I don't know if you will read this or not, but.. well, a couple of things, if they have no budget then:IBlackKiteI said:Anyway, is this as ridiculous sounding to anyone else or am I overreacting and is it just me?
- For games i would recommend them to start with Python, not C++, and from then go to do something basic in pygame (http://en.wikipedia.org/wiki/Pygame)
- Panda is a professional and free game engine.
- Blender is 3d graph program also professional and free, but 3dsmax is the industry standard.
If they have a modest budget then Unity or Shiva are game engines worth looking at, even with zero budget they might work.
Tell them to get the Game Dev Magazine and do a minimum viable product on a reasonable time frame using blender and panda. And if they do that? Mate the sky is the limit.
Edit: Fuck, what is with all the pessimist attitude here? Making a good game is totally possible, if you are really focused and smart, a AAA game? well, no, but that can be your goal after a couple of indies.
Ahh... no, no, no, have you read the terms of use of the UDK? Freaking draconian if you actually manage to make coin out of it.Isan said:Show them the Unreal Development Kit, it's a fantastic tool and makes it really easy to get started on mod development.