Even here, there are those who still cling to falsehoods.
"Piracy is theft...because it steals production!"
You cannot "steal production", you can only create it.
Basic Economic Law proves this.
By economic law, doing so devalues what is being produced, yes, but it doesn't actually eliminate other goods like it.
"It's only a technicality!"
No, piracy is ultimately worse than theft. The cost and methods of production for a physical good may vary wildly depending on Supply. Production at some point for a good may cease to exist entirely (technically, it WILL cease to exist...trivial note here). Theft, in removing goods from the market, can actually INCREASE the value of a good in that market.
But the cost and methods of replicating digital goods (especially in an age where computer processing is relatively cheap) barely, if it ever increases, so the value of any given digital work can only decrease in the long-run as more copies are added to the market and the means of potential production never decrease (either in number or in cost)...barring the Apocalypse anyway.
That's hardly a technicality when there are serious repercussions for the long-term value of a product.
In fact, this introduces and reinforces short-term consequences. Such as a game having a much shorter practical time to make its initial investment money back, first-day DLC (which is effectively first-party scalping) and DRM.
As for counterfeiting, that's much closer to the truth, but not quite completely true legally-speaking (as someone mentioned, it's technically a breach of contract too, but the consistency of this claim in court is erratic).
Counterfeiting, economically at least, mostly fits: It lowers the value of what is being counterfeited and acts as another competing form of supply that cannot be undercut.
"Piracy is theft...because it steals production!"
You cannot "steal production", you can only create it.
Basic Economic Law proves this.
By economic law, doing so devalues what is being produced, yes, but it doesn't actually eliminate other goods like it.
"It's only a technicality!"
No, piracy is ultimately worse than theft. The cost and methods of production for a physical good may vary wildly depending on Supply. Production at some point for a good may cease to exist entirely (technically, it WILL cease to exist...trivial note here). Theft, in removing goods from the market, can actually INCREASE the value of a good in that market.
But the cost and methods of replicating digital goods (especially in an age where computer processing is relatively cheap) barely, if it ever increases, so the value of any given digital work can only decrease in the long-run as more copies are added to the market and the means of potential production never decrease (either in number or in cost)...barring the Apocalypse anyway.
That's hardly a technicality when there are serious repercussions for the long-term value of a product.
In fact, this introduces and reinforces short-term consequences. Such as a game having a much shorter practical time to make its initial investment money back, first-day DLC (which is effectively first-party scalping) and DRM.
As for counterfeiting, that's much closer to the truth, but not quite completely true legally-speaking (as someone mentioned, it's technically a breach of contract too, but the consistency of this claim in court is erratic).
Counterfeiting, economically at least, mostly fits: It lowers the value of what is being counterfeited and acts as another competing form of supply that cannot be undercut.