it once in Call of Duty 4! This is called, ?We have lots of money to make a game, who else wants every inane action movie sequence to happen?? and without fail, ?I DO!? yells every single male developer because, c?mon, we would too if we had the chance.
This drop in quality is not good for the good of the gaming industry, because we?ve been setting our bar so low after MW2 that something of average quality amazes us and makes us bow before it like a lost deity. Gone are the days of good games being average, we see the current slew of cookie cutter FPS?s brought to us because of the, ?Call of Duty does it and gets a shit load of money for it? mentality.
These games get pushed out, compared to Call of Duty, and then are tossed away, each one having potential and depth as a game, a game created by artists, programmers, writers, and voice actors. All that talent wasted on a clone of a mediocre game. How very sad, and it?s not even as though the games were that definitive from Call of Duty, I mean its not like Saints Row where they took the piss out of GTA every five seconds and made a coherently fun and enjoyable game. No, they just made a quick single player and spent all time on the multiplayer component.
You?ll notice I spoke nothing of the multiplayer, to which I?ll simply say, I cannot play a current CoD game without: no scopes, 360 no scopes, rage quitting, dropshoting, dual shotguns? Grenade spam, stupid perks, small maps, kill streak camping, normal camping, claymores, and?.children playing. All of which piss me and hundreds of other people off and speak volumes about the game by themselves.
Perhaps this is all just hot air, maybe I?m acting dramatic, but to me this seems somewhat important. And one last time, no, I don?t think Call of Duty should not exist, I just wish they?d bring some damn quality to the table for once.
I mean, I always thought I could be a writer for one of these gaming websites, not because I think I'm that good, just because it's two things that I love, colliding with one another beautifully.
I'm so bad, I cannot even think of how to end this question on the advice board.
So, help?