So, now that the Mass Effect 3 Demo is out...

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Knight Templar

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Dec 29, 2007
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I couldn't help but notice all the off things while playing the demo. Where I was aiming gets a little stuck sometimes but other times it slide over a target like there was some kind of arsehole auto-aim, all animations were off, what is up with Ash's lips? And so on.

But it was still a very good demo and it has made me very excited for ME3, most of what was wrong could be attributed to the fact it's a demo, not the full game. I don't understand what everyones problem is with Vega.

Have not hit the Multiplayer yet, Think I might replay the single player stuff first. It was good.
 

Alex Tom

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Sep 25, 2011
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Demo was good but the game was dark...not the story i mean i had to jack the brightness all the way up and i still failed the see this almost see this test thing
 

boag

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Sep 13, 2010
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Alex Tom said:
Demo was good but the game was dark...not the story i mean i had to jack the brightness all the way up and i still failed the see this almost see this test thing
Now that you mention it, it was very difficult to see things in the game, the Cerberus Troopers melded really well with the background which made them a bit hard to locate.
 

khiliani

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May 27, 2010
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game was good, though the new movement stuff felt clunky, i prefer how space marine feels in that regard though that may take some practice. story was good, had some impact with the child and the like. weapons feel a bit more punchy.

kinect voice command was... interesting. i felt like an idiot yelling at the screen, and weapon swapping is a bit too slow to be useful when you are in the open. squad commands functioned quite well though and they are less effected by time lag.

other thought? the krogan female outfit makes it look a bit like a collector
 

Arkley

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Mar 12, 2009
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Pros:

1. Character progression system seems to have hit the sweet spot between ME1's many redundancies and ME2's over-simplification. There's significant choices to be made in how you upgrade each power, which is nice.

2. Customizable weapons return. I don't know if there's any way to experiment with it in the demo, but at one point you can collect a pistol scope modification, so we at least know it won't be limited to minor things like damage/rate of fire upgrades.

3. Combat - while still not on a par with combat-centric games like Gears of War - is definitely faster and more fluid. Being able to dodge roll and vault cover without ducking behind it first is a big improvement. Removal of sprint fatigue is great, heavy melee hits really change how you approach close-proximity combat. If the latter portion of the demo is indicative of the whole game, then there'll be more options for combat too, as it presents opportunities to flank, suppress and drive back enemies.

4. HUD improvements! They're minor, but appreciated. I like how my allies' equipped power is displayed now, so I can see what they're going to do if I aim at an enemy and hit the ally command button. Segmented & always-displayed health bar is nice, and crucially, health seems not to regenerate on its own! Shields regenerate as normal, but you need to use the First Aid skill to recover your health in battle.

5. Grenades are awesome. Much better than ME1's silly frisbee grenades and definitely better than their absence in ME2.

6. My god, Kinect voice commands actually DO make the game better! I had planned to ignore this feature, but I tried it during my second play-through and it really gives combat a new feel. Using my own powers, commanding the use of all of my teammates's powers and switching weapons without pausing the game - without so much as pressing a button - was really great. I got over yelling at my TV pretty quickly, since I tend to do so anyway.

Cons:

1. Some of the animations are definitely a little unusual. While I find the faces look fine (mostly) while static, as soon as they start talking (wiggling their lips and chins while everything else remains stationary) it looks pretty bad.

2. Shepard still does that dumb thing where he runs around, gun shouldered, upper body rigid, whether there's anything to aim at or not. It looks pretty ridiculous, trotting down an empty corridor, furiously aiming at a menacing beige wall on the other end. I couldn't find any way to holster the weapon, but I'll retract this admittedly petty criticism if one exists.

3. The opening was not nearly as explosive and devastating as it needed to be. Indeed, it seemed to think itself a lot more dramatic than it actually was. After Mass Effect 2's incredible first 20 minutes, this was underwhelming.

4. Some of the dialogue (mostly in the opening) was awkward and strange, particularly Shepard's exchange with the young boy.
 

lobster1077

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Feb 7, 2011
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The colour scheme was a touch too grey for my taste. The gameplay itself however was exceptional, I particularly like Shepard's ridiculously overpowered super saiyan falcon punch.
 

ms_sunlight

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Jun 6, 2011
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I don't see the point in downloading the demo. I've already pre-ordered the game. There's no choice really, I've played the first 2 so I need to see how it ends. I've got to say, I'm really anxious about ME3 - my anxiety ramped up another level recently when I saw the Chobot cameo - so I don't want to torture myself. I'm already gritting my teeth and preparing for the worst.
 

Zydrate

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Apr 1, 2009
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I just played through it a small while ago.

It's neat. Someone posted it was a 'good chunk'... But I quite disagree.
I wanted to see more dialog.
I hope the full game doesn't fuck me over with the karma (Reputation, now?) meters again, forcing me to go a specific build so I'm allowed to use certain persuasion options.

Overall, I don't think I'll mind the final product.

Final note; what the shit happened to Anderson's face?
 

VonKripleSpek

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Feb 4, 2012
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I agree with the animations and such, but what im most concerned about is the whole "Take Back Earth" thing. Ever since the first trailer and up till now there has been a big deal surrounding it and i hope this changes to a galaxy wide crisis,ya know with the reapers and all.

Also another thing i hope they dont pull a Deus ex Machina on us for dealing with the Reapers, and the final battle better not take place on Earth.
 

vrbtny

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Sep 16, 2009
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Bioware's animation department all visited Bethesda's pre-Skyrim obviously.
 
Dec 14, 2009
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The moment that Shepard's eyes met the boy's, who than proceeded to get blown out of the sky by a Reaper, I knew that I was going to love the game.

This is it people.

It's on.
 

Shock and Awe

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Sep 6, 2008
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It looks like the game is turning out excellent. Bioware seems to have listened to the fans as far as gameplay goes and has met ME1 and ME2 in the middle, with amazing results. That beings said, the story is most important for Mass Effect 3 and that is still an issue we know little of, though the bits we got from the demo(the boy in the shuttle) it seems like it will be quite dark and emotional.
 

Heaven's Guardian

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Oct 22, 2011
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Wasn't the game supposed to be harder on normal difficulty? Honestly, I thought it was easier than ME2, especially the Cerberus Atlas. It's been hyped as this recurring mini-boss, and it was substantially easier than a crowded room of normal mooks. Also, melee combat against husks is flat-out gamebreaking, whereas in the second game I had to carry Pull Field/Shockwave characters with me anywhere I might have to fight a large number of them.

On the other hand, the characters looks more detailed, even if some of the facial expressions are off. I don't much like the leveling system, as I think it should be evened out a little bit more over time instead of lunatic speed jumps at the beginning and having to wait several levels to do anything at the end.

Good on them for giving us a more detailed health and shield bar a la the first game; I can take advantage of knowing exactly how long I can shoot before I'm in any danger instead of guessing.

Lastly, the opening scene was very cutscene heavy. The second mission was not like that, so I hope that it limits itself to that scene, but I barely felt as though I was playing.
 

Smeggs

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Oct 21, 2008
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And this is how it goes.

First month: "Oh, yeah, we were totally wrong, Mass Effect 3 is a work of art and pure genius."

Second month: "Meeeeh, so, freakin' Mass Effect 3. Bugs and shit. Anybody else really still like it all that much?"

Third month and beyond: "Mass Effect 3 was a pile of shit! Bioware ruined the franchise since the first game! EVERYTHING WAS BAD BAWLADAGRAHABLA! A curse upon Bioware's studio and staff! A CURSE I SAY! "

Oh, gaming community, how so very fickle you are.