ME3 was the closest in recent times, particularly the goodbye section to your squad on earth, and even though the ending felt more like a shot to the heart, it made me realise how attached I'd been to the characters. well to Garrus liara and tali anyway over the trilogy, the others, not so much...
MGS4 however did get to me - a manly tear was shed in the final cut scene with big boss. Its a very convoluted and silly story at times, and often cheesy, but I loved this series, and when it came to an end like this I was proud it ended so well. the final fight too with solid and liquid ocelot, getting out the dukes one last time was great too, not in a sad emotional way, more testoserone and andrenaline pumping for me.
I liked the endings to infamous 2, both sides are quite solid in presentation, and I certainly agree in my opinion the best exclusive on the PS3.
I didnt have a huge emotional attachment to Cole though, which is why I wasn't too boned about dying in the good or being naughty in the bad. He was a bit bland, but understandable given the moral constraints of being neutral before making x choice
MGS4 however did get to me - a manly tear was shed in the final cut scene with big boss. Its a very convoluted and silly story at times, and often cheesy, but I loved this series, and when it came to an end like this I was proud it ended so well. the final fight too with solid and liquid ocelot, getting out the dukes one last time was great too, not in a sad emotional way, more testoserone and andrenaline pumping for me.
I liked the endings to infamous 2, both sides are quite solid in presentation, and I certainly agree in my opinion the best exclusive on the PS3.
I didnt have a huge emotional attachment to Cole though, which is why I wasn't too boned about dying in the good or being naughty in the bad. He was a bit bland, but understandable given the moral constraints of being neutral before making x choice
agree 100% with this. the role reversal was simply done for shock effect, seeing as the whole game you were siding with one of the girls in your missions, but then all of a sudden they become enemies, to appeal to a sense of betrayal I guess. Didnt like how it was pulled off though, made the girls appear irrational.Zhukov said:The problem was that it didn't come naturally from the character's respective development. There was nothing to suggest that Nix would care about saving regular people or that she would rather die than be just another super person in a world full of them. While Quo being scared of dying is fair enough, there was nothing to suggest that she would be totally okay with murdering 99% of the world.Casual Shinji said:I actually quite liked this and I feel the game would've benefited from more of such moments.Zhukov said:The two female characters were undermined by their rather contrived 11th-hour role reversal.
Throughout the game you knew that Quo represented the GOOD path and Nix the BAD path, and this made for a somewhat predicable interaction with these two. The final mission actually shock things up a bit and added a bit of depth to both characters.
It was just a surprising 11th hour role reversal for the sake of having a surprising 11th hour role reversal. That's not how you add depth to characters.
Ya got to foreshadow that shit. Show that Nix is benign rather than malevolent towards the general population and places ridiculously high value in being "special". Show that Quo has a ruthless streak. Then pay that off in the reversal.
They didn't do that. They just went, "BAM! Role reversal! Because role reversals are cool!" Sure, it was surprising, but it just undermined the characters.