So Much Untapped Potential

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firedfns13

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Prototype needs more devastators... and an instant hunter kill move because they get extremely annoying late game.
 

kmg90

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JackB said:
Far Cry 2 could have been a lot better. Buggy, bad enemy AI, and there were some balance issues.
One thing the game seriously needed was FRIENDLY AI

Yahtzee nailed it in his review too!
 

Booze Zombie

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firedfns13 said:
Prototype needs more devastators... and an instant hunter kill move because they get extremely annoying late game.
There is an instant hunter kill. Pick up a car, with the musclemass throwing upgrade. Walaa.
 

Arkhangelsk

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Mar 1, 2009
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Ninety-Nine Nights.

It had the potential to be awesome. Add more strategy to the troops for better efficiency from them, give more moves to the characters (Devil May Cry 4 style), and the story really intrigued me in the beginning, but left me hanging when not giving any backstory to anything or anyone, or giving any real explanation to the whole war. All there was was: Goblins bad, take back magic stone that we don't know much about anyway, kill more innocent goblins, show off some boobs... What I did like was the implementation of different characters. It gave more variation, showed some otherwise interesting stories unrelated to the main plot, and were more fun than the main character. Too bad the other characters got less game time.
 

kmg90

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Booze Zombie said:
firedfns13 said:
Prototype needs more devastators... and an instant hunter kill move because they get extremely annoying late game.
There is an instant hunter kill. Pick up a car, with the musclemass throwing upgrade. Walaa.
Yeah but they are on you like Bees to Honey!
 

Zani

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May 14, 2008
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Assassin's Creed springs to mind, for obvious reasons, there are probaly others but I can't remember them right now.

firedfns13 said:
Prototype needs more devastators... and an instant hunter kill move because they get extremely annoying late game.
Just use the blade, jump into the air, charge a heavy attack and there's a dead hunter when you land.

Assuming you have that upgrade.
 

Calobi

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Dec 29, 2007
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irishstormtrooper said:
Mirror's Edge had a lot of potential, and it utilized it pretty well, but it could have been so much better. For example, the levels could be much more fun if they weren't so linear and the combat was reworked.
Or if the combat was removed. Seriously, I played that game to run around ninja style, not pick up guns because at some points they're needed. Although some of the take downs were pretty cool, even though you couldn't go third-person to see them.
 

pigeon_of_doom

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Feb 9, 2008
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I just finished a game that screamed 'Untapped Potential' at me the whole time. Yakuza, could have been amazing but held itself back in a lot of ways I thought. If anyone wants to read basically an essay why, here's [http://www.escapistmagazine.com/forums/read/326.121811] my thoughts on it in my review. I can't be bothered to copy and paste segments of the review into this thread.
 

Samurai Goomba

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Many will probably consider this sacrilege, but I thought GTA: Vice City had a lot of untapped potential. In concept it was unique, hilarious and awesome, but in execution many of the game mechanics were severely underdeveloped. Boating, anyone? Sniping anyone? Using guns while driving?

Later a game called Scarface: The World Is Yours would come along and fix all the little problems with the Vice City formula and make a bunch of sweet additions, including but not limited to free aiming, a better lock on system, the ability to pull out weapons at any time in any vehicle and a generally better mission structure system (and multiple characters to play as). Not to mention the in-game city actually felt like Florida.
 

DuplicateValue

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AboveUp said:
Easykill said:
Oblivion COULD have been a shiny Morrowind set in a different place, but nooo. Sheesh.
Yeah, it's a shame they didn't stick to the kind of world Morrowind made it seem like.
Not a single trace of that corruption that I kept hearing and reading about back in Vvardenfell.

Unless they're all plotting together. Trying to make you, the main character, feel special about yourself before you realize that you've been brainwashed into enslaving all foreign races.
Well to be fair it did did have that whole "currupt guard" quest in Cheydinhal.......and if you have a high enough disposition with a guard and he's the first to arrest you, he pays your fine for you and lets you get away with it.
 

demmalition1

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May 26, 2009
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Kane and Lynch: Great opening, "good" characters, an interesting multiplayer concept, and one of the worst cover systems in any game along with an amazingly short game time.
 

Odude

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I agree with the OP, Jade Empire could have been SO much more. Not that it wasn't amazing (and it was), but it just felt too small for it's own epicness if that makes any sense. It seems like BioWare spent most of it's time on the storyboard, and less on the gameplay. In reality, this is exactly why BioWare is my favorite DV. Every single one of their games tells a fantastic and epic story with an amazing twist.

What I'm trying to say is that I wish the game was postponed a bit longer to expand the empire, but the game was amazing none the less.
 

HT_Black

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Overlord II; were it merely longer and the ending less deflatingly bland and unfinishing.
 

YurdleTheTurtle

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Mar 23, 2009
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I want a Jade Empire 2! And yeah, I agree, more exploration would be nice. But to be honest, I think technical limits was the problem - it seemed fine to me, about as much as the KotoR games.

Something untapped potentials I've seen:

Super Smash Bros. Brawl - Okay who's the arse that decided to restrict anonymous multiplayer? In Brawl, if you play "with anyone", you are restricted to two modes, with item sets on, for 2 minute matches each. The only way to get the full multiplayer experience (Where you can customize the match and items) was to add friends - and this means dealing with tedious friend codes. Urgh...at least Mario Kart and The Conduit improved their online service by not being stupidly restrictive..

The absence of a leaderboard was also a "Why on earth did you do that!?" thing.

Eh, too lazy to come up with more.
 

Shepard's Shadow

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kmg90 said:
JackB said:
Far Cry 2 could have been a lot better. Buggy, bad enemy AI, and there were some balance issues.
One thing the game seriously needed was FRIENDLY AI

Yahtzee nailed it in his review too!
Yahtzee always nails the flaws of a game in his reviews.
 
Jun 8, 2009
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I'd say Fable 2 is the classic example of this. The combat seemed dumbed down rather than upgraded, the monster's were reduced to a paper-thin cast, the game was much shorter than Fable and the immersion factor that was touted so much was paper thin.
 

MasterSqueak

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NoMoreSanity said:
Star Wars:Battlefront II. They could've had much bigger space battles and ground wars, but overall I didn't get a sense of war, more of a small skirmish.
This. Battlefront 3 anyone?

Probably not.
 

azncutthroat

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May 13, 2009
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MasterSqueak said:
NoMoreSanity said:
Star Wars:Battlefront II. They could've had much bigger space battles and ground wars, but overall I didn't get a sense of war, more of a small skirmish.
This. Battlefront 3 anyone?

Probably not.
I remember reading about a next-gen (well, I guess now current-gen) Battlefront in development back around 2006 in EGM. Never came, though... A sequel would be great though, to see improved rag-doll physics.