So, I recently got a 360, and have just now gotten around to playing one of the four games I deemed necessary: Mass Effect. My sister adores the game, telling me it was pretty much KOTOR with a bunch of Pew-Pew lazers thrown in. So, that's nice and all, but I can't help but feel like I'm missing something.
I played Bioware's Star Wars games, and they were at a rational level of difficulty, but I just keep dying in their spiritual sequel. Take, for example, one of the very first firefights, in which you have to shoot some dudes and dismantle a few atomic bombs. Subtle U2 refrences aside, I follow the instinct based in years of FPS games- make some distance and snipe the bastards. I die six times with this method, for god knows why. Then I say, "To hell with it," and take the direct, AKA ten feet away from the enemies' faces route, and the whole thing's a breeze.
This trend has continued in my few meager hours with Mass Effect- be at the right place at the right time or die- and I must say, I find it very disruptive to an otherwise beautiful and fun game. Considering past gaming experiences, I am awefully tempted to think that I am missing a simple, albeit vital factor in the game, so I am now asking yall, rather than immediately condemning it as poor design.