And I think all the negativity it got when it first came out was a bit too much, yeah okay, it's not going to win any RPG awards, but it's still pretty damn good.
An example would be the NPC's and PC's are still very well designed, all with interesting back stories and good definitive character. You know, what makes a Bioware game distinctive, it's still bioware at it's core.
Warning, spoilers are coming.
The game actually managed to invoke some emotion from me in certain places, like when your sister Bethany dies during your journey through the deep roads (I don't know if that's avoidable, but it happened to me), I felt really upset, and quite angry with that guy that locks you in that room, so much so I showed him no mercy when finally catching up with him at his mansion, instances like that influenced my decisions throughout the game. I haven't been this emotionally attached to game characters since... ever.
I also find it very interesting trying to balance my team, for example, I like to take out a mage, Anders, (he is also my gay boyfriend), Varric, the crossbow wielding dwarf, and Fenris, my damage dealing warrior. Anyway so that's my favourite team, but the problem is Fenris and Anders hate each other due to Fenris' hatred for mages, and it gives me something else to think about when making discussion decisions.
My only gripe is that you have to constantly visit the same copy pasted environment again and again, thus taking away my immersion. If this was not an issue I would give this game a 10/10.
I guess for discussion value, what is your biggest problem with Dragon Age 2?
Edit: It sounds like some people don't know how to balance party members and manage the gambits system, that's not the games fault, and not bad design, it's your fault for bad management.
An example would be the NPC's and PC's are still very well designed, all with interesting back stories and good definitive character. You know, what makes a Bioware game distinctive, it's still bioware at it's core.
Warning, spoilers are coming.
The game actually managed to invoke some emotion from me in certain places, like when your sister Bethany dies during your journey through the deep roads (I don't know if that's avoidable, but it happened to me), I felt really upset, and quite angry with that guy that locks you in that room, so much so I showed him no mercy when finally catching up with him at his mansion, instances like that influenced my decisions throughout the game. I haven't been this emotionally attached to game characters since... ever.
I also find it very interesting trying to balance my team, for example, I like to take out a mage, Anders, (he is also my gay boyfriend), Varric, the crossbow wielding dwarf, and Fenris, my damage dealing warrior. Anyway so that's my favourite team, but the problem is Fenris and Anders hate each other due to Fenris' hatred for mages, and it gives me something else to think about when making discussion decisions.
My only gripe is that you have to constantly visit the same copy pasted environment again and again, thus taking away my immersion. If this was not an issue I would give this game a 10/10.
I guess for discussion value, what is your biggest problem with Dragon Age 2?
Edit: It sounds like some people don't know how to balance party members and manage the gambits system, that's not the games fault, and not bad design, it's your fault for bad management.