I for one ain't getting a pitchfork! So yeah I kinda excited by this recent news, now if only Anet released the info today already if GW2 is getting an expansion or not?!
It's more like CoD crossed with Diablo, but I want it to be Doom crossed with Diablo with faster combat and a more run and gun style rather then then the kind of bunker style they have now.DizzyChuggernaut said:Does anyone else find similarities between Borderlands and Ratchet & Clank? I love the aesthetics of both and the absurd sci-fi gameplay.
In terms of the Borderlands games... I like them, BL2 is one of my favourite games ever. But the writing is extremely inconsistent. There's a decent sense of scale, characterisation and momentum but the gags suck. Some of the scenarios prompted a few giggles out of me though.
If a BL3 (BL4?) comes out I'll definitely play it. I find the gameplay satisfying. It reminds me of Doom crossed with Diablo. Yeah you're gunning down the same guys over and over again but I eat that shit up.
I don't know, Borderlands has an infinitely greater variety of enemies than Call of Duty. It even has a greater variety of enemies than Doom, though due to the grinding nature of Borderlands it doesn't stay as fresh.nomotog said:It's more like CoD crossed with Diablo, but I want it to be Doom crossed with Diablo with faster combat and a more run and gun style rather then then the kind of bunker style they have now.
I'd say they knew how to write comedy like thatRedryhno said:But I'll agree with Dansen, they really need to learn how to write comedy without relying on memes. Actually, I'll add onto it and say they need to learn how to write interesting characters without relying on their sexualities and deformities(whether mental, physical, Siren, etc.) as their major or sole characteristics if they insist on having linear stories.
Debatable, I can't remember much from BL1, it just seemed really empty and I just couldn't bring myself to care(soloplay might have something to do with it, but I still expect it to be memorable in SOME way other than boring). BL2 slightly better in the funny bits, but mostly just based purely on guns being references and some of the bandit lines that got really old really quick. They're incredibly reliant on outside sources for comedy(with the exception of the Hammerlock missions, they're one of the very few exceptions, and even they're based on older punchlines of greedy/cowardly Victorian era adventurers acting like they've seen it all.) If they just added in like another hour of lines for the players, that would add alot to keeping the game from getting stale as quickly(seriously, for a game that has playtimes averaging around 35 hours, they're woefully undervoiced since you've heard everything that can be said in a fight by hour three.). I don't know how many times I heard Zero spout the same haiku, Gaige the same three lines, or Krieg the same things that only reinforced the "I'M CRAZY, NO SERIOUSLY I'M CRAZY" archetype lines over the course of an hour.teh_Canape said:I'd say they knew how to write comedy like thatRedryhno said:But I'll agree with Dansen, they really need to learn how to write comedy without relying on memes. Actually, I'll add onto it and say they need to learn how to write interesting characters without relying on their sexualities and deformities(whether mental, physical, Siren, etc.) as their major or sole characteristics if they insist on having linear stories.
I mean, the first one was pretty damn funny and it didn't rely on memes, or if it did, it was very little
my main issue is, they keep doing nothing at all with Pandora, which is arguably the most interesting character
the first one had the right idea with the audio logs (especially tannis') detailing the planet itself and its history, so they should do more with that, IMO
Was unaware of that. I watched Seabats(Adam, friend of LRR) play through it intermittently when it came out, and I knew it was heavy-handed in those areas, but I didn't realize it was THAT heavy-handed. This just adds to my own belief that the guy doesn't know how to write characters without making their sexuality(ies) and/or deformations(not meant as a negative) take center stage and take up the majority of their character traits. Also he likes using his creations as megaphones for his...views I suppose the best word would be.Ryallen said:I love Borderlands 2, if my profile picture wasn't enough of a clue. But as for BL:TPS... It just wasn't as good. The level design wasn't was good as BL2, it was buggier, and Anthony Burch, a known feminist, had let his biases slip out into the game on more than one occasion, and I felt that he did it for his own sake, not because it served the game in any way. What with the whole interaction with Mr. Torgue and Janey Springs and the man's statement immediately following the encounter. It also bugged me that they ended up making Lilith, an incredibly well-written and likable character, out to be a ***** by the end of the game, which depressed me more than it should have. And then I found out that Maya was written as asexual, which annoyed me because, even though it never could have happened in the first place, I kinda wanted KriegxMaya to at least be touched upon in the next game, but now I know that won't happen on more than one level now. Ugh, I have so many conflicting feelings about this game...
But, back to the original statement, after the mediocrity that was BL:TPS, I'm hesitant to be excited. I'll wait until they reveal it or show stuff before I make any decisions.
Atleast Burch didn't write the main story for TPS (only had a bit of saying in it), which is a good thing if you ask me.Ryallen said:I love Borderlands 2, if my profile picture wasn't enough of a clue. But as for BL:TPS... It just wasn't as good. The level design wasn't was good as BL2, it was buggier, and Anthony Burch, a known feminist, had let his biases slip out into the game on more than one occasion, and I felt that he did it for his own sake, not because it served the game in any way. What with the whole interaction with Mr. Torgue and Janey Springs and the man's statement immediately following the encounter. It also bugged me that they ended up making Lilith, an incredibly well-written and likable character, out to be a ***** by the end of the game, which depressed me more than it should have. And then I found out that Maya was written as asexual, which annoyed me because, even though it never could have happened in the first place, I kinda wanted KriegxMaya to at least be touched upon in the next game, but now I know that won't happen on more than one level now. Ugh, I have so many conflicting feelings about this game...
But, back to the original statement, after the mediocrity that was BL:TPS, I'm hesitant to be excited. I'll wait until they reveal it or show stuff before I make any decisions.
I agree about Lilith (who ended up annoying me too because I found her rather relate-able throughout the Dragon's Keep DLC ("I had to suffer for my geekdom", etc) but they way they just made her this... unlikable jerk just seems a little weird.Ryallen said:I love Borderlands 2, if my profile picture wasn't enough of a clue. But as for BL:TPS... It just wasn't as good. The level design wasn't was good as BL2, it was buggier, and Anthony Burch, a known feminist, had let his biases slip out into the game on more than one occasion, and I felt that he did it for his own sake, not because it served the game in any way. What with the whole interaction with Mr. Torgue and Janey Springs and the man's statement immediately following the encounter. It also bugged me that they ended up making Lilith, an incredibly well-written and likable character, out to be a ***** by the end of the game, which depressed me more than it should have. And then I found out that Maya was written as asexual, which annoyed me because, even though it never could have happened in the first place, I kinda wanted KriegxMaya to at least be touched upon in the next game, but now I know that won't happen on more than one level now. Ugh, I have so many conflicting feelings about this game...
But, back to the original statement, after the mediocrity that was BL:TPS, I'm hesitant to be excited. I'll wait until they reveal it or show stuff before I make any decisions.
Enemy verity is very good in BL and 2 even more so. It's actually the thing that made me think of doom. Oh and the two-three hits thing bad. That is honestly the biggest problem the game has. I found that BL2 played better at the start then the end because weapons rapidly over power shields at higher levels. In the low levels it takes a good 4 or five shots to get through your shields, but enemies also take a good few shots to take down too. You end up having to dual with an enemy for a bit before you take them down.DizzyChuggernaut said:I don't know, Borderlands has an infinitely greater variety of enemies than Call of Duty. It even has a greater variety of enemies than Doom, though due to the grinding nature of Borderlands it doesn't stay as fresh.nomotog said:It's more like CoD crossed with Diablo, but I want it to be Doom crossed with Diablo with faster combat and a more run and gun style rather then then the kind of bunker style they have now.
It is frustrating on challenge mode where enemies can dispatch you in two or three hits while you're stuck with pea shooters, though. It makes no logical sense how a pistol you get at the end of the second playthrough can be literally thousands of times more powerful than one you pick up at the start of the first.