I worked at Activision for more than three years, in a specialized QA department. From the sound of it, you probably imagine that either I was laid off or it must have been a horrible experience with no redeeming value and I am now making my own company out of spite.
And yet, that's quite far from the truth. I had a very good experience while working at Activision. I quickly raised to a lead position and was paid a very decent salary. My superiors were grateful for my work, and I could always tell them whatever problem I had with how things rolled, and even though things weren't always corrected (and usually weren't), at least I felt like they were listening to me. But when decisions are taken from even higher than my bosses, and sometimes higher than my bosses' bosses, so there wasn't much they could do. That's what you get for working in the biggest video game company in the world. And I worked on Call of Duty, Guitar Hero, Tony Hawk, Spider-Man and many other titles of less prestigious pedigree, so I can't say that I was working on bad projects.
But no matter how well my employer treated me, the QA division in Quebec, there were two things they couldn't do for me. I wasn't doing anything creative and meaningful, and I wasn't working for a company I could identify with. I'm another of those game designer wannabes. I stand against almost each and every decision that Activision, as a company, make.
So I started my own video game studio. 6 months ago, I've quit a well paying job where I felt appreciated and listened to, because I needed to contribute in a more meaningful way to the medium. Since then, I assembled a wonderful team of 5 developers and we are working on a modest title on Xbox Live Indie Games while I undertake the difficult task of finding the necessary funding to start the development on title of more ambitious scope.
And why am I telling you guys all this? Because I like the Escapist community, and I want to talk about it in details, if you guys are interested. There are quite a few things I aim to do differently, and I advocate a lot of the same principles that are explained by the wonderful crew at Extra Credit.
So, is there anything you'd like to ask to the CEO of Nine Dots Studio?
Oh and before I forget, we have a website and a facebook page ;-)
And yet, that's quite far from the truth. I had a very good experience while working at Activision. I quickly raised to a lead position and was paid a very decent salary. My superiors were grateful for my work, and I could always tell them whatever problem I had with how things rolled, and even though things weren't always corrected (and usually weren't), at least I felt like they were listening to me. But when decisions are taken from even higher than my bosses, and sometimes higher than my bosses' bosses, so there wasn't much they could do. That's what you get for working in the biggest video game company in the world. And I worked on Call of Duty, Guitar Hero, Tony Hawk, Spider-Man and many other titles of less prestigious pedigree, so I can't say that I was working on bad projects.
But no matter how well my employer treated me, the QA division in Quebec, there were two things they couldn't do for me. I wasn't doing anything creative and meaningful, and I wasn't working for a company I could identify with. I'm another of those game designer wannabes. I stand against almost each and every decision that Activision, as a company, make.
So I started my own video game studio. 6 months ago, I've quit a well paying job where I felt appreciated and listened to, because I needed to contribute in a more meaningful way to the medium. Since then, I assembled a wonderful team of 5 developers and we are working on a modest title on Xbox Live Indie Games while I undertake the difficult task of finding the necessary funding to start the development on title of more ambitious scope.
And why am I telling you guys all this? Because I like the Escapist community, and I want to talk about it in details, if you guys are interested. There are quite a few things I aim to do differently, and I advocate a lot of the same principles that are explained by the wonderful crew at Extra Credit.
So, is there anything you'd like to ask to the CEO of Nine Dots Studio?
Oh and before I forget, we have a website and a facebook page ;-)