I think in some games, that sort of difficulty is almost required. A platformer is very simple to begin with, so I think that's a good way to make the game more fun.
Pretty much this.leet_x1337 said:Only if it's in the same vein as Super Meat Boy, rather than I Wanna Be The Guy. And if you don't know what I'm talking about, you should.
Could you give me an example of a game that is challenging but you don't die ? except of course puzzle game .F4LL3N said:My ideal game is one that is challenging, but you should never, or rarely die/have to restart.
Having to replay a level 50 kagillion times is just about the most tedious thing you'll ever have to do in a video game. I play most games on easy/medium because dying isn't fun, nor does it equal challenging.
Yeah i remember DKCR , That was quite fun actually, I beat the game in one session because my friend lent it to be , but the last 2 worlds were challenging and fun , something i haven'T seen in a while , thank you for reminding me of that . Two hearts for the win .cheesyman987 said:I quite liked the difficulty of Donkey Kong Country Returns, and I think that's the kind of "Nintendo hard" people like the most these days, as it gives people who want a challenge something to challenge them, but at the same time doesn't overly frustrate casuals with its difficulty.
But I do think the new help system Nintendo is using now is not the way to help casuals. Just letting the game do everything for you and give you the "Good try" award is not a very rewarding experience when trying to finish a real challenge.