So, Pirates are Playing Diablo 3

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Atmos Duality

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Grey Day for Elcia said:
If they are worried about cheating and hacks, make an online mods and an offline mode, where a character made in the later cannot be used in the former and vice-versa.
It's almost as if Blizzard....did that before. And it worked.

Yes, I know Closed Bnet had hacked, but those hacks were VERY VERY different in nature from most Single Player/LAN hacks.
 

NerfedFalcon

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GeneralTwinkle said:
leet_x1337 said:
Adam Jensen said:
Instead I'm gonna buy 4 copies of Torchlight 2 for me and my friends.
I don't have four friends who like Diablo-style RPGs. Heck, I don't even go for them that much myself (save for Borderlands) but I'm still going to buy Torchlight 2, just to spite ActiBlizz.
Borderlands is a diablo style rpg? Who knew..

Anyway, this is one of the reasons I'm really exited for torchlight 2, and not really for D3. I see no real reason to get D3 over torchlight, in D3 you can't play offline, you're not meant to just pick up all the lootz, the combat doesn't look as fun, the grimdark setting just seems a bit silly...
Borderlands is a Diablo-style RPG in that there's no dialogue options and the combat is mostly just a grind that allows you to obtain more loot, and most quests are pretty simple and end with pre-determined, specially-named loot.
 

shintakie10

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DigitalAtlas said:
shintakie10 said:
DigitalAtlas said:
Speaking personally, you're not missing much.

Bostur said:
To 'crack' D3 would require developing a standalone server for it.
Hi Starcraft II.....
Isn't the pirated version of Starcraft 2 pretty much shit though outside of givin you the single player?
Ha! Haha! HAH!

No, they're identical.
I was unaware that that pirated version of Starcraft 2 had the kind of matchmaking that a legitimate copy would have. How about the wealth of custom maps and hundreds of thousands of people to play them with? What about a ladder system like the one a legitimate copy would have?

Oh that's right. The pirated version doesn't have that stuff because it's meant solely for people who don't play online at all or people who want to play locally. Tryin to claim the pirated version of Starcraft 2 is identical to a legitimate copy is disingenuous at best.

PercyBoleyn said:
nu1mlock said:
They will never go through the trouble.
Yeah they will.
I'd be surprised if any pirate would take the time to completely emulate D3 the way they would need to in order to have a copy of the game equal to that of someone who bought it legitimately. I mean, its possible, but the amount of work that'd require is far beyond your simple .exe crack and requires a time and money investment equal to that of someone who runs a private server in WoW.
 

nu1mlock

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evilneko said:
nu1mlock said:
Most of Diablo 3's content is generated, saved and run by the server such as quests, events, loot and well, you get the point.
Sauce? I mean, yeah, it's technically feasible, it's what MMOs do, and considering the MMO Blizzard runs... but this would also make single player subject to the disconcerting phenomena of desynch and lag.
Yes, unfortunately even the singleplayer experience CAN have lag if you're really unlucky. It happened for me for about 10 seconds the 16th where, thanks to Blizzards overcrowded servers, gave me about 1200ms ping. It haven't happened since though and hopefully it won't.

So yes, it's the same thing as playing alone in any other MMO, you CAN have lag. But again, hopefully you won't, and it haven't happened to me since those 10 seconds the 16th.

PercyBoleyn said:
nu1mlock said:
They will never go through the trouble.
Yeah they will.
No, no one from the scene will go through the trouble of developing a server that works just like Blizzards. Just like no one from within the scene has ever gone through the trouble of creating a server emulator for any other MMO out there.
 

Bernzz

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How do they manage to deal with the always online DRM? They can't have a good connection on the high seas, I'm thinking.

[sub][sub][sub][sub]In all seriousness, I'm not surprised.[/sub][/sub][/sub][/sub]
 

9thRequiem

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poiumty said:
nu1mlock said:
No, no one from the scene will go through the trouble of developing a server that works just like Blizzards. Just like no one from within the scene has ever gone through the trouble of creating a server emulator for any other MMO out there.
You are severely underestimating what cracking this game means to scene groups. They made a server emulator for Assassin's Creed 2, they'll sure as shit make one for Diablo.
There's a huge difference between the two. AC2 was merely an authentication - Game asks server if it can run, server responds. All you need to do is either bypass the request, or redirect the request and fake the response.
With D3, actual game content runs on the servers. Mobs, loot-drops, NPCs - think of it more like a single-player game with an MMO architecture. Sure, it's possible, but it would basically require writing your own server from only the data the client receives; not even close to as simple.
 

nu1mlock

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poiumty said:
You are severely underestimating what cracking this game means to scene groups. They made a server emulator for Assassin's Creed 2, they'll sure as shit make one for Diablo.
I do understand how much it means for the groups to actually release a working version of Diablo 3. Oh, the glory, they would be forever respected within the scene.

The only problem is that Assassins Creed 2 was a whole lot easier. That server wasn't even close in doing what Blizzards servers are doing. Assassins Creed 2 didn't rely on the server for generating maps, enemies, loot, quests, events etc.

I'm sure someone will come up with a fairly well-developed emulator eventually (the beta is a start, even though it's far from even remotely close to the real deal), but it won't be someone from the scene.

PercyBoleyn said:
Diablo 3 isn't an MMO and it doesn't work like an MMO. Incidentally, they did create a server emulator that works just like WoW's servers.
No, but it works a lot more like an MMO than the usual multiplayer game. They did create an emulator to emulate Blizzards servers for WoW but it took them a couple of years to get it up to speed. And I don't even know if it's up to speed, last time I checked, it sucked. But then again, that was six years ago.

Nevertheless, if WoW's pirate servers are working well now, it took them several years to get them there, which is what I said in an earlier post about Diablo 3. It won't be the scene that develops that emulator, just like it wasn't anyone from within the scene who developed the emulator for WoW.
 

nu1mlock

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poiumty said:
Sure, there's a difference between the two systems, but these guys have had the entire beta period to work on it. And there's already partial beta emulators, if the sources from these threads are to be believed.
The current beta emulator isn't something that anyone would use to play the game. There are a couple of things that doesn't work correctly. Like, quests (there are no working quests), loot (drops loot that's not supposed to drop, like shitloads of schematics on the first enemy, high level equipment etc), enemies (wrong enemies at the wrong places, too many), skills (most skills doesn't work properly/at all), animations (missing animations), portals (doesn't work), NPC's (doesn't work).

There's a lot more that doesn't work at all/properly, but that's what I could remember from the top of my head.

PercyBoleyn said:
nu1mlock said:
No, but it works a lot more like an MMO than the usual multiplayer game. They did create an emulator to emulate Blizzards servers for WoW but it took them a couple of years to get it up to speed.
No, actually, it doesn't.
Feel free to specify just a little bit more or your posts aren't really worth anything at all.

You're saying that Diablo 3 is more like a regular multiplayer game than an MMO? False. "Regular" games doesn't have their content generated, saved and run server-side. Diablo 3 does, which is why you need an emulator to play the game.