I'm going to put this part at the top, since it seems to be the biggest source of confusion.
dangoball said:
a lot of us didn't like how OP basicaly called Depression Quest and anything Zoe Quin does in that vein "not a game". Just because OP didn't find it to his liking doesn't mean it's not a game. I didn't oppose his "arguments", I opposed his arguments - see the difference?
I guess I should attempt to clear that up. When I said "games" (quotation marks) rather than games (no quotation marks) it was more to do with the question of what constitutes a game, not a slight against the quality of the product. A choose your own adventure novel
isn't a game - it's an interactive narrative. There's a categorical difference.
Minecraft technically isn't a game - it's better categorised as an electronic toy. The confusion comes where we've began to identify all forms of artistic interactive digital media as "games" simply due to it being a new thing and us not having a more appropriate (or I should say, less cumbersome) label for it.
Depression Quest is
not a game, in its literal sense. There are no win/lose conditions (something fundamental to games), it's just a narrative experience.
Fake Geek Girl Detector is not a game either. That said,
Jeff Goldblum Staring Contest and
Realistic Relationship Simulator are games - incredibly simple (and poor, IMO) games, but they're games nonetheless and I wouldn't say otherwise. I guess that was lost on people.
Batou667 said:
The quality of a game isn't purely subjective. If it was, what would be the point of assigning scores in game reviews?
I haven't played Depression Quest but I think NoeL is perfectly entitled to question the quality of workmanship workpersonship (check your privilege, spellchecker) on display. Zoe Quinn markets herself as an indie dev so it's completely valid to critique her on the strength of her games - her personal life, that's an ad hominem - so what's with the tutting and shushing? If NoeL's appraisal is correct and Quinn is little more than an enthusiastic amateur who for some reason enjoys power and publicity above her station, that's not something we should feel compelled to keep quiet about.
Tl;dr: It's wrong-headed and possibly a bit patronising to suggest that Quinn shouldn't receive critique on her games. Being a developer wasn't a "protected characteristic" last I checked.
Thanks, you're the first person in the thread to actually understand what I was going for.
Not The Bees said:
Out of curiosity, and I do not mean this in an antagonistic way, so please do not take it as such, why does it matter?
Because I think prominent figures in any area where people look up to and are influenced by those figures should actually be good at what they do. If young girls are saying "I want to be a game developer, just like Zoe Quinn!" I would want Zoe Quinn to be a good role model
for a game developer.
IF she's a poor developer that's only noticed because of her visible personality as opposed to her actual games, that's not a good role model. It's like wanting to be Jaden Smith rather than Will Smith.
Not The Bees said:
I mean, evidently her games speak to some and don't speak to others. They don't personally speak to me. But I can say the same about COD, while I really like Borderlands.
I'm sure her games speak to plenty of people, but that's not really what this is about (both you and the guy below, and probably many more replies I've yet to read kind of misunderstood me). Whether or not you
like COD is irrelevant - you still wouldn't deny the developers are more than capable of making games, and could make a wide and diverse assortment of games if they wanted. They have the design, artistic and programming chops to pull off something way above the average schmo. Zoe on the other hand - as far as what her previous game(s) have shown - doesn't have this. There seems to be little difference between what she's doing and what hundreds of thousands of fan-fic authors across the world are doing - and that little difference is that Zoe learned how to make her writing interactive, therefore making her a "game developer". I'm not saying
Depression Quest is a bad game, or that it doesn't/shouldn't have people that are fans of it and or Zoe herself, I'm just saying I don't think Zoe has proven herself to be anything noteworthy as a
game developer. Compare her with someone like Roberta Williams, who IMO is a fantastic role model for aspiring female game developers. King's Quest was amazing, both technically and from a gaming standpoint. Being able to make King's Quest is faaaaaaar more impressive than being able to insert hyperlinks into a document, regardless of which of them has more appeal, and so aspiring developers should be looking to people like her instead of Zoe as an example of a good game developer.
Not The Bees said:
It seems quite condescending that you just assume everyone that plays the game doesn't like the game, and they're only supporting her because she's making a fuss about being a female developer.
I don't think that's just it.
That would be condescending, but that's not what I'm doing. Like I said, it doesn't matter how
popular she or her games are, just that (judging solely by her games) she's a poor role model for aspiring developers and doesn't deserve the recognition she gets as such. She may have written a compelling
story but she's done nothing to show she's at all competent at
game[i/] development.
nevarran said:
Just out of curiosity, have you played those "games" because of all the controversy surrounding her?
Not because of the controversy, but because her name has been bandied around so much it piqued my curiousity - particularly after reading about the GAME_JAM fiasco. I would have checked her out if she got an equal amount of positive attention instead too. It's just a matter of reading a lot about someone and getting curious about their work. Though I have my opinion on the "controversy" I'm not going to talk about it here, as that's not what this thread is about.
Gethsemani said:
As a Nurse working in Psychiatric Care I love Depression Quest. It is a game that fully captures what it means to suffer from depression, while also being a pretty good guide on how to act to recover from it. Whatever your misgivings about it are though, it is important to realize that Depression Quest, just like Papers, Please, isn't meant to be an entertaining game. It is meant to be an eye-opener for people who haven't suffered Depression or are suffering from Depression but doesn't know how to begin seeking treatment. Just like Papers, Please, it is meant to make the player think about the topic at hand and their own thoughts and feelings about it.
In essence, Depression Quest is an indie game at its' finest, a game that breaks the mold of what games are or what games are "supposed to be" as well as daring to talk about topics that are normally taboo or hush-hush. Even if you don't care for it, it is a well-crafted and well-researched game with a clear message about a controversial topic. You don't have to like it, but trying to deny its' uniqueness or artistic merit at this point in time just makes you seem as just another person trying to discredit Quinn.
Thanks, that's more of the response I was looking for. I wasn't able to make it through the game (didn't appeal to me in the slightest) so I can't comment on how well-crafted or well-researched it is, although naturally I've seen people that felt the exact opposite - sufferers of depression that felt offended that what was presented in the game was being called "depression". But I'm going to give you the benefit of the doubt, and yes if Depression Quest actually is a well-researched and well-crafted game that really does capture the essence of depression and translates that into something interactive and engaging, that's worthy of some admiration as a game developer. Again, it's not about whether or not I like the game, it's whether or not she's been able to do something noteworthy - something beyond what any average schmo could do, or more specifically, make a game better than any average schmo could do. If you think she's done that, cool. That's what I want to hear.
dangoball said:
I also find it kinda funny when you wrote
NoeL said:
and when she's presented as a top female developer in the indie scene that's incredibly depressing.
in a thread about Depression Quest. I'm aware that calling something depressing is ingrained in common language due to general lack of understanding of what depression actually is, but come on. When you're complaining about someones style of writing, at least be careful about your own choice of words.
"Being depressed" =/= "having depression". Like you said, "depression" is the name of a recognised clinical illness but something being "depressing" doesn't mean it causes the clinical illness "depression". People can and do get depressed all the time WITHOUT having depression. Being depressed is just a normal human emotion - it's when that emotion is perpetual and difficult to regulate that people are diagnosed as having "depression". The word "depressing" isn't "ingrained in common language due to general lack of understanding of what depression actually is", it's an actual English word from which the clinical label "depression" is derived, not the other way around.
Zachary Amaranth said:
Welcome to gaming circles: where a walking simulator made in someone else's engine is a game, but text in someone else's engine isn't a game.
I wouldn't call walking simulators "games" either so your snide remark there falls pretty flat.
This reply's long enough so I think I'll leave it here for now.