So... is The Witcher any good?

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Bara_no_Hime

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Elfgore said:
I have been eyeballing it for awhile on steam but I'm not really sold yet. I hear it has a good story but the combat is really bad. My biggest question is how bad we talking here, like unplayable bad, hair pulling bad, or just tedious bad?
I'm currently writing a textual Let's Play of the Witcher (after getting it from Good Old Games for a dollar a few months ago) if you'd like to hear my in-depth thoughts on it.

However, overall, I'm not minding the combat. If you're used to games like Planescape: Torment, Balder's Gate, Neverwinter Nights, etc - Isometric D&D-based RPGs - then you know what to expect from the "Click on the enemy. Now click again." style of combat.

What really got my goat was this: No Fast Travel. You have a quest that requires running back and forth from opposite sides of an area? Get ready to do a lot of walking. To be fair, you sort of get a Fast Travel system in Chapter 3 (a teleporter between three locations that helps) but this is after Chapter 2 which is notorious for making people rage-quit the game due to No Fast Travel and occasionally unclear quest goals.
 

eberhart

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Raikas said:
I generally agree with the comments about how 2 was a huge improvement over the original, although one think I'd add is that I actually thought the first one was more entertaining than the second. True the second one had a clearer story and vastly superior gameplay, but it was also a lot more serious, which lost a little bit of the charm for me.
They are significantly different games to me, and judging from non-technical changes to 2nd one along with hints regarding the 3rd, they might end up showing a logical progression. Initial part, with protagonist starting almost from scratch, going through low-end quests and dealing with some village idiots, slowly led him to political intrigues and royal affairs. Yeah, it's "completely unlikely" to be reduced to fetch quests if you are pretty much nobody and the only thing you are really good at is killing monsters. Second one has Geralt running around and dealing with important characters on daily basis, influencing the fates of entire kingdoms. I guess it can offer certain appeal to those who prefer to skip the introduction. If releases about final installment are to be trusted, they might actually combine the two in some customizable way, so both "personal story" and "epic story" audiences can have their fun.



Still, I am laughing hard when people are complaining about graphics of the first one, released **6 years ago** on already obsolete, 3rd party engine. Or about "voice acting" in game released before SWTOR stupidity and before related, retarded expectations were even imagined, when reading subtitles over (pretty good) original VO was just as valid (unless it's about Murica natives that are hardwired not to :p). Or endless rants about lacking ability to jump, and how it crushed the exploration XD

Compared to that, Witcher 2 definitely improved, though you may also find a lot of complaints about "consolized" elements, low difficulty in the end, les complexity, smaller world, feeling of a rush etc. Or about that UI - though it's yet another part where complaints get saturated with a hyperbole, as the most tedious part was inventory, everything else was pretty much working fine - or "fine in comparison".

Still, it is to be expected, if many of those complaints were made with the same level of thinking that made people throw "misogyny" at both games, it simply shows the problem often lies in understanding what specific words actually... mean :p
 

spartandude

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The Witcher 1 is a pretty bad game to be honest, ive heard acts 4 and 5 are amazing but acts 2 and 3 are just so unbelievably boring i couldnt do it

The Witcher 2 however.... now that is a fantastic game and i cant reccomend it enough
 

Raikas

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eberhart said:
If releases about final installment are to be trusted, they might actually combine the two in some customizable way, so both "personal story" and "epic story" audiences can have their fun.
I hadn't heard that - that'll be an interesting thing to see!

Still, it is to be expected, if many of those complaints were made with the same level of thinking that made people throw "misogyny" at both games, it simply shows the problem often lies in understanding what specific words actually... mean :p
Eh, I'm a fan of both games and I think a lot of the gendered complaints are actually fair - it's just that the discussion seems to always devolve into defensiveness, which is a shame.
 

eberhart

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Raikas said:
eberhart said:
If releases about final installment are to be trusted, they might actually combine the two in some customizable way, so both "personal story" and "epic story" audiences can have their fun.
I hadn't heard that - that'll be an interesting thing to see!
Yeah, according to some interviews you can ignore "epic" story, focus on personal pieces and still advance the overall progression (and pay the price later on, as usual) - not sure how far can you go the other way around. Since it is supposed to be more personal in general, I am not expecting the same freedom.

Raikas said:
eberhart said:
Still, it is to be expected, if many of those complaints were made with the same level of thinking that made people throw "misogyny" at both games, it simply shows the problem often lies in understanding what specific words actually... mean :p
Eh, I'm a fan of both games and I think a lot of the gendered complaints are actually fair - it's just that the discussion seems to always devolve into defensiveness, which is a shame.
Oh, some complaints may even be fair, but using relatively simple terms according to convenience and as a "big gun", while ignoring what they actually mean, puts entire thought process behind such complaint in a problematic light. The question arises: what if entire argument was constructed in a similar fashion of using private definitions for words that already have their own?

One of good examples of such process is "monster hunting paid with random sex" = "objectified woman" (insert reasons, conveniently avoiding lore). Yeah, risking your life, crawling through some forsaken cave, abusing toxic potions, fighting infections and other after-party bonuses - rewarded with an optional and consequence-free intercourse. Gender-izing this kind of deals tends to produce... dubious results at best :)
 

Raikas

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eberhart said:
Yeah, according to some interviews you can ignore "epic" story, focus on personal pieces and still advance the overall progression (and pay the price later on, as usual) - not sure how far can you go the other way around. Since it is supposed to be more personal in general, I am not expecting the same freedom.
That sounds really interesting. I hope the execution fulfils the promise, because that could really be brilliant!

One of good examples of such process is "monster hunting paid with random sex" = "objectified woman" (insert reasons, conveniently avoiding lore). Yeah, risking your life, crawling through some forsaken cave, abusing toxic potions, fighting infections and other after-party bonuses - rewarded with an optional and consequence-free intercourse. Gender-izing this kind of deals tends to produce... dubious results at best :)
That's one of those things that I found really entertaining while at an intellectual level I actually do think is fair to point to and say "This is an example of a male power fantasy" (because hey, it's fighting and fucking). Which is problematic, but not necessarily wrong, y'know? I just wish that discussion didn't always turn into an unproductive "It's sexist!" vs. "It's 100% fine, you're oversensitive!" and so on.
 

Norrdicus

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I love both games, the story and roleplaying depth (sometimes reaching Mask of Betrayer levels of personal character development) were a touch better in 1 while everything else is miles better in 2

Even though the first game seems to be hilariously Your Mileage May Vary on this site, I still recommend you give the first game an honest shot before moving to the second
 

DarkhoIlow

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I don't get on why there is so much hate on the first Witcher game. I enjoyed it very much and really thought that combat was rather unique compared to other games of it's ilk.

Throw in an awesome lenghty story, voiced protagonist and likable supporting NPC's, morally grey choice and consequence system (no light/dark, paragon/renegade bs), lesser and greater evil and all that and you got your game.
 

eberhart

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Raikas said:
That's one of those things that I found really entertaining while at an intellectual level I actually do think is fair to point to and say "This is an example of a male power fantasy" (because hey, it's fighting and fucking). Which is problematic, but not necessarily wrong, y'know? I just wish that discussion didn't always turn into an unproductive "It's sexist!" vs. "It's 100% fine, you're oversensitive!" and so on.
It's that disconnection between player and Geralt. There's a reason it can function so well as a "male power fantasy" in arguments - often considered so obvious that it tends to be easily ignored regardless of the subject. In such arrangement as above we are reaping only quasi-benefits. I doubt anyone is roleplaying cold, infection or pain involved in front of their PC. "Prize", no matter whether it's pixellated sword or pixellated breasts, is therefore easily overshadowing anything else. It's a fair point when talking about players or personal experience, but it irks me when game, story, world, lore or characters are "analyzed" through the same inbalance. It's an example of intelectual copy/paste, that results in complaining about stuff that is indeed inbalanced, but... the other way around.
 

Raikas

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eberhart said:
I doubt anyone is roleplaying cold, infection or pain involved in front of their PC. "Prize", no matter whether it's pixellated sword or pixellated breasts, is therefore easily overshadowing anything else. It's a fair point when talking about players or personal experience, but it irks me when game, story, world, lore or characters are "analyzed" through the same inbalance. It's an example of intelectual copy/paste, that results in complaining about stuff that is indeed inbalanced, but... the other way around.
The game world is designed to be explored by the player though. So the player experience is the real social context - so I don't see the objection to that. And frankly, I think people wince at painful scenes as much as they grin at the triumphant ones, so I don't actually think that's a major distinction.


There's a reason it can function so well as a "male power fantasy" in arguments - often considered so obvious that it tends to be easily ignored regardless of the subject.
Heh, I think it works in arguments because it's a completely valid point. I just don't think that's fully a negative - it's limiting, but that doesn't make it bad (like I said, that's part of why I thought it was entertaining).
 

BloatedGuppy

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Elfgore said:
I have been eyeballing it for awhile on steam but I'm not really sold yet. I hear it has a good story but the combat is really bad. My biggest question is how bad we talking here, like unplayable bad, hair pulling bad, or just tedious bad?
It's a game with some good ideas mired in dubious execution. The story, although solid, also suffers due to poor quality translation and sketchy voice acting.

I'd say it's "tedious bad"...there are certainly worse games out there, and it's hardly unplayable. But it is a bit headache inducing sometimes, and can be quite a slog. I would hesitate to recommend it to anyone who didn't have a high tolerance for retro gaming and all the irritants that accompany it.
 

BathorysGraveland2

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The first game's combat is not very engaging. It isn't terrible, but it isn't exactly fun either. Certainly not gamebreaking though, and is easily tolerable when you see what the majority of the game has to offer. While the second is better, I disagree with people who say you should skip the original. No, don't skip it. It is flawed, sure, but it is ultimately a rewarding game and one you should experience if you like action RPGs. The story is pretty good, the voice-acting for the most part is fine (the best being Geralt by a long shot), some of the quests are cool, the locations and environments are all very well done and it has one of the best scaled-cities I've seen in a fantasy RPG.

I recommend it. Heavily.

Edit: Also, some people will undoubtedly bring up the whole "sex card" thing. Meh, don't let such a trivial thing bother you. People may scream sexist at it, but these people are hard to take seriously. Have they not looked at the game beyond those silly cards? If they did, they'd discover some well-written female characters that aren't overly sexualised. Does Geralt get laid a lot? Sure, but so does James Bond.
 

Ilikemilkshake

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I bought the game about 3 years ago when the enhanced edition came out. I couldn't even get past the prologue because I found the combat sooo dull, that combined with the terrible graphics and basically no story hook meant I gave up on it.

However I recently went back to it and I'm currently playing through it again. i'm about 65% of the way through the game and I'm enjoying it much much more. The world is very interesting and while the story still isn't that great the characters are quite compelling...
even if some of the dialogue can be kinda corny (no plot spoilers):

Considering how cheap it is now, it's probably worth a try... Just get past the largely forgettable intro/first chapter.
 

Gitty101

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The first one is okay, just don't expect anything absolutely revolutionary to the genre. The second one however, is one of my favorite games. Make of that what you will.
 

eberhart

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Raikas said:
The game world is designed to be explored by the player though. So the player experience is the real social context - so I don't see the objection to that. And frankly, I think people wince at painful scenes as much as they grin at the triumphant ones, so I don't actually think that's a major distinction.
Not sure about that. There's the expectation from a game that calls itself "RPG" to deliver a consistent world, characters and stories - if those parts are developed with care and effort, separate social context can emerge. Obviously, it is not exclusive to "RPGs" and "Dungeon Master" is hardly a good example. Witcher, however, belongs in that group, in the worst case only thanks to earlier books. Reception can obviously differ between players, any idea presented in-game is filtered through our own background but only the perspective of your character is "reality". As long as game provides enough tools and does not insult common sense, it's down to every player to either acknowledge that "Geralt's PoV" or to simply ignore it for one of many reasons, personal idea of an entertainment being probably one of them:)

Thing with wincing at painful scenes is that it's pretty much the same as movies: you may relate, even pity, but you are not losing anything or "in anything". I imagine "dying" in-game can cause some wincing, but something tells me that after 45th death animation only a choice between "reload" or "quit" is left, unless you suggest people go "aww, poor witcher, eaten by Drowners... again ;( ". Then there's everything "mundane", that does not get its own cutscenes but is easy to identify using just a common sense - cold, dirt, stench, minor injuries... (Tomb Raider got slightly further, but still managed to mess it up). Just because we can get through the game ignoring it (like we can switch ME3 into Story Mode and walk into a rocket volley) doesn't mean we have the license to use such model to describe what is being presented in different areas than gameplay itself - like story, world, lore, etc. It doesn't matter whether it was "easy for me to kill that Harpy with few clicks", it was still a dangerous job for a lousy payment. As long as game can defend itself on that ground with enough consistency, treating it as a "male power fantasy" is a valid choice - but also *only* a choice. So again, back to players with that one :)

Raikas said:
Heh, I think it works in arguments because it's a completely valid point. I just don't think that's fully a negative - it's limiting, but that doesn't make it bad (like I said, that's part of why I thought it was entertaining).
Oh, agreed about that. Thing is, when we *change* the subject, we should also change the perspective. If we are talking about lore, world or characters etc, that inbalance between rewards and costs switches to "reality". Which means, again, blood, filth, cold and pain, not "clicking to get a sexy cutscene". It might have some merit with blank slate characters or Diablo "lore", but also misrepresents other, well-crafted examples.

If, however, we are talking why this game can be a nice power fantasy, then we are back outside, discussing what video games can offer in general an in specific cases - great feats without great costs, string of small prizes both in-game and in my head:) But that also means we recognize the illusion, so the only problem about "offensive" content can be related to "affecting young minds". Well, instasolved too, game is not for kids, nor does it have "educational" purposes. Everything else is basically "looking for a reason to be offended".
 

Murrdox

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Holy crap I don't understand all the hate for the Witcher 1 in this thread.

Yes, combat in Witcher 1 is somewhat simplistic, but it can still be challenging and fun. I played through the game 3 times, twice on the hardest difficulty.

Combat is essentially a game of timing combined with switching sword styles on top of using magic powers. For most isolated enemies, yes, it can get tedious. Basically select the "Fast" style, click on the enemy a few times using the proper timing, and it dies.

However, combat gets really frantic in some of the boss fights and some of the larger melees where you have enemies that need to be handled with multiple sword styles to be effective.

Plus, the plot of the game is incredible. The cities that you're in feel "realistic" to the world. There are no heroes. Everyone is flawed. Everyone has an agenda. Your choices dictate the outcome of the game in unexpected ways. Yes, there is one MAIN choice in the game regarding which faction you support. But there are lots of other choices that affect the ending of the game.

Yes, the graphics look a little dated now, but it's still very playable.

As for the voice acting, since the game was made in Poland I actually found the game was a lot of fun to play with the Polish dialog with English subtitles. I wasn't a fan of some of the English voice acting, but I thought the Polish voice acting was much better.
 

Raikas

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Heh, this has wandered way off the topic of the relative quality of the game!


eberhart said:
If, however, we are talking why this game can be a nice power fantasy, then we are back outside, discussing what video games can offer in general an in specific cases - great feats without great costs, string of small prizes both in-game and in my head:) But that also means we recognize the illusion, so the only problem about "offensive" content can be related to "affecting young minds". Well, instasolved too, game is not for kids, nor does it have "educational" purposes. Everything else is basically "looking for a reason to be offended".

See, I think there are two issues with the game that get conflated here. The one discussion (the "this is offensive" one, that leads to things like a covered up version of some of the images) is very simplistic, and (in my opinion) not very interesting. And that does tend to be people who are either overly sensitive or totally misunderstood who the game was aimed at.

However I think the discussion that uses it as an example of the male gaze in gaming (something you see long academic discussions about regarding film and literature) is both completely fair and not (necessarily) about being offended as much as it's about a certain viewpoint/worldview. I think it's sad when that kind of talk gets brushed off as "looking for a reason to be offended", because that's missing the social point.
 

eberhart

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Raikas said:
However I think the discussion that uses it as an example of the male gaze in gaming (something you see long academic discussions about regarding film and literature) is both completely fair and not (necessarily) about being offended as much as it's about a certain viewpoint/worldview. I think it's sad when that kind of talk gets brushed off as "looking for a reason to be offended", because that's missing the social point.
"Looking for a reason to be offended" is technically more productive - it can (and it usually does) lead to forming and expressing emotionally-charged opinions, sometimes more constructive than "I hate it", "Game sucks", "This kind of approach is immature". Besides, you assume binary choice, when I think I presented three options:
#1 analyze in-game options with the best use of its content,
#2 analyze from the PoV of "a game", with all meta- discussions possible and encouraged
#3 try to do both eg. complain about "shallow characters" while focusing on "how many clicks it gets to make them your best friends". I've witnessed too many cases of performing #3 kind of nonsense - it is not a problem when game itself presents no coherent context, but it is a problem with eg. Witcher. Such approach is a waste too, as it ignores the effort that went into building believable world, due to intellectual dishonesty that often accompanies "being offended". Which includes "certain worldview" too, as it might result in #3 just as well.

To derail a bit further just because - academic discussion you mentioned, transplanted to this particular, barely explored ground, tend to skim on rather important piece: conclusion. Or, more appropriately, "So what to do about it?". Which is probably for the best, because some examples emerging from less academic discussions can be... pretty discouraging.
 

Raikas

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eberhart said:
some examples emerging from less academic discussions can be... pretty discouraging.
That is the truth. I hope we're moving in the right direction (socially in general, not specifically here, although that too), because that must be the next step in respecting the medium in general (and selfishly, in having more interesting discussions).

"Looking for a reason to be offended" is technically more productive - it can (and it usually does) lead to forming and expressing emotionally-charged opinions, sometimes more constructive than "I hate it", "Game sucks", "This kind of approach is immature".
Yeah, I was thinking more in terms of a more formal analysis - but we're not there yet, so there aren't even very many good examples of it, are there?