Ham Blitz said:
Kopikatsu said:
Edit 2: I do actually have a certain plot twist in mind that I feel will make the game great, buuuut...it still requires the protagonist's death well before the conclusion of the story. But, I feel like if I handle the transition well enough, it'll be fine. This part I'll be vague about though, because I reaaally like it and I don't think anything like it has been done before. And if someone tells me that it has (and it probably has), then I will have to kill them. Sorry, but that's just how it is.
Well, to be honest, as lone as the transition is good it wouldn't make me hate the story or be mad at the game at all. I will admit, now I am kind of interested to see what will happen just to see what you have in mind.
Mostly just bringing realism into it. For example...there's been a war with the Northern countries that lasted hundreds of years, and Mira wants to put a stop to it after personally losing family and friends to it, as well as meeting others who have suffered the same. But prior to the war, the main causes of death in the world were starvation and disease. But once the war started, the Kingdom involved started making alliances with it's neighbors to strengthen itself. This started a circulation of money, resources, and renewed trade...which cut the morality rate significantly once the wealth between the countries started to become equalized, in addition to causalities from the war reducing the spread of disease and lowering the strain on food supplies.
The countries in the alliance are funding the army to enforce the border they've created against the Northern countries, and so it helps keep money in circulation. However, where they're located is basically frozen tundra. They can't grow crops or really hunt. So Central sells them supplies with the money that they're loaning to the army, thus keeping the economy in a good state and raising the standard of living for everyone. In addition, birth rate is very high during this time- imagine if the WW2-era levels of production in the US never ended, and just kept building and building to unsustainable levels, up until where the war was absolutely necessary for the country to remain intact.
But if the war were to end, hundreds of thousands of people would be displaced. If they remained in the North, they would perish. If they returned to Central...they have no skills or abilities except fighting. They would place an unsustainable demand on the nation's infrastructure and the economy, food industry, and housing would all collapse. Millions would die, and the land that was abandoned by their army would be taken up by the North countries, who are used to living in such conditions. In addition, there is an army of monsters positioned nearby. Without the war as a showing of arms, the monsters have a high chance of moving on either the Northern or Central countries, which would prove disastrous for either.
Most of the high ranking government officials in Central understand this, and that's why they continue with the war despite seemingly having no motive initially. Northern works differently. They pretty much just like to fight. They select their leader through a trial of arms- it doesn't matter if you're the lowliest peasant or nobility. If someone bests you in one on one combat, they take your place. So the King of the Northern Tribes is a seriously badass ************ while the King of Central is pretty useless.
Anyway, I don't know if I want this explicitly stated in the game, and simply hint it with things like...talking to some people in the Merchant's Guild will reveal Central's economic situation, talking to someone in the borderlands may offhandedly comment that they rely on the supply caravans to survive, etc. And just leave it up to the player to figure out. But if I do that, I'm afraid people might not understand it. Not because logistics is a difficult concept, but people just aren't in that mindset when they think of 'MAGIC AND DRAGONS, HIYOOOOO'.