So I'm going to join a friend's D&D Campaign...

Recommended Videos

Fappy

\[T]/
Jan 4, 2010
12,010
0
41
Country
United States
Nigh Invulnerable said:
Fappy said:
Nigh Invulnerable said:
Fappy said:
Free Thinker said:
Sorry about bring this up again everyone on off-topic.

OT: I finally got some more information. The version is 3.5. The campaign is according to the DM is All Good or Neutral Humans. According to who's already in it, they need a melee non-rogue or a spellcaster who can heal. So what are my options given these rules?
Paladins or Clerics are your best choice. Don't let anyone fool you, Clerics are great bruisers in 3.5 if you build them right.
Clerics are only good bruisers if they can get buffs cast before/early in combat. They're a yon of fun though.
Yeah, they are more reliant than Paladin's are in that regard.
Paladins get a good Base Attack bonus, if we're talking 3.x edition, plus better weapon proficiencies when compared to a cleric. I think it makes them a better warrior type without relying on magic though. A good DM can negate CoDzilla with a quick Dispel Magic or two.
This is one reason why I prefer Pathfinder over 3.5. Clerics have more opportunities to roll face on attack rolls(despite having the +15 BAB). Though, Paladins are still better for that... Smite is completely broken in Pathfinder XP
 

evilstonermonkey

New member
Oct 26, 2009
216
0
0
Free Thinker said:
She's already a Rogue. Plus my preference has usually been, "Give me some armor and something to bludgeon that guy's face into a fine paste." If I could make a hybrid melee/magic fighter who could dual wield one-handed maces, consider my pants in need of changing. But if I can't do it I could easily come up with my next favorite idea.
The Swordmage is a good whackity/zappity mix, but doesn't do armour. Paladin is very much about armour and has a handful of holy spells, but you will have to do some feat tinkering in order to go two-weapon fighting. Doable though. Similarly, a tempest-style fighter can do two-weapon fighting well enough and can wear armour (though tempest-style tends to be high-mobility, ie medium armour) but obviously doesn't have spells.

Overall my suggestion would be to multiclass or hybrid class. Go a paladin, then cross-class ranger to get two-weapon fighting, or go fighter and take a caster class as your multi. You will need to plan this out well in advance though, as you will need to set the appropriate skills and stats from the start.

All of this is on the assumption that you are playing 4th ed of course.

Edit: I must have missed a post. Now that I see you are playing 3.5 I say... I don't know. I haven't played 3.5 in a regrettably long time.
 

YouEatLard

New member
Jun 20, 2010
96
0
0
Play a sorcerer. It's easy and your ignorance will work well with the role playing aspect. I'm not talking down to you. Everyone is new at stuff in the beginning. If required have them pick your spells. There are so many rules to work with at the beginning that you will want some help. Magic missle and mage armor are easy while you watch and learn the rules from others during play.

Read the material. It'll help you get the hang of things.

Pick up a Dragonlance novel to start culturing yourself.

Don't be afraid of death. Don't run to it, but don't be to angry/sad if it happens. There is no challenge without risk of failure.

Take food and/or drink. It's a gathering. All gatherings are better with food.

Remember, the DM owns the game. Yes there are rules, but these rules mean different things to some. To some these rules will be a loose guide, and to others these rules will be an instruction set written in stone. Some rules will conflict with others and/or physics.

Physics have no bearing on magic.

You don't have to know everything your character does, and the character will not know some things that you do. If in doubt, ask the DM. They'll probably put it to a die roll.

Be careful. Dice are addictive. Scientists haven't discovered why. If you do buy dice, try to get a unique set that everyone can point out as yours, or go with the grab bag (pound o dice) that you don't care about. I have two sets of ~60 dice. One matching blue and one matching red. They're easy to identify which is good as we sometimes use them as character markers on maps (marching order, attack formations, etc)

Throw your dice out where they can be seen by all. If you get on a winning streak, no one will doubt. Kill anyone that touches your dice. It's the only way to get the taint off.

Learn what temperament (alignment) you like to play. It can be hard to play a neutral or evil if you feel bad about doing indifferent or evil things. Playing a lawful character can be hell to a chaotic personality. I'm rather goofy, and sometimes will do the right thing (other times I will do what I think is funny) so I usually enjoy playing chaotic neutral.

Don't take events in the game personally. It's a game. The Neutral evil rogue character might steal from the party. It doesn't make the player a bastard. It doesn't make you a bastard when your character kills his character. At the same time if your sorcerer accidently hits the party with a fire ball because it (and maybe you) are ignorant of it's power, they should understand. Of course, the cleric may get irritated if you keep doing it. You may not like what others are doing... they may not like what you do. Don't take anything personally.

Don't be afraid to stick with a class. Don't be afraid to experiment with multi or prestige. In my experience, I've found the base castor classes best when they stick with the class. Melee can be better in prestige.

Don't be the guy who is out to break the DM's world. They die the fastest.

Good luck. Have fun.
 

Nigh Invulnerable

New member
Jan 5, 2009
2,500
0
0
Fappy said:
Nigh Invulnerable said:
Fappy said:
Nigh Invulnerable said:
Fappy said:
Free Thinker said:
Sorry about bring this up again everyone on off-topic.

OT: I finally got some more information. The version is 3.5. The campaign is according to the DM is All Good or Neutral Humans. According to who's already in it, they need a melee non-rogue or a spellcaster who can heal. So what are my options given these rules?
Paladins or Clerics are your best choice. Don't let anyone fool you, Clerics are great bruisers in 3.5 if you build them right.
Clerics are only good bruisers if they can get buffs cast before/early in combat. They're a yon of fun though.
Yeah, they are more reliant than Paladin's are in that regard.
Paladins get a good Base Attack bonus, if we're talking 3.x edition, plus better weapon proficiencies when compared to a cleric. I think it makes them a better warrior type without relying on magic though. A good DM can negate CoDzilla with a quick Dispel Magic or two.
This is one reason why I prefer Pathfinder over 3.5. Clerics have more opportunities to roll face on attack rolls(despite having the +15 BAB). Though, Paladins are still better for that... Smite is completely broken in Pathfinder XP
How do you mean? From what I've seen of Pathfinder rules it's hardly different from the way my own 3.5 campaign runs, just with simplified skills for the most part. The cleric in my current game worships the good god of strength and war and you'd hardly know the guy is a cleric, except for some occasional healing spells or area of effect things he does.
 

Jonluw

New member
May 23, 2010
7,245
0
0
ravensheart18 said:
Jonluw said:
Free Thinker said:
Jonluw said:
I would think your friend will introduce you to anything you don't already know.

My tip: Just have fun. I've played one campaign, sort of (it was sort of a proto-campaign to teach me the basics) and it consisted of me: a psycopath and a dwarf named Hrothgar who kept getting a sword hilt shoved up his ass for some reason.
"Save roll for lube! Save roll for lube!"

OT: She only explained what I couldn't do, which made me very sad. That apparently the only melee/magic mix was a Paladin. And that Dwarves aren't the best warriors cause they're short. It's been a whole bass ackwards thing for me.
Hmm, well you can still use some "magical" special abilities even though you're a fighter. Like Second wind. God, that name conjured a lot of snickering. We're children.
That's only true if you are playing 4.0. If you are playing real D&D that does not exist :)
Oh. I see.
Bugger.