I already have a few characters made, and I've really grown attached to the main character. And so I want to kill her. Painfully.
Alright, some clarification. I hate heroes. A lot. Especially the naive goody-two shoes ones. Which she, Mira, is (Although she does have a pretty wicked scar, which has some nice backstory surrounding it). Anyway, I like watching heroes lose. Or at the very least, I like watching them suffer whether through drawbacks or death of an ally or whatever else.
I recently wrote a short story involving a new recruit in a military outfit. The members of his squad were slowly picked off one by one until it was down to just him and one of the squad's female members. He gets badly injured, and so she takes him on her shoulder and carries him along. Shortly afterward, there's a gunshot, the main character has an enlightened moment/flashback that he's confused about...and then drops dead because he's been shot, leaving the female character alone. She ends up finishing the mission, but one of the squad members shows up again. She's relieved, but the survivor ends up shooting her in the head because the survivor has been working for a third party the entire time (The one who was assumed KIA is the traitor, not the one who the main character was with).
Anyway, I bring it up because I want to do something like that. How would you react if the main character suddenly dies 40-70% of the way through the game, and the focus then shifts to an ally or someone else entirely? If it's someone else entirely, then it's likely that most of the original party will have died in this event (But one of them will have become a traitor to save themselves and show up as an antagonist later).
Edit: Now I'm thinking about it, make it seem like a short-mid length game with incredibly cliched characters...then end it with the main character being slain and the rest of the party lined up for a public execution. 'END OF PROLOGUE'. To set the mood for the rest of the game.
Update: Here's a synposis of the state of the world, to give you a better idea of what I'm going for thematically.
Alright, some clarification. I hate heroes. A lot. Especially the naive goody-two shoes ones. Which she, Mira, is (Although she does have a pretty wicked scar, which has some nice backstory surrounding it). Anyway, I like watching heroes lose. Or at the very least, I like watching them suffer whether through drawbacks or death of an ally or whatever else.
I recently wrote a short story involving a new recruit in a military outfit. The members of his squad were slowly picked off one by one until it was down to just him and one of the squad's female members. He gets badly injured, and so she takes him on her shoulder and carries him along. Shortly afterward, there's a gunshot, the main character has an enlightened moment/flashback that he's confused about...and then drops dead because he's been shot, leaving the female character alone. She ends up finishing the mission, but one of the squad members shows up again. She's relieved, but the survivor ends up shooting her in the head because the survivor has been working for a third party the entire time (The one who was assumed KIA is the traitor, not the one who the main character was with).
Anyway, I bring it up because I want to do something like that. How would you react if the main character suddenly dies 40-70% of the way through the game, and the focus then shifts to an ally or someone else entirely? If it's someone else entirely, then it's likely that most of the original party will have died in this event (But one of them will have become a traitor to save themselves and show up as an antagonist later).
Edit: Now I'm thinking about it, make it seem like a short-mid length game with incredibly cliched characters...then end it with the main character being slain and the rest of the party lined up for a public execution. 'END OF PROLOGUE'. To set the mood for the rest of the game.
Update: Here's a synposis of the state of the world, to give you a better idea of what I'm going for thematically.
Kopikatsu said:Mostly just bringing realism into it. For example...there's been a war with the Northern countries that lasted hundreds of years, and Mira wants to put a stop to it after personally losing family and friends to it, as well as meeting others who have suffered the same. But prior to the war, the main causes of death in the world were starvation and disease. But once the war started, the Kingdom involved started making alliances with it's neighbors to strengthen itself. This started a circulation of money, resources, and renewed trade...which cut the morality rate significantly once the wealth between the countries started to become equalized, in addition to causalities from the war reducing the spread of disease and lowering the strain on food supplies.
The countries in the alliance are funding the army to enforce the border they've created against the Northern countries, and so it helps keep money in circulation. However, where they're located is basically frozen tundra. They can't grow crops or really hunt. So Central sells them supplies with the money that they're loaning to the army, thus keeping the economy in a good state and raising the standard of living for everyone. In addition, birth rate is very high during this time- imagine if the WW2-era levels of production in the US never ended, and just kept building and building to unsustainable levels, up until where the war was absolutely necessary for the country to remain intact.
But if the war were to end, hundreds of thousands of people would be displaced. If they remained in the North, they would perish. If they returned to Central...they have no skills or abilities except fighting. They would place an unsustainable demand on the nation's infrastructure and the economy, food industry, and housing would all collapse. Millions would die, and the land that was abandoned by their army would be taken up by the North countries, who are used to living in such conditions. In addition, there is an army of monsters positioned nearby. Without the war as a showing of arms, the monsters have a high chance of moving on either the Northern or Central countries, which would prove disastrous for either.
Most of the high ranking government officials in Central understand this, and that's why they continue with the war despite seemingly having no motive initially. Northern works differently. They pretty much just like to fight. They select their leader through a trial of arms- it doesn't matter if you're the lowliest peasant or nobility. If someone bests you in one on one combat, they take your place. So the King of the Northern Tribes is a seriously badass ************ while the King of Central is pretty useless.
Anyway, I don't know if I want this explicitly stated in the game, and simply hint it with things like...talking to some people in the Merchant's Guild will reveal Central's economic situation, talking to someone in the borderlands may offhandedly comment that they rely on the supply caravans to survive, etc. And just leave it up to the player to figure out. But if I do that, I'm afraid people might not understand it. Not because logistics is a difficult concept, but people just aren't in that mindset when they think of 'MAGIC AND DRAGONS, HIYOOOOO'.