hatseflats said:
j-e-f-f-e-r-s said:
There's a difference between starting to play more mature titles like Splinter Cell and Halo when you're turning 15/16, and playing something like Bioshock when you've only just started High School.
Whenever gaming gets dragged into the House of Parliament or before the Senate over its apparent 'damaging' effects on young players, the response gamers always give is that it;s up to parents to not be shitty, and to ensure their kids are not playing games that are unsuitable for them.
As far as I'm concerned, Bioshock is not suitable for someone who's only just left primary school. Not only are the themes and ideas way beyond what any Year 7 student is going to be able to understand, but being presented with choices like whether to bludgeon a Little Sister to death or not are choices that only adults should be presented with.
Lol no. That was one of my main gripes with Bioshock: despite all the hype, it actually wasn't brilliant in its political stuff. It was the standard criticism and rather simplistic. A 12 year old should definitely be able to understand it if he or she is interested in these kind of things.
Bioshock is an excellent deconstruction of Ayn Rand and Objectivism, a philosophy which has been gaining more tract amongst neo-conservatives over the last decade. It completely pinpoints all the flaws in Rand's reasoning, by showing exactly what would happen in John Galt's 'utopia' if the only people who matter are the captains of industry, and people like toilet cleaners get repeatedly shat on.
It's also a commentary on the notion of player agency in videogames. It deconstructs the way objectives are given within shooters, by making you feel as if you're acting of your own volition, then pulling the rug and pointing out that you never had any agency at all. You were simply doing what you were programmed to, and there's nothing you could have conceivably done about it.
Show me a 12 year old who's schooled up on the finer points of Objectivist philosophy and game design theory, and I'll concede you have a point.
I played GTA2 when I was 10 years old. Can't say it shook me. It all depends on the person playing, I guess.
(I got the copy from a friend of mine, my parents probably wouldn't have accepted my playing it had they known what kind of game it was!).
Well, kudos to your parents at least.
Meaning of Karma said:
j-e-f-f-e-r-s said:
What, exactly, do you think a child is going to glean from Bioshock?
That depends. If the child is still quite young, and still hasn't learnt all that much about the world, then all the critiques of Ayn Rand and game design theory are going to go straight over their heads. So all that's left is the gameplay, where the idea is that violence is something
fun. I can play the game and realise that in shooting Splicers, I'm simply indulging an enjoyment for violence that I can keep entirely divorced from reality. A 12 year old isn't going to have that same introspection. If a child is presented with hardcore violence in the context of a game, where violence is created to be
enjoyed, and are then presented with situations where they can choose whether or not to kill little girls, then that could have a genuinely disturbing effect on the way they perceive violence in the real world.
This isn't to say that
every child who ever plays anything violent is going to become an axe-murderer. But these things work in generalities- most kids in general do not have the maturity, introspection or awareness of the real world to be able to play something like Bioshock and keep it completely divorced from reality. That's why we have the age rating system
in the first place. If children were stoic little dolls who could absorb anything violent or sexual without ill effect, why would we need age ratings.
Gaming is at a crossroads when it comes to age ratings: we can either take responsibility as gamers, and ensure that parents are made aware that games like Bioshock, COD or Spec Ops are
not meant for children. Or we can let Congress and the House of Parliament take care of it instead. In which case, the issue isn't going to be about parents letting kids play mature games, it's going to be about developers being able to make mature games at all. Shrugging off responsibility and saying "Well, I'm sure the kids will be fine if they play a bit of Bioshock" achieves exactly jack and shit.