So I'm Going To Pick Up WoW

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Farseer Lolotea

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peel15 said:
Thank you everybody for your help I found it very informative. Are mages fun to play as? What are some Mage Pro's and Cons?
Pros: Can teleport (starting at level 20). Massive damage. Almost never have to worry about food and beverages. Good at handling multiple enemies, within certain limits.

Cons: Flimsy. Not a healing class.
 

Tony2077

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Farseer Lolotea said:
peel15 said:
Thank you everybody for your help I found it very informative. Are mages fun to play as? What are some Mage Pro's and Cons?
Pros: Can teleport (starting at level 20). Massive damage. Almost never have to worry about food and beverages. Good at handling multiple enemies, within certain limits.

Cons: Flimsy. Not a healing class.
Yeah there really weak close range but the armor spell helps.
 

Mozared

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Kagim said:
I personally have problems with add-ons. Mostly that if in order to be "good" at the game you need programs the game doesn't give you seems... well wrong. I don't think a game should ever require third party programs to be good at. I don't think WoW needs it either. Stuff like Heal bot and deadly boss mod... It just seems to take away from the game a bit. Its kinda like saying you need an aim-bot to truly be good at an FPS. It's part of where i think the "the games so easy" QQ comes from. Maybe the game isn't easy, you just have so many addons you don't really have to think.
Hmm, no, the "the game's so easy" QQ came forth from Naxxramas and the nerfed first tier of raiding in WOTLK. When more hardmodes were released it did decline rapidly. And I think you're making the wrong comparison. Addons in RPGs aren't like aimbots in FPS. They are more like the pop-up windows that show you stuff you need to know about a certain objective if you get near it. The thing with MMORPGs is that you get in so much information that it simply gets hard to filter. There isn't a person on earth who can effectively filter ALL incoming information and handle accordingly. Addons are there to help you with that problem.

That said, when talking about unit frames and addons like Healbot we're going over a completely different subject. No matter how you put it, the raidframes Blizzard put into the game are just plain HORRIBLE to heal with. You have to manually drag out all the groups EVERY raid, the health bars are TINY and not adjustable in size and the frames do not displays buffs or anything whatsoever. No matter what way you put it, you *cannot* effectively heal raids with those frames. You simply need an addon to do it. Not using one would in this case be similar to driving your car with a 2-inch steering wheel attached somewhere to the side of your chair. You can yell at the developer of the car for not putting in a good steering wheel, if you want, but you can't deny a replacement is invaluable.

To end my rant; yes, even with addons, you still damn well have to think. What addons do is improve the way your receive your information; make it prettier on the eye and more relaxing and efficient to look at. What aimbots do is doing your job for you. The two aren't the same.
 

Kagim

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Mozared said:
Kagim said:
I personally have problems with add-ons. Mostly that if in order to be "good" at the game you need programs the game doesn't give you seems... well wrong. I don't think a game should ever require third party programs to be good at. I don't think WoW needs it either. Stuff like Heal bot and deadly boss mod... It just seems to take away from the game a bit. Its kinda like saying you need an aim-bot to truly be good at an FPS. It's part of where i think the "the games so easy" QQ comes from. Maybe the game isn't easy, you just have so many addons you don't really have to think.
Hmm, no, the "the game's so easy" QQ came forth from Naxxramas and the nerfed first tier of raiding in WOTLK. When more hardmodes were released it did decline rapidly. And I think you're making the wrong comparison. Addons in RPGs aren't like aimbots in FPS. They are more like the pop-up windows that show you stuff you need to know about a certain objective if you get near it. The thing with MMORPGs is that you get in so much information that it simply gets hard to filter. There isn't a person on earth who can effectively filter ALL incoming information and handle accordingly. Addons are there to help you with that problem.

That said, when talking about unit frames and addons like Healbot we're going over a completely different subject. No matter how you put it, the raidframes Blizzard put into the game are just plain HORRIBLE to heal with. You have to manually drag out all the groups EVERY raid, the health bars are TINY and not adjustable in size and the frames do not displays buffs or anything whatsoever. No matter what way you put it, you *cannot* effectively heal raids with those frames. You simply need an addon to do it. Not using one would in this case be similar to driving your car with a 2-inch steering wheel attached somewhere to the side of your chair. You can yell at the developer of the car for not putting in a good steering wheel, if you want, but you can't deny a replacement is invaluable.

To end my rant; yes, even with addons, you still damn well have to think. What addons do is improve the way your receive your information; make it prettier on the eye and more relaxing and efficient to look at. What aimbots do is doing your job for you. The two aren't the same.
They improve it in a way not intended by the developers. Which is where i see the problem.

Part of the game is learning how to filter through the information. When a third party program tells you exactly what you need to know and what to do... That's when i question it. I've watched my friend play with a mod that did all but actually move his character. It told him what abilities to use, when to use them, and when to move. All he had to do was click.
 

Theron Julius

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NNNNOOOOOOOO!!! Don't do it!!! You'll just be another one of them! You will become a zombie sustained by only Cheetos and Mountain Dew!! Don't go to the Dark Side of PC gaming!! NNNNNNNNOOOOOOOOOOO!!!
 

Sabrina Devonic

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Well my warrior is in Protection. I do agree that paladin's are overpowered because they can be all three types. Damage, Tanks, or Healers and depending on how well you do your character PVP is easy. I do not PVP much I like going solo.
 

Mafiastyle

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My suggestion don't get into a high end raiding guild unless you have a lot of time on your hands. It can turn into a job, but you wont have to worry about that for awhile. Oh and if you decide to be a priest be prepared to heal no matter what spec you choose - they always ask in the end. (Especially if the queued healer leaves.) Not that you can't heal as shadow spec though - it's just sometimes annoying. ^^ Oh and Go frost spec if you plan to level Mage its fairly easy to level up as one.
 

Mozared

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Kagim said:
They improve it in a way not intended by the developers. Which is where i see the problem.
That's not true. If it were, they wouldn't be allowed. Seeing as Blizzard does allow them, the improvements they bring are definitely 'intended'. And the fact that they *do* tackle botting means that they are actually out there, monitoring stuff that's released.

Kagim said:
Part of the game is learning how to filter through the information. When a third party program tells you exactly what you need to know and what to do... That's when i question it. I've watched my friend play with a mod that did all but actually move his character. It told him what abilities to use, when to use them, and when to move. All he had to do was click.
There is only *one* such addon; it is a complete interface replacement, it's very very new and used by pretty much no one because the amount of RAM it uses is plainly retarded. If you think addons play their users' characters you definitely haven't really played the game at high end.
 

GothmogII

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Sayvara said:
My short advice:

1) Ignore everything everyone has said in this thread so far and make up your own mind.

2) Ignore haters. They are silly and narrowminded.

3) www.wowwiki.com [http://www.wowwiki.com], thottbot.com [http://thottbot.com].

4) Add-ons and guilds are highly overated. And for goodness sake DON'T join a guild just because some random bloke asks you out of the blue. If they don't check up on people before asking, who knows what kind of 'tards they might be letting in.

5) Have fun.

/S

P.S: Rogues are great for soloing (because they can easilly get out of trouble) and is a nice uncomplicated class for your first character.
Just the bolded part really... Not so if you can find a nice group of people. It really isn't any fun wandering about by your lonesome for any extended period of time in an MMO (unless that's your thing), and a guild is a great way to get help early on. Caveat: If you find the right one for you.

I suppose if you're not fond of being in a guild where it feels like some kind of obligation to do stuff for or with them, then maybe think about finding a more casual friendly one. Personally, I dumped the raiding and PvP realms and joined an RP/PvP server instead, enjoyed way more, OOC'ers and trolls aside. (Out of character players and the other kind of troll respectively ^^')

Yeah as for the random guild invites, not worth your time.
 

SweetWarmIce

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tony2077 said:
peel15 said:
Kagim said:
Chipperz said:
Kagim said:
Thyunda said:
Kagim said:
Thyunda said:
The Great JT said:
5. The Horde is always better. As far as Horde and Alliance races go, Horde definately has the more interesting races. Alliance is your typical fantasy races, humans [http://www.wowwiki.com/Human_(playable)] led by a complete, monstrous douchebag [http://www.wowwiki.com/Varian_Wrynn], ale-swillin' dwarves (my favorite race on the Alliance) [http://www.wowwiki.com/Dwarf_(playable)], technology-driven gnomes [http://www.wowwiki.com/Gnome_(playable)], "good" hippie elves [http://www.wowwiki.com/Night_elf_(playable)] who are actually not that bad since they aren't the standard Tolkien knock-offs that the humans and ale-swillers are and the Draenei [http://www.wowwiki.com/Draenei_(playable)], who are probably the least conventional since they're, as I like to call them, "giant gypsy space goats." The Horde, however, has orcs [http://www.wowwiki.com/Orc_(playable)], trolls [http://www.wowwiki.com/Troll_(playable)], giant cow people [http://www.wowwiki.com/Tauren_(playable)], zombies [http://www.wowwiki.com/Undead_(playable)] and quote-unquote "evil" elves who use magic since the "good" elves don't like magic (despite their druids/priests use it and they're going to get the mage class in a while) [http://www.wowwiki.com/Blood_elf_(playable)]. Also, in the coming expansion Cataclysm, the Horde are going to get boom-crazy comic relief in the Goblins (much like the Alliance's gnomes) [http://www.wowwiki.com/Goblin_(playable)] and the Alliance are going to get humans who are werewolves but are unfortunately going to be misconstrued as furries known as the Worgen [http://www.wowwiki.com/Worgen_(playable)].
Actually, the blood elves aren't related to the night elves at all. They're the remains of a different race that allied with the Horde for convenience's sake.
The blood elves are the direct descendants of the Sun walkers that Kaels grand daddy led in order to find a different path. They are the highbourne that back stabbed the other highbourne during the battle for the well of eternity by saving Tyrande. So yes, they are related to the Night Elves.
Night Elves are closer to being related to the trolls...and the blood elves have only a distant relationship, given that the blood elves are descendants of the high elves, who in turn separated from the night elves and they all came from Santa's elves.
But just look at them, and you'll find they are completely different species. Like orcs and humans.
Let me try this again.

Blood elves are descended from High elves in the same way i am a descendant of my dad. High Elves took the name Blood elves after the scourge ruined silver moon in WC3. They are the same body of people with a new name.

Essentially there are Night elves, Highbourne, and Blood elves(or High elves whatever you want to call them, the only high elves left on the human side are ones that weren't betrayed by the alliance)

After the sundering the highbourne left in exile while the highbourne traitors(the ones who left Queen Azshara and betrayed the demon lords by saving Tyrande and weakening there portal) left to become the sun walkers, which is why Blood elves(or High elves) have that color of skin.

The blood elves are Night elves that walk in the sun. They are literally the exact same race with a sun tan.
Actually, Night Elves are the base race (descended from Trolls, I believe), the use of arcane or fel magic gradually mutates a Night Elf into one of the following ; Highborne, High Elf (A group of which are known as Blood Elves, after the blood of... Something that I can't remember off the top of my head) or Naga. Also, mutant Night Elves of any variation become addicted to mana, and need to stay near it, which was why the loss of the Sunwell was such a problem for them.

OT - Read the quest text is pretty much my only advice - the people who tell you the game has no story line are the people who just hit "Accept".
Using magic doesn't change who you are.

Originally ALL night Elves used magic in the same way we use electricity. Highbourne were the elite social caste that spent there time under Queen Azshara's immediate rule. Magic didn't mutate any of them. Highbourne are not a race, its just a title. Highbourne look EXACTLY like Night Elves, check out the one in Silvermoon city. Furion was the first recorded Night elf to practice druidisim and it didn't catch on till AFTER the well of eternity exploded. Blood elves are named in honor of all who died when silvermoon was destroyed by the scourge in Warcraft 3.

The reason for magic addiction is because the Elves drew there power directly from a single source, in this case the sunwell, while the other races practice magic by drawing it from the world around them. They were crippled because they were relying on a single source and to often while other races didn't. That's why when Rohnin gets sent back in time he can use magic without the well. He never needed it.

The Naga came about due to the Highbourne still around the well of eternity when it exploded. When the well exploded the remaining highbourne were soaked in its waters and changed rapidly to survive.

They may be a variation, I realize that, a life of staying in the sun against your primal nature will do that to you. They are still however very closely related. Essentially a cousin race.

Check out the War of the Ancients books to know what i am going on about.
This game has a lot of lore.
I noticed and some don't like wow because the story and stuff isn't as good as it would have been in an rts or offline rpg
Night Elves are the base race.
High Elves or Highbourne were Night Elves who became very reliant on Arcane magic instead of druidism. The ones alive today in the Alliance are their descendents.
Blood Elves (named in honour of all those that died) use any form of mana and Fel magic to sustain themselves after the Sunwell was destroyed, as a result are now a biologically SEPERATE race. The green eyes and ability to absorb magic.
Naga were Highbourne but have now evolved to aquatic conditions.
Satyrs are Night Elves who have been coruptted by Fel magic.

In World of Warcraft there is natural and magical evoultion, thus Night Elves, High Elves and Blood Elves are biologically different.
 

Tony2077

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Icefyer said:
tony2077 said:
peel15 said:
Kagim said:
Chipperz said:
Kagim said:
Thyunda said:
Kagim said:
Thyunda said:
The Great JT said:
5. The Horde is always better. As far as Horde and Alliance races go, Horde definately has the more interesting races. Alliance is your typical fantasy races, humans [http://www.wowwiki.com/Human_(playable)] led by a complete, monstrous douchebag [http://www.wowwiki.com/Varian_Wrynn], ale-swillin' dwarves (my favorite race on the Alliance) [http://www.wowwiki.com/Dwarf_(playable)], technology-driven gnomes [http://www.wowwiki.com/Gnome_(playable)], "good" hippie elves [http://www.wowwiki.com/Night_elf_(playable)] who are actually not that bad since they aren't the standard Tolkien knock-offs that the humans and ale-swillers are and the Draenei [http://www.wowwiki.com/Draenei_(playable)], who are probably the least conventional since they're, as I like to call them, "giant gypsy space goats." The Horde, however, has orcs [http://www.wowwiki.com/Orc_(playable)], trolls [http://www.wowwiki.com/Troll_(playable)], giant cow people [http://www.wowwiki.com/Tauren_(playable)], zombies [http://www.wowwiki.com/Undead_(playable)] and quote-unquote "evil" elves who use magic since the "good" elves don't like magic (despite their druids/priests use it and they're going to get the mage class in a while) [http://www.wowwiki.com/Blood_elf_(playable)]. Also, in the coming expansion Cataclysm, the Horde are going to get boom-crazy comic relief in the Goblins (much like the Alliance's gnomes) [http://www.wowwiki.com/Goblin_(playable)] and the Alliance are going to get humans who are werewolves but are unfortunately going to be misconstrued as furries known as the Worgen [http://www.wowwiki.com/Worgen_(playable)].
Actually, the blood elves aren't related to the night elves at all. They're the remains of a different race that allied with the Horde for convenience's sake.
The blood elves are the direct descendants of the Sun walkers that Kaels grand daddy led in order to find a different path. They are the highbourne that back stabbed the other highbourne during the battle for the well of eternity by saving Tyrande. So yes, they are related to the Night Elves.
Night Elves are closer to being related to the trolls...and the blood elves have only a distant relationship, given that the blood elves are descendants of the high elves, who in turn separated from the night elves and they all came from Santa's elves.
But just look at them, and you'll find they are completely different species. Like orcs and humans.
Let me try this again.

Blood elves are descended from High elves in the same way i am a descendant of my dad. High Elves took the name Blood elves after the scourge ruined silver moon in WC3. They are the same body of people with a new name.

Essentially there are Night elves, Highbourne, and Blood elves(or High elves whatever you want to call them, the only high elves left on the human side are ones that weren't betrayed by the alliance)

After the sundering the highbourne left in exile while the highbourne traitors(the ones who left Queen Azshara and betrayed the demon lords by saving Tyrande and weakening there portal) left to become the sun walkers, which is why Blood elves(or High elves) have that color of skin.

The blood elves are Night elves that walk in the sun. They are literally the exact same race with a sun tan.
Actually, Night Elves are the base race (descended from Trolls, I believe), the use of arcane or fel magic gradually mutates a Night Elf into one of the following ; Highborne, High Elf (A group of which are known as Blood Elves, after the blood of... Something that I can't remember off the top of my head) or Naga. Also, mutant Night Elves of any variation become addicted to mana, and need to stay near it, which was why the loss of the Sunwell was such a problem for them.

OT - Read the quest text is pretty much my only advice - the people who tell you the game has no story line are the people who just hit "Accept".
Using magic doesn't change who you are.

Originally ALL night Elves used magic in the same way we use electricity. Highbourne were the elite social caste that spent there time under Queen Azshara's immediate rule. Magic didn't mutate any of them. Highbourne are not a race, its just a title. Highbourne look EXACTLY like Night Elves, check out the one in Silvermoon city. Furion was the first recorded Night elf to practice druidisim and it didn't catch on till AFTER the well of eternity exploded. Blood elves are named in honor of all who died when silvermoon was destroyed by the scourge in Warcraft 3.

The reason for magic addiction is because the Elves drew there power directly from a single source, in this case the sunwell, while the other races practice magic by drawing it from the world around them. They were crippled because they were relying on a single source and to often while other races didn't. That's why when Rohnin gets sent back in time he can use magic without the well. He never needed it.

The Naga came about due to the Highbourne still around the well of eternity when it exploded. When the well exploded the remaining highbourne were soaked in its waters and changed rapidly to survive.

They may be a variation, I realize that, a life of staying in the sun against your primal nature will do that to you. They are still however very closely related. Essentially a cousin race.

Check out the War of the Ancients books to know what i am going on about.
This game has a lot of lore.
I noticed and some don't like wow because the story and stuff isn't as good as it would have been in an rts or offline rpg
Night Elves are the base race.
High Elves or Highbourne were Night Elves who became very reliant on Arcane magic instead of druidism. The ones alive today in the Alliance are their descendents.
Blood Elves (named in honour of all those that died) use any form of mana and Fel magic to sustain themselves after the Sunwell was destroyed, as a result are now a biologically SEPERATE race. The green eyes and ability to absorb magic.
Naga were Highbourne but have now evolved to aquatic conditions.
Satyrs are Night Elves who have been coruptted by Fel magic.

In World of Warcraft there is natural and magical evoultion, thus Night Elves, High Elves and Blood Elves are biologically different.
naga are made from demonic magic and the well blowing sky high
 

peel15

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Woot picking up the game today. I'm going to try Warlock and Mage both to twenty see which one I like more.
 

tofulove

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for people suggesting play ally, i have a counter argument, if you like gaming, and like gaming with people who are gamers, pick the ugly side, ally has way to many casuals older and young people. this is coming from a guy who played ally vanilla - mid bc than went horde mid bc and never looked back. let me put it this way, of the top 20 guilds in the world, only 6 are ally, of the top 10 2 are ally, and the top 7 are all horde. so if you like to play casually than ally will be find, but if your a serious gamer with serious desire to play end game with people who are serious, than your best bet is horde on a pvp server. pvp servers are the best kind of server, pvp servers are filled with people who are true gamers, cause newbies and casuals are scared of it :p
 

Yureina

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I played WoW for 5 years, but finally retired once and for all about 3 weeks ago.

Why? Because ultimately its a game that relies far too much on other people in an environment that, unless you get hooked up with the right people, can prove to become seriously dissapointing.

It's the problem with MMO's as far as I am concerned. Because of its multiplayer nature, you are, in order to get the best stuff, forced to do group content with people who are often flaky or do not care about success as much as you do. That is unless of course you are with the hardcores, but those people have plenty of issues that got me away from playing with them, namely arrogance and not being fun people to be around in most cases.

I did everything one could possibly do in that game solo, aside from getting "The Insane" or doing all the PvP achievements. I also did a majority of the group content in the game. Much of my effort in my final year went into goldmaking, and I became sorta famous on my server for being an economic tycoon. But, ultimately, when I had become shamelessly wealthy and decided to focus again on group content, I ended up playing with people who did not care about their fellow guild members and would just walk out when things took too long or a hiccup occured. On the server that I ended up ending my WoW days on, a really bad server for "progression", this was basically all that happened. I couldn't bring myself to go through the nightmare of trying to liquidate ~600,000g so I could transfer my character off, so I quit instead.

I guess I just rambled a bit there... Sorry about that.

Anyway, what I meant by all that was this: You can have fun in WoW. You can do very well in the game as well. But, ultimately, the game is seriously dependent upon who you end up playing with, and that can make or break your game experience. It broke it for me in the end, but the fact that I lasted 5 years says something... either about the game or my own psychotic nature.

So, have fun with it :)

P.S. I played a Holy Priest. Best class ever, in my opinion.
 

Brad Shepard

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Really though, dont do it, you will waste away in front of that damn game. i wasted about a year in front of that damn game...

but if you must, just go Horde.
 

Blimey

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paynexkiller said:
Blimey said:
Gentleman, there is but one thing to be said....

http://www.youtube.com/watch?v=38wx8C7VmB4
old post, but I can't decide weither that is really fucking funny, or really fucking sad.



...funny. Yeah, defo funny.

Also the whole, Wow thread? I lost a girlfriend to wow. Sad story.

p.s - For the horde.
Ehh, I figured I took a risk with that joke. I gave WoW a shot using the 10-day trial. I wasn't entirely impressed.
 

blankedboy

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I played WoW for a while, tried all the different races and most of the classes. It's not that interesting, the game makes itself out to be really open-ended, but all you really get is a starting point, where everything is easy. No matter which direction you go in, the further you get from the hometown, the harder things are to kill. It really is as grindy as people say it is, although some of it tends to be pretty fun. It's good for a while, but it's the kind of game you either get bored of because you can't be bothered, or get addicted to.

Not the best choice of game, try Warcraft 3, it's more fun to me.
 

Yureina

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PoisonUnagi said:
I played WoW for a while, tried all the different races and most of the classes. It's not that interesting, the game makes itself out to be really open-ended, but all you really get is a starting point, where everything is easy. No matter which direction you go in, the further you get from the hometown, the harder things are to kill. It really is as grindy as people say it is, although some of it tends to be pretty fun. It's good for a while, but it's the kind of game you either get bored of because you can't be bothered, or get addicted to.

Not the best choice of game, try Warcraft 3, it's more fun to me.
Warcraft 3 is a different kind of game...

It's a damn good game, granted, but it might not be the kind of game that the OP is looking to play.
 

blankedboy

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Yureina said:
PoisonUnagi said:
I played WoW for a while, tried all the different races and most of the classes. It's not that interesting, the game makes itself out to be really open-ended, but all you really get is a starting point, where everything is easy. No matter which direction you go in, the further you get from the hometown, the harder things are to kill. It really is as grindy as people say it is, although some of it tends to be pretty fun. It's good for a while, but it's the kind of game you either get bored of because you can't be bothered, or get addicted to.

Not the best choice of game, try Warcraft 3, it's more fun to me.
Warcraft 3 is a different kind of game...

It's a damn good game, granted, but it might not be the kind of game that the OP is looking to play.
Well it's almost an RPG... still pretty similar :p