So I've been doing something weird recentally.

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Sinspiration

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Kurai Angelo said:
Sinspiration said:
buddee1 said:
For psycho analysis I did a break down of team fortress 2 characters, for mental disorders I talked about Twisted Metal Black drivers, for an experiment on courage I wrote 3 pages front and back about Abe and Munch and their journey to save the Gabbits.
I can easily discuss the subtext in splatterhouse between man and mask for hours, but ask me to explain citizen cane and I couldn't do it.
.. Really..? You actually came up with psychological profiles for non-existent characters?
Are real people too difficult?
How exactly is a character in a film any more real than a character in a video game?
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non-existent characters
/\

I didn't specify game characters, that he did or did not do "Citizen Kane" (which still falls under Non-Existent) wasn't part of my question.
 

buddee1

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tlozoot said:
A psychoanalytical profile of characters from a multiplayer-only game with no narrative and only very incidental characterisation? There are characters from many other games worthy of such analysis, but TF2?

I wouldn't say it's weird. I wrote an A-Level coursework essay before going to uni on the narrative of Bioshock, but I'd recommend branching out. Videogame writing is only just starting to develop, and there's a lot of worthwhile stuff in the already more established forms of literature and film.
did big daddies too for one of them.
 

buddee1

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feeback06 said:
No it's not weird, however I'm curious as to what your teacher has to say about this.
At first he was skeptical, for instance when I wrote about Abe and Munch he looked at me puzzled but after he gave it a read he thought it was good enough for an A-
 

buddee1

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Sinspiration said:
buddee1 said:
For psycho analysis I did a break down of team fortress 2 characters, for mental disorders I talked about Twisted Metal Black drivers, for an experiment on courage I wrote 3 pages front and back about Abe and Munch and their journey to save the Gabbits.
I can easily discuss the subtext in splatterhouse between man and mask for hours, but ask me to explain citizen cane and I couldn't do it.
.. Really..? You actually came up with psychological profiles for non-existent characters?
Are real people too difficult? Though frankly a part of me is glad you didn't test this kinda nonsense out on people.


It becomes a paradox, a man who analyses others questioning himself. You should be asking some-one more qualified, if not qualified, some-one more experienced, or wiser.
Its not that I can't analyze people it just gets boring. Video game characters on the other hand never get boring, they can do anything, they can have complex pasts, they could have to take down an empire.
 

tikalal

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buddee1 said:
I am a sophomore in high school.
And what is that?

Also, I don't mean to be rude, but this thread screams "look at me I am so clever love me!"
 

buddee1

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tikalal said:
buddee1 said:
I am a sophomore in high school.
And what is that?

Also, I don't mean to be rude, but this thread screams "look at me I am so clever love me!"
Second year high school and I'm really not trying to, I'm simply giving information about myself so people can understand what situation I am in.
 

EllEzDee

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Rathcoole said:
No nothing strange about it. It is just you being you. If you want to talk wierd everytime I am driving I add up the numbers in peoples licence plates to see what the total is. 20 is the most common if you care (you don't).
I think i've found a new hobby. Thanks!
 

Goldeneye103X2

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Is it weird? Not in my view.

Is it really awesome, and something I wish i could do? HELL YES!!!

You should probably work for extra credits then.
 

FernandoV

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Of all the more complex game characters you picked characters with the depth of spoons? Well, I guess whatever gets you a decent grade but you really picked the dimmest of the bunch of game characters.
 

Sinspiration

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buddee1 said:
Its not that I can't analyze people it just gets boring. Video game characters on the other hand never get boring, they can do anything, they can have complex pasts, they could have to take down an empire.
But in the end they're not real and the "What the hell, why not?" Question still stands. They're not real, their personality never developed due to being born and growing into what they are, they were invented on the spot for a specific, perhaps considered in depth by those who actually did want to give them some more depth.

I still argue they are still simply characters in a fictional realm and aren't really valid targets to analyse. You wont wake up one day, go to your office and be asked for psychiatric help by say, Bugs Bunny, or Mario or any of the Twisted Metal characters. Unless some bizarre phenomenon makes them real, at which point I'd pretty much surrender my argument, but seeing as that's unlikely to happen..

I think I'm going in circles now, time to stop x_x
 

Varanfan9

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No its not weird. It actually pretty cool that you are using video games for serious papers like this. It just shows video games aren't kids' toys like they used to be. Also I really would like to read that one on the TF2 characters.
 

Matt_LRR

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buddee1 said:
Sinspiration said:
buddee1 said:
For psycho analysis I did a break down of team fortress 2 characters, for mental disorders I talked about Twisted Metal Black drivers, for an experiment on courage I wrote 3 pages front and back about Abe and Munch and their journey to save the Gabbits.
I can easily discuss the subtext in splatterhouse between man and mask for hours, but ask me to explain citizen cane and I couldn't do it.
.. Really..? You actually came up with psychological profiles for non-existent characters?
Are real people too difficult? Though frankly a part of me is glad you didn't test this kinda nonsense out on people.


It becomes a paradox, a man who analyses others questioning himself. You should be asking some-one more qualified, if not qualified, some-one more experienced, or wiser.
Its not that I can't analyze people it just gets boring. Video game characters on the other hand never get boring, they can do anything, they can have complex pasts, they could have to take down an empire.
and they are not, in any way constrained by, or representative of the pshycological principles that actual humans are.

-m
 

tlozoot

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buddee1 said:
tlozoot said:
A psychoanalytical profile of characters from a multiplayer-only game with no narrative and only very incidental characterisation? There are characters from many other games worthy of such analysis, but TF2?

I wouldn't say it's weird. I wrote an A-Level coursework essay before going to uni on the narrative of Bioshock, but I'd recommend branching out. Videogame writing is only just starting to develop, and there's a lot of worthwhile stuff in the already more established forms of literature and film.
did big daddies too for one of them.
Care to give a sample of said psychoanalysis? I'm curious as to what you came up with.
 

Biosophilogical

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Sinspiration said:
But in the end they're not real and the "What the hell, why not?" Question still stands. They're not real, their personality never developed due to being born and growing into what they are
True but
I still argue they are still simply characters in a fictional realm and aren't really valid targets to analyse.
The thing is, most of the time a psychologist won't have an entire picture of a person (whether it be because of lying, privacy issues, minor details, etc) and therefore being able to look at the limited histories and actions of a videogame character is very similar to analysing a real person. Because really, all you can do when observing someone else is look at their actions, reactions and history and form your own view of their psyche. So it isn't that different to a real person, analysing a character. And anyways, it can also be good to add new depths to your game (learning to create a psychological profile for your characters), as it would make them much more realistic. So triple-purpose: fun, grades and practice.

Oh, and also, videogame characters don't get pissed off when you start psycho-analysing them.
 

Lullabye

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In my psych class we had to give an example of a person/character we thought represented the Ego, ID, and superego
I did an essay on Master Chief in my English language arts class
and I wrote some paragraph about Ezio in my Italian class.
 

buddee1

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tlozoot said:
buddee1 said:
tlozoot said:
A psychoanalytical profile of characters from a multiplayer-only game with no narrative and only very incidental characterisation? There are characters from many other games worthy of such analysis, but TF2?

I wouldn't say it's weird. I wrote an A-Level coursework essay before going to uni on the narrative of Bioshock, but I'd recommend branching out. Videogame writing is only just starting to develop, and there's a lot of worthwhile stuff in the already more established forms of literature and film.
did big daddies too for one of them.
Care to give a sample of said psychoanalysis? I'm curious as to what you came up with.
Basically I went into the idea of a father-daughter relationship. I said that with the small shred of humanity they had left they use it for compassion instead of hate, showing that they aren't just mindless killing machines but tragic characters reaching out for human companionship.
 

SckizoBoy

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BioHazardMan said:
Analyzing Silent Hill will get you an A for sure.
Was about to say that analysing Silent Hill 2 was a good idea.

Anyway, buddee1, is that weird? Well, is analysing the relationship dynamic of characters in a book/film weird? No, is the easy answer (also the hard answer).

Games are simply the latest form of imaginative entertainment and are just as capable of being subject to emotional/psychological analysis as the next form (plays/books/poems/silent films/films). If anything, games should be analysed more often because increasingly non-linear gameplay allows for multiple storylines and endings which reflect a different set of interactions throughout the gamer's experience of the medium, which can therefore be repeated and subjected to comparative study... yahdy, yahdy yah.

Oh yeah, play Limbo, and do a paper on that, love to see what you'd write!!
 

buddee1

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Matt_LRR said:
buddee1 said:
Sinspiration said:
buddee1 said:
For psycho analysis I did a break down of team fortress 2 characters, for mental disorders I talked about Twisted Metal Black drivers, for an experiment on courage I wrote 3 pages front and back about Abe and Munch and their journey to save the Gabbits.
I can easily discuss the subtext in splatterhouse between man and mask for hours, but ask me to explain citizen cane and I couldn't do it.
.. Really..? You actually came up with psychological profiles for non-existent characters?
Are real people too difficult? Though frankly a part of me is glad you didn't test this kinda nonsense out on people.


It becomes a paradox, a man who analyses others questioning himself. You should be asking some-one more qualified, if not qualified, some-one more experienced, or wiser.
Its not that I can't analyze people it just gets boring. Video game characters on the other hand never get boring, they can do anything, they can have complex pasts, they could have to take down an empire.
and they are not, in any way constrained by, or representative of the pshycological principles that actual humans are.

-m
...
You are Matt from Loading Ready Run.
MATT FROM LOADING READY RUN JUST REPLIED TO MY THREAD.