So....Mass Effect 4

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Vault101

I'm in your mind fuzz
Sep 26, 2010
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BathorysGraveland said:
I havnt playes the extanded cut (I do intend to at some point..but then by the sounds of it oyu just confirmed waht I feared most..damn now I'm depressed again)

"self sacrifice" I think is too depressing and cliche...I hopes like hell they werent going to do that...a clever workaround for that would have much better
 

BathorysGraveland

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*Spoilers, for anyone who hasn't played the games*

Well I have no problem with him dying. Plenty of other characters died, including that.. fuck what was his name? Replacement for if Mordin dies in 2. Pedin Wiiks or something? Well he gave up his life for others in a well done fashion, so I don't see why it's a problem for Shephard to, especially since his was even more significant than curing the genophage. In the end it is a war, a war no one truly expected to get out from. I don't think it's much of a stretch for it to claim Shephard's life at some point.
 

Texas Joker 52

All hail the Pun Meister!
Jun 25, 2011
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Alright Bioware, or, Bioware Montreal. Here is what I want to see:

(1): Let us choose the race and gender of our character. Particularly Turians, Quarians, and Krogan. Those are the three main races I'd be interested in seeing. Don't just make us play some boring-ass human. Humans suck, and aliens are where it's at. Let us play as one of them. Keep the humans as an option, not as the only one we have.

Better yet, take a leaf out of Dragon Age: Origin's book, let us have a backstory for each race too. If we can choose said backstory? Oh, all the better.

(2): More emphasis on good characters. The characters are one of your strongest points so far, though even then, it's hit or miss. For beloved characters like Garrus, Tali, and even Liara, you have your Jacobs and Kellys. You should definitely bolster your storytelling, but good characters can help big time. Of course, well-written romance can help too.

(3): Give us more choice. In fact, this ties into what I essentially want to see: Your guys version of Skyrim in space. Give us your universe, some sort of peril, be it big or small, galactic or personal, and let us pretty much plop our fan-characters into it. Hell, let it be a galactic sandbox, where we can play as Mass Effect aliens in more than just your version of Firefight or Horde.

(4): Add more RPG, but keep the shooter mechanics from Mass Effect 3. Now, the RPG aspects of 3 were there, but also kind of sparse. However, the way the guns handled, the abilities worked, and overall how the combat played out, was fun, and it worked. The only thing that would be better is less absolute need for cover.

If you can keep the combat mechanics, and add in more RPG bits to even it out, as well as complement what combat there is, you will be golden.

Now, really, that's just what I would really, really would like to see. And I also highly doubt that's what would happen. But, a guy can hope. As someone who loved Mass Effect from the first to the last game, so far, I want to explore that universe more. Doesn't even have to be with Shepard.
 

Kae

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Vault101 said:
sanquin said:
"We are switching over to new directions, on both the gameplay and story fronts." Right...there went my optimism for a new mass effect game. .
to be fair that could mean anything...it could mean new/better Ideas

or knowing EA it could mean first person....COD style...
I'd love it if that meant spaceships, Mass Effect except the crappy shooting[footnote]OK, OK I only played #1, and I didn't like the shooting at all, I did like the dialogue box things though, didn't like Sheppard though he was an ass, but that's what I get for playing renegade.[/footnote], I think it'd be fun, but I just want a spaceship game, but seriously does anyone know if Bioware Montreal is the Bioware studio formed by the Pandemic guys?
Because they have some experience with Spaceships and that would give me hope.
 

AJax_21

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I'm ok with this. I really like the universe and would love to see more Mass Effect.

I just hope they don't focus on the same boring cover-based shooting template from the previous games. Or better yet, add a stealth component so I can skip the awful combat entirely.
 
Sep 3, 2011
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While the ending sucked, i can't help but feel like the rest of ME3 was lacking too.
Why can i only say at most four things in any conv?
Why can't i talk to any of my freinds or loves (apart from when they email)
Why has the marker for what you can use become so small and hard to see?
Why is my team smaller? and why does it have less people i like in it?
Why is everyone being such a dick to me even when i choose the pagon path?
Why don't can't i see what my shep does atfer the ending?
Why can't i stop dreaming about this kid? shep feels guiltly, i get it!
What the fuck is going on?

This one better be better.
 

Olas

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Dec 24, 2011
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I'm cool with this. I liked the first 3 but definitely think the series has to go a whole new direction now that the "trilogy" is complete. What is it with trilogies? Everything has to be a trilogy these days, what's wrong with even numbers? Enough with the Trilogy worship says I.

Anyway... although the series is WAY too split up at the end of ME3 to continue the story into the future, and a prequel really is the way to go, a big part of me would still rather see the story go forward into the future.

The catalyste said the Reapers were a solution to the inevitable "chaos" that always ensues when synthetics evolve too far. Presumably this "chaos" is even worse than the reapers since the reapers were made to prevent it. Now that the reaper cycle has ended, in at least 2 of the endings to ME3 that "chaos" is due to return.

Now I know lots of people think this explanation is total BS, especially since you can even ally with the Geth. But maybe there's more to it than we realize, maybe the Geth are just an infant stage of synthetics and all the true problems won't arise until they're closer to reaper level sophistication. Who knows, perhaps there's even a bigger reason why "the created will always rebel against the creators".
It's just a thought.

Of course if you'd have to ignore the synthesis ending, oh well. If everybody is gonna have those weird glowing green eyes I don't want to play it anyway.
 

DarksideFlame

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What I know for sure is there will be another round of endless whining and bitching and by the looks of it then that has already begun
 

sanquin

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Some deal breakers for me no matter how good the game will be:

-Having to make an Origin account for it being mandatory. I don't have Origin and I don't want it.
-It removing the few rpg elements that are still left in the 3rd game.
-Day one DLC like the Prothean DLC.
-Single player campaign lasting shorter than an hour or two less than the trilogy games.

The game will have to be good, and not have those four things in it for me to even consider buying it. After checking for those four, I will look at how long the game takes to finish and how much fun I figure I'll be having while playing it.
 

votemarvel

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Zhukov said:
Considering that ME1's gameplay was a boring, unbalanced and clunky mess, I hope they steer way clear of it.
I loved the gameplay and certainly didn't find it boring.

What I liked was delving into the stats and customising my characters powers, weapons and armour.

Combat was also better. I liked how my stats were as important as my ability to place a cross-hair. I liked how the enemies were bound by those same restrictions and could actually miss, unlike in the next two games where they all had pin-point accuracy.

I liked how the armour, despite not being visually distinct, gave me unique bonuses. In the next two I just picked the pieces that looked good, I never felt any of them changed a thing stats wise.

Speaking of bonuses I loved how unlocking achievements gave you boosts to your stats and the ability to use weapons and powers for classes that otherwise couldn't use them.

As I mentioned before, despite not being as visually distinct as the following two games, the first felt just that much more customisable.

On to the cover system. I read in the "Final Hours of Mass Effect 3" app that some people found the cover system in the first game difficult. Difficult, how?

You pressed lightly against an object to enter cover, pull lightly away to exit. Was that really more difficult that pressing a button? Plus in Mass Effect 1 I never once entered cover when I didn't mean to.

Unbalanced? The only way the game could become unbalanced was if you actively sort to make it that way with the infinitely firing weapons (which oddly were less effective than set-ups which would over-heat.)

Clunky I also don't get. Enter cover, pop-out to shoot. Next two game you enter cover and pop-out to shoot.

I would love them to go back to the system of the first game but I know that it'll never happen.
 

Muunokhoi

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Let my bitching commence!

I won't touch this with a sterilised 40ft pole why because its over the story is closed the only reason they are calling it "Mass Effect" is to cash in on that sweet best called the money cow.

Hell I'm so cynical about this that I think that at some point in development someone will come foward and suggest that not only is Shepard alive but we could play as him again. This comment will filter through the ranks till it reaches some idiot at the top who in his drug and money addled brain will think "If Halo can do it why can't we" and bam same shit different day.

But hey I could be wrong but can you honestly look me in the eye and say with all honesty that what I have written above is not a possibility that you have faith in EA not to screw us over.
 

RhombusHatesYou

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Kaleion said:
but seriously does anyone know if Bioware Montreal is the Bioware studio formed by the Pandemic guys?
No, Bioware Montreal are the dickweevils who made Army of Two.

Not a good indicator for people hoping ME4 will be 'more RPG, less shooter'.
 

The_Blue_Rider

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Ill probably end up getting this on launch, although if I dont think its that great I'll probably hold off of future installments. ME1 through 3 were great, with the exception of about 5 minutes, so the series does deserve another shot.
 

God's Clown

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BathorysGraveland said:
Vault101 said:
Well, I actually enjoyed the endings, so... at least the extended ones. The original endings were just too vague. As for Shephard, we've had three huge games now with him and his crew (or her, I played a male so forgive me) and I don't think we need anymore of those characters now. Besides, there is something to be said about giving your life so others can live, which is what Shephard did to the extreme, bringing his "heroic commander" personality full circle. I think it'd be silly to bring him back.
Shepard actually lives in the Destroy ending. Though EDI and all the Geth die. In control ending, Shepard theoretically lives on, as new god spirit thing controlling reapers, busting skulls of those who mess around. Really only dies in synthesis ending.

Though I do agree with Shepard not being in the game, she could be mentioned, as a passing hero, or something, but no screen time. It should be far enough in the future that the only one possibly still alive would be Liara.

I just want to be an Asari Commando, and flay the flesh off someones body, with my mind. If that so much to ask for? Flesh flaying? with my mind?
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Muunokhoi said:
Hell I'm so cynical about this that I think that at some point in development someone will come foward and suggest that not only is Shepard alive but we could play as him again. This comment will filter through the ranks till it reaches some idiot at the top who in his drug and money addled brain will think "If Halo can do it why can't we" and bam same shit different day.
that would be great

give Shepard an ending he/she deserves....
 

Zhukov

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Dec 29, 2009
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votemarvel said:
Zhukov said:
Considering that ME1's gameplay was a boring, unbalanced and clunky mess, I hope they steer way clear of it.
I loved the gameplay and certainly didn't find it boring.
I found the combat to be a chore that I had to work through to get to the interesting stuff.

It was unbalanced because biotics > everything. The entire game could be beaten by ragdolling every enemy with biotics and then shooting them while they spazzed out on the floor. Compared to that the tech abilities were a joke.

This affected the classes a lot.
Want to make the combat extra boring? Play a soldier.
Want to be like a soldier but with less health and useless powers? Play an infiltrator.
Want to spend 70% of your time waiting for cooldowns? Play an adept or sentinel.
Want to spend 70% of your time waiting for cooldowns and be completely ineffective? Play an engineer.
Want to be hilariously overpowered? Play a vanguard.

The shooting lacked any sense of weight or impact. You shoot a guy and his health goes down with no other reaction. It felt like shooting at health bars, not enemies. In the sequels there was visual feedback. You shoot a guy and he stagger or falls, y'know, like a guy who has been shot with a high velocity weapon. Some enemies could have bits blown off, successful headshots caused heads to pop, some enemies had particular weak points, like shooting a guardian through the slot in his shield or sniping the pilot out of an atlas mech.

Speaking of which, the first game had virtually zero variation in enemies. Mostly just guys with guns. The occasional guy who would charge you. The occasional biotic who would be incredibly annoying and ragdoll you. Oh, and those geth wall-hopper things. Compare that with ME3 where you have guys with flamethrowers, guys with rocket launchers, invisible enemies, enemies with shields, banshees, brutes, enemies who buff each other, enemies who spawn smaller enemies, snipers, hijack-able mechs. Hell, even the basic guy-with-gun enemies could flush you from cover with grenades. Huge improvement.

The armour in ME1 didn't give unique bonuses. Don't know what you're talking about there. It just gave higher shield/armour stats. Exciting! Granted, the sequels didn't much improve on this, but at least there was some customization.

As for stats, I'd rather actually have some input in the combat, instead of having everything decided by how big my numbers are. Besides, in the first game the stats were just a matter of making numbers bigger in such tiny increments that you could barely tell the difference. Oh wow, now I do +4% damage with pistols! In ME3 choosing how to put your points into a particular ability actually effected the way that you used that ability.
 

JochemHippie

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Jan 9, 2012
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Good.
We've had a great trilogy now its time to push it into different directions.

Though I'm afraid that, in EA terminology means an FPS...
 

RhombusHatesYou

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Zhukov said:
Want to be hilariously overpowered? Play a vanguard.
Vanguards are massively overpowered in all 3 ME games... hell ME3 is probably the worst for it. Charge. Nova. Repeat until everything is dead. Give self pat on back.