So, now that the Mass Effect 3 Demo is out...

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guitarsniper

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Mar 5, 2011
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Caligulove said:
I liked it. Particularly the new sound effects for all the weapons. Nice middle ground of the super-sci fi sound from the first ME and the more modern gun sounds from ME2.
YES. SO MUCH THIS. It's actually relatively similar to the sound quality progression from Modern Warfare 2 to Modern Warfare 3. Guns just sound punchier.
 

Frozengale

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Phlakes said:
Frozengale said:
And if that's the way you feel about fictional Earth, focusing on something even more fictional would be even worse.
*sigh*....
Except for the fact that we have been focusing on these other fictional things for the past two games. We already have things that we care about. The Citadal, The Quarians, The Krogans, The Asari, all sorts of things. We know their stories, we know if we like them or not, we have empathized or even sympathized with these characters and species. We've learned about them and where they come from. In this setting we have a feel for them and we can relate to them.

You know what we HAVEN'T got a feel for? Earth! It would be fine if in the second game they decided to give Earth a big plot point and then bring it back as the major plot point. But we know almost nothing of Earth and we are making it the focus of the final part of a trilogy. Once again I'll bring a Lord of the Ring analogy. Imagine if we were not introduced to the Shire until the third book. We know Frodo and the others come from the Shire but we have no feel for it. Then suddenly the last book all they talk about is how they are just trying to save the Shire, how Sam wants to go back to that one girl, they talk and reminisce about their adventures there all the time. It would be weird, because we've never been give a reason to care for the Shire. We don't know what it's like, what the people are like, what sort of life the hobbits led before the ring. We just knew it sort of existed.

That's sort of what this is like. We don't really know what Earth is like in this fantasy. All we know is some of our characters come from it (maybe even Shep if you chose Earthborn). And aside from that we haven't done much with Earth. It was just background noise. But now in the final stretch of our story Earth is supposed to be something that we care about. Why? Why? WHY? Tell me why I should care about Earth. Because I don't, not in this setting at least. This is just bad story telling.
 

N7 Ruiz

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Nov 23, 2009
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To be truthful to anyone who cares about my opinion or not its up to you. Mass Effect 3 still has not recaptured what im going to call "NCR Ranger" feel that the first one had. Now to anyone who is cirious about what i mean its this: Mass Effect they explain that Spectre's are part Commando part Cop and you this in the first game. When number 2 came out they made it that Im a SPESS MAHREEN and I have a mission to kill all of Blue, Yellow , and Red team and some Bugs. I think that the closest they got to capturing the feeling was in LotSB. but on the Demo, its Pacing is Horrible its like if they made the first level of MW2 Wolverines or Whisky Hotel it just doesnt make since, Vega is introduced like Hey I dont know you but were Friends yay! I know they introduced him in some comic book but thats just in my opinion being a whore about your stuff. I shouldnt need to by a book to understand characters. Deus Ex and the Elder Scrolls did there book and books better you dont need them but they are interesting not hey major character yeah were going to explain them but you need to buy book. Combat Look game developers ACTION button are not cool its makes are (well my life annoying) I feel more drawn in on skyrim yet im using the whole controller not just A or Y but it reminds me like this game is like "well we screwed the pooch on DA2 so lets copy gears of war still cover system and combat" and Dave was all like " And Modern Warfare Setpieces except we force the player to look at it. Did they not learn anything from ME2 that intro segment kept me from replaying over and over like i did in ME1.


Look agree or disagree but when people are complaining there normally is something wrong with that product I love Bethseda but I am also one of there harsher critics and everytime they make a new game I can say (and Im a console player) that they raised the bar every time but even then i still got complaints
 

thingymuwatsit

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khiliani said:
weapon swapping is a bit too slow to be useful when you are in the open.
I found that diving into a forward roll and swapping weapons at the same time is useful as an instant weapon-switch.
I didn't really find the problems that a lot of you seemed to have had, and have stupidly spent my weekend grinding the multiplayer.
 

babinro

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Feels just like I'm playing ME 2. In other words it's great!

Typically I'd consider this to be a major negative (as I've said for games like Skyrim against Oblivion), but in this case the ME 2 formula doesn't feel outdated yet. I suspect anyone who didn't care for ME2 but loved the original will continue to hate ME3 should they play it.

I got the Demo to ensure my PC could run the game smoothly, now that I know it can, I'll gladly pick up the title on day one.

As for the multiplayer addition, I could care less about it. I'm glad people aren't hating it, but it's not my thing and just like with the Uncharted series, will almost certainly collect dust.
 

blackdwarf

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the single portion was fine. what i expected, only found the lack of recoil on the weapons a bit annoying.

the MP is a big surprise. i love the fact you can have your own character and that you can choose between multiple races.
 

easternflame

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Nov 2, 2010
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I think it sucks seriously bad.
I will tell you why before haters hate
Some language ahead
Ok first point, introduction. A 10 minute long cutscene that starts off... Where? Who is this speaking to anderson? Why am I interested? Mass Effect 2 had a similar sequence but that one was interesting, even if I didn't know the characters, The Ilusive man peeked your interest along with the wonderful scenery. So now I'm bored and I get pulled to earth, Oh it's Shepard! YAY!!!! HEY MAN! I MISSED YOU, and right when I think the game will give me control over him to start getting me into the game's atmosphere, maybe a little feel of the control, camera, gameplay features, NOPE, CHUCK TESTA.
Instead the cutscene goes on, and I meet James Vega and his shirt. The shirt man, the shirt. Then comes Kaidan Alenko, (who if given the choice, I would've KILLED IN COLD BLOOD IN MASS EFFECT 1 unfortunately, such oportunityy did not arise, that is aside from the point because it's my opinion about a single character, maybe you like him and the game can't be judged under my opinion of a single character) and the cutscene keeps going, we see Shepard talking about this and that, and suddenly I realize, "Aren't I supposed to choose what Shepard says and what he doesn't? Why is the game choosing everything for me?" And then comes my first decision, yay. Now bioware, look at what you've done, you are choosing everything for me and now, I feel that no matter what I choose, Shepard will eventually ramble again and say things my Shepard wouldn't. As I keep going I feel insulted, this isn't my Shepard, who the fuck is this asshole? Where the fuck is my shepard?
So then the scene goes to the council, the scene is here with Shepard, Anderson, the Council, I think this is Montreal? So Shepard is asked something, he was aparently grounded for Arrival, which was also complete horseshit, but I don't feel Shepard is grounded, no one on the meeting tells him anything about that, not even like, ok, you are un-grounded, go save us. So then I get asked if Paragon or Renegade, by this point I just wanted to fucking play Bioware! I was uninterested with your story! YOU MADE ME UNINTERESTED! And I choose Renegade, Shepard rambles, and then says something more paragonic than renegade, I'm like, again, what the fuck is wrong with you Bioware? I'm I playing a fucking shooter? An action game?
So then the attack happens and FUCKING FINALLY! I get the control again! YES! YES! YES!
A short action moving tutorial and another fucking cutscene! WHY BIOWARE!? GODDAMMIT!

So then a small shooting section, and another cutscene, this one I expect, it still bothers me but you know, I'm through it...

So let me fast forward a bit, the scene where Shepard and Snderson speak, why cutscene, that scene would've been waaaaaaaay more interesting if it was done with gameplay, but your engine is so badly tuned that you cannot, because movement is iffy and the camera is weird, good for combat, shit for anything else.

Then you get out of the planet, James Vega and Kaidan are there and Anderson stays.

Now you're moved to a sequence, which, judging the fact that you're level twelve, happens maybe two hours later, maybe five. I'm completely okay with this, it helps show what will happen later in-game. The combat is a bit easy so why not insane, I'M SORRY INSANITY, difficulty, good challenge, thanks bioware. with Shepard, Anderson, the Council, I think this is Montreal? So Shepard is asked something, he was aparently grounded for Arrival, which was also complete horseshit, but I don't feel Shepard is grounded, no one on the meeting tells him anything about that, not even like, ok, you are un-grounded, go save us. So then I get asked if Paragon or Renegade, by this point I just wanted to fucking play Bioware! I was uninterested with your story! YOU MADE ME UNINTERESTED! And I choose Renegade, Shepard rambles, and then says something more paragonic than renegade, I'm like, again, what the fuck is wrong with you Bioware? I'm I playing a fucking shooter? An action game?

So then a small shooting section, and another cutscene, this one I expect, it still bothers me but you know, I'm through it...

So let me fast forward a bit, the scene where Shepard and Anderson speak. Why cutscene? That scene would've been waaaaaaaay more interesting if it was done in game, but your engine is so badly tuned that you can't, because movement is iffy and the camera is weird, good for combat, shit for anything else.

Then you get out of the planet, James Vega and Kaidan are there but Anderson stays.

Now you're moved to a sequence, which, judging the fact that you're level twelve, happens two or three hours later, maybe five. I'm completely okay with this, it helps show what will happen later in-game. The combat is a bit easy so why not insane, I'M SORRY INSANITY, difficulty, good challenge, at least I can thank you for that.

Now there are some key gameplay things that bothered me here but I can see past, still worth mentioning with a little shpoiler.
The controls feel a bit weird, I don't know, when I play Gears of War, the controls are fine tuned, perfectly adjusted, these feel... Weird, I don't know, unconfortable. Also, LIARA AND GARRUS, Get the fuck out of my way! Some powers are unresponsive, and on one ocation, the checkpoint happened right when I was in the doorway, getting peppered, On Insanity difficulty, you can see how this affected me.

Now, this sequence, I'll admit, was a bit more interesting, less cutscenes more gameplay, still some issues at hand. Some of level design, you have 3 places where you can cover: one too far from the battlefield, the second, Garrus is using, and the last one Liara is using and because the AI is shit, when I try to move there, they just stay there. I must've gotten killed 10 times because of this.
Then the final sequence, boss fight, entertaining, challenging, nice. And then one final cutscene and Wrex says a comment that threw me off. *Looks at Shepard, "Women, huh?"
WOMEN Wrex? Apart from the sexist implications (always classy Bioware) of this comment, are you sure you don't mean females? I am not amused.

I don't know if you noticed, but of all the issues I just stated, they are not Demo issues but actual GAME issues (except maybe, AI, this could've been corrected later in the project, I doubt it but one can hope). I actually think the demo was nicely structured, puts us in the intro, and then moves us to the middle to give us a little taste of the game later on.

I am not saying the final game will suck, I am saying I am very disappointed with the product bioware showed me, and provided the game IS like this, the game WILL suck.

And on that day, Bioware sold their souls to the Devil...
 

Kashrlyyk

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Dec 30, 2010
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Ascarus said:
...

this has always been the biggest issue facing a resolution to the ME series. how can any race (or combination of races) stand up to a "race" like the reapers whose sole (and unknowable) purpose seems to be the elimination of other species at their apex? granted having some warning will help, but i will be curious to see how bioware resolves that problem without reducing the reapers into just another powerful race or obstacle to overcome (like the collectors).
With a deus ex machina! And probably it's going to be a stupid one too.

The end of ME1 makes you wonder if Sovereign actually needed all those Geth ships? Couldn't it just ram or shoot everything around it, while taking no damage at all? I personally think Bioware wrote themselves into a corner here.
 

verdant monkai

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I hope to Christ we dont have an inventory similar to ME1's, it was overly complicated, i thought ME2's upgrade system was excellent. Although I dislike the "token" human characters like:-
Ashley (scary nose + weird eyes + racism = NO)
Kaiden (mr boring)
Jacob (nice guy, but boring)
Miranda (irritating ***** but... u gotta love dat ass)
I will probably end up disliking James Vega. But from what i saw in the demo, (brief I know) he seemed ok.
 

BaronIveagh

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Apr 26, 2011
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Sadly, I see this heading down the tubes. Supposedly there will be more dialogue, etc, in ME3, but the business with Origin (I'm not even going to get into my problems with it) plus the really bad opening (Where's the trial? That would have been awesome!) and Bioware/EA extreme super douchyness about DLC (know we know what Valve was not letting them do. And now I know I agree with Valve on something for once) just turns me away from the game.
 

rokema

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Oct 25, 2008
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That part of the boy annoyed me a lot, so cliché...

OH NO A BOY DIIIEEEEEEEEES... so much drama! You don't even know the kid but because he has puppydog eyes we have to feel sorry for it!
 

Wereduck

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Jun 17, 2010
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Liked it & very excited except for:
- Vega: I can tell right away that the only time this guy will be leaving the Normandy is if I get the chance to leave his ass behind.
- right-hand thumb button to run: don't designers realize this makes it impossible to use the right stick to see where you're going precisely when you need to? If it weren't for Origin I'd consider switching to PC.
- cover: still find myself vaulting over the object I'm trying to hide behind & getting killed as a result.
- Tech Armor: I can appreciate the usefulness of having it discharge manually but why no more auto-det? My sentinels always enjoyed being able to wade in, secure in the knowledge that if anybody managed to drop their shields there'd be an omnidirectional blast strong enough to knock out anybody less than a miniboss. It was also a great wake-up call that you were taking significant damage but before you got to the red-screen-almost-dead-stage so you might have time to respond somewhat intelligently.

Aside from Vega these are all minor gripes that will disappear after I've played a mission a few times to learn the maps & patterns but it weakens immersion for me since Shep is only triumphing with the benefit of past-life foreknowledge.

Still looking forward to closing the circle in 2 weeks though!
 

Zydrate

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Apr 1, 2009
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Side note?

I didn't even know the kid died. I didn't see the shuttle he climbed onto get destroyed. Maybe something else in the screen caught my eyes?

That's how much I cared about the kid. Enough to where something else in the screen caught my interest more than his shuttle.

That said, the kid's animation was great. It looked like a kid.

More than I can say for the ones Skyrim borrowed from Fallout >_>
 

Theminimanx

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Mar 14, 2011
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I like it a lot, but there's one weird issue I ran into. When I selected the option that everyone who could be dead, would be dead, everyone was still alive. Hell, even Wrex was still alive, and his death was a big deal back in ME1. Has this happened to anyone else?
 

Still Life

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Sep 22, 2010
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I've given the demo a little thought since I played it.

I found that it didn't really wet my appetite for Mass Effect 3, as it focused primarily on the combat portions of the game. Now, I understand why this is and I'm not grinding an axe. Mass Effect has always been the sort of game where I devote a couple of hours to immerse myself in the story and gameplay, and suffice to say: the demo didn't provide for that.

I like the improvements that I have seen. Mass Effect 3 looks and sounds great, with the improved combat giving a much more satisfying experience this time around. I like the diversified and more comprehensive skill tree (an excellent combination of the last two games). I wish I could have seen the weapons customization, though.

I played on PC and I ran into a couple of issues with controls. ME3 plays well for the most part, but it still feels a touch clunky at times and I dislike how so many 'actions' are assigned to the spacebar.

I'm very much looking forward to Mass Effect 3. I don't think I've ever been this excited about a new game, but I'm under no illusions that it will be perfect.
 

Steampunk Viking

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ShadowsofHope said:
The Reapers aren't only on Earth at this point, you know. Heck, not even Harbinger, the leader of the Reaper fleet, is on Earth at this point. The Reapers that invaded Earth probably only had a Sovereign-style Reaper or two with them at the point of landing on it's surface, so most of the Reapers that have invaded Earth are much like the one's you saw in the Reaper vs. Thresher Maw trailer - troop transports and asset capturing (the helicopters/special forces/foot soldiers). Not all of the Reapers have the destructive capabilities that Sovereign displayed, and can only take smaller targets or area's of land without too much difficulty. Maybe about half of Sovereign's size, at best.

You have to leave so you can find a way to actually defeat the Reapers on Earth, and the Reapers everywhere else. Earth was only targeted in the first place (not the first planet to be invaded) because of Shepard, and because the Reapers are cautious about humanity after Shepard has single-handedly bitchslapped each of their plans for their return in the last two games. They figure if the rest of humanity has that potential, even if Shepard is a special plot case, then humanity needs to be harvested and become one with the Reapers. Threat neutralization.
Thinking about it, yes, the art of Mass Effect universe states that alot of the Reapers are smaller than Sovereign, Sovereign was one of the more powerful Reapers, but most of them are much smaller (the Reaper vs Thresher Maw is a good example of the typical Reaper size). A planet is massive compared to a fleet as well.

Your theory, good sir, makes sense.
 

Vuljatar

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Sep 7, 2008
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Pros:
Combat feels good.
Ashley! And the game doesn't seem to just assume that we "made up", there's definite distance there. I really hope I get to tell her off for being such a complete ***** in ME2. To be honest, I'd like the option to tell her to just fuck off entirely and kick her out of my squad--though I realize that's probably not practical.
FUCK YEAH CAPTAIN MAJOR KIRRAHE!

Cons:
James Vega. I'll give him a chance but... damn, I already don't like him.
The female Krogan pointlessly upstaging Wrex by grabbing his shotgun and shooting those guys. Yes, we get it, you're tough. There must have been a better, more natural feeling way to illustrate that.
The strong melee attacks feel very... clunky. I was hoping for some more context-sensitive aiming.
 

Ddgafd

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Jul 11, 2009
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I liked it. The aiming was a bit wonky, but I got used to it pretty quickly. Seems like all classes get to use all weapons, or maybe that was just for the demo. Teammates actually do something this time, Liara and Garrus killed like three people completely without my help. Ability system was cool, I like how you can see the abilities stats and you can plan ahead with what you want to upgrade. The weapons seemed a little bit weak, except the shotgun, probably to bring more focus to biotics and melee. Dialogue was pretty meh, hopefully it'll be better in the real game. All in all it was a solid demo.
 

Altorin

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May 16, 2008
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Ok, I wrote some huge thing that turned into a Tirade, but I think I was being too harsh. Before I say anything, I have to state that I understand the following: I played the game on a setting which does not properly showcase mass effect's charm. I accidentally played it on Action and haven't had a chance to play through it "properly". I don't know how it would have effected the demo at this point, maybe it will make it better to play it through on Role Play.

I also know that it's still a demo, and probably was thrown together from spit and spackle months ago before many game decisions and bugs were worked out, and the final game will probably be better in a lot of ways.

The demo was badly showcasing the game. It starts out with a bunch of steel wall corporate bullshit that I hate having to see on consoles. It's stuff that flies all the time on PCs, but it just irritates me to see it on the consoles. Then I'm startled by the choice of Action, Story and Roleplaying, I was playing it with someone watching and I felt like I wanted to play an Action oriented game, so I picked Action. This removed any options for level up by default, put me in a Soldier class, and removed dialogue options from the game. What kind of fark is that? I mean, I get the idea, you can play Mass Effect 3 like a shooter, but there's one problem, it's not really a great shooter. Mass Effect 2 had more compelling combat. But really, I think that was an issue with the demo, and in full context, the combat will be better. It was mostly a matter of the gun choices. I ran out of ammo way too quickly in the first demo level, and on the second level, my Adrenaline Rush abiliity, which had been upgraded by the auto level to be really badass, would not work. at all. It would cause a cooldown, but it wouldn't work.

It also kind of felt like Shepard was skating everywhere, moving really really quickly, and anderson ran like a coke addicted maniac. It was laughable. They really didn't need to add all of this extra cover based gameplay. Mass Effect 2's system was almost perfect, this just felt shoddy. My live isn't currently up so I can't test the multiplayer, but people have said it's actually interesting. Those people probably liked the single player better then me as well, but It's there, and apparently you can play a krogan, at least aesthetically. That's neat.

Of course, I'm sure the game, even if not all these issues are fixed, will be amazing, and an instant buy, and I'm sure I can even get a lot more actual fun out of the demo if I actually take the time to play it "properly", but I think it is worth noting that it's possible to get a very bad first impression from this demo.