==================================================================================stone0042 said:I think that people only pirate when they have no (or at least incredibly inconvenient) means to get these things otherwise. When a game costs $60, and kids my age make maybe $500 a year, you just can't afford to pay for all of your gaming needs.
I don't mean to attack you in any way, you just opened up for a point I feel needs to be made. I'm going to say "you" a couple of times further down in this post, but that refers to the person reading and not necessarily you personally.
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Is there really such a thing as gaming need? Sure, I love games and have tons of them, but I don't pirate even when I can't afford to buy any more. Simple fact is games aren't a necessity like food or a roof over the head. There's no such thing as being entitled to luxury goods unless you bought or created them. The core of a luxury problem is the loss of sight of moderation. You don't need to play everything and if you still feel you do, play at a friends house or borrow it. That way you'll know if it's somthing you'd like to own. If you want to listen to a song you've heard or play a game you borrowed but had to return, that's a pretty stong indicator that you should buy it...
As we gaming enthusiasts know the coming months are going to be economical hell with every publisher pushing out their big names just in time for christmas (anybody remember the releases schedule from last november?). But is it absolutely vital that you have them on the release date? If so, and you don't have the money, I suggest you get an additional hobby.
If you're tight on cash, play it cool and wait until the prices drops or someone sells it as used (also remember to avoid/kill anyone who is prone to spoiling). In the first case publishers and developers might not earn as much on it as sold brand new but at least they'll see some of your money, and in the second case they money used to buy another persons game, I'd say, is more likely going to be spent on buying a new game.
Think about that games (and books) don't have much alternative income like concert or cinema experience. Sure there might be some merchandising, but hardly enough to pay for hundreds of people working for years to complete the games. I don't know anyone drowning in gaming swag, and I'm surrounded by gaming geeks. That income is more like a mint on the pillow when you check into a good hotel.
Publishers and developers are going belly up all over the world. Do you really think they have that much money to spare? That pirating a game doesn't hurt them? Even if many of the suit probably could live pretty good on 10% of their current salary...
When you can get everything for free, what makes a album worth 5$ or a game 20$? Low prices today, but even if they fall to that level people who can't afford to buy everything they want will still complain. And for that amount of money, what quality do we get? Problem with piracy is that it's like lying. Once the ball has started rolling, it's hard to get it to stop. What happens with your frame of reference when you have several triple-A titles on your computer/console that you haven't paid a cent for? What's our solution here? A pay-what-you-think-is-right model? Damn risky considering how expensive it is to make games. There's no magic formula to follow which ensure people will buy your games, but if they stop trying we'll never get anything good.
Would you work full time for two years without sure compensation?