Because as someone already stated, it is a good way to seem different and in most cases to actually be. One of my personal shortcomings is that happy endings tend to bore me often as they are shallow, put there because "we can't have a sad ending". Outrageously joyous endings though do haave an even greater impact on me and I would imagine the case to be same on many individuals.Kajin said:Why does a happy ending automatically make the ending shallow? And why does a sad ending automatically make the ending have more impact? The trick to having a good ending isn't in what emotions are conveyed, but instead it is in how they are conveyed.Der Kommissar said:Forgive me for my crude methods, but: why have a happy ending? Why not have a more lasting impact through sorrow than a shallow through "joy"?
It seems to me that games with sad endings are more thought-out, and that those with happy endings are mostly done, so to speak, to go through the motions; this is the basis for my notion.
While I'm at it, I'll give an example: KoTOR's good ending was incredibly weak - so much so that I can feel the vomit in my mouth already - if you compare it to the strenght of the main storyline. All you got for it was a conclusion of "good, you killed the bad guy. Now, let us celebrate!".