Pathfinder is my personal favorite. 4E might be a nice entry into understanding some nuances that cover many editions, like saving throws and how bonuses work when rolling character abilities and so on.
I highly recommend visiting your local "geek shop" if there is one, like the place that sells Magic cards, esoteric board games, comic books, or miniatures. The shop owner probably knows who plays, or in many cases has a room behind the shop for playing. I personally like to use a nice big dry erase board with a variety of quick-wipe markers for the maps and character configurations, but a fun game can be had with just a couple books, the dice, and copious use of imagination.
If someone wants to be a DM, try to see if their interest is of ensuring maximum fun for everyone and not just wanting to go on a power trip and destroy everyone because he can. The limits are your imagination and inhibitions. I've played with a Bard who had an actual lute, and a wizard in full Gandalf get-up, with a stereo playing a "D&D background music" CD, set to the proper track when appropriate. I've never played online, but keep in mind that the majority of fun is the social nature and camaraderie that probably gets lost in translation there.
EDIT: If you end up playing 3.5 or another "open" D20 system, the doors are wide open beyond the traditional "high fantasy" or "not in Western Europe" settings. You can play Star Wars, other space settings, weird sexual things I never bothered with (there's a whole ruleset for flirting and...stuff) and generally the imagination limit of your DM, as they can create their own world using the D20 ruleset.
I highly recommend visiting your local "geek shop" if there is one, like the place that sells Magic cards, esoteric board games, comic books, or miniatures. The shop owner probably knows who plays, or in many cases has a room behind the shop for playing. I personally like to use a nice big dry erase board with a variety of quick-wipe markers for the maps and character configurations, but a fun game can be had with just a couple books, the dice, and copious use of imagination.
If someone wants to be a DM, try to see if their interest is of ensuring maximum fun for everyone and not just wanting to go on a power trip and destroy everyone because he can. The limits are your imagination and inhibitions. I've played with a Bard who had an actual lute, and a wizard in full Gandalf get-up, with a stereo playing a "D&D background music" CD, set to the proper track when appropriate. I've never played online, but keep in mind that the majority of fun is the social nature and camaraderie that probably gets lost in translation there.
EDIT: If you end up playing 3.5 or another "open" D20 system, the doors are wide open beyond the traditional "high fantasy" or "not in Western Europe" settings. You can play Star Wars, other space settings, weird sexual things I never bothered with (there's a whole ruleset for flirting and...stuff) and generally the imagination limit of your DM, as they can create their own world using the D20 ruleset.