SaneAmongInsane said:
I love that when it goes south and his intimidation fails he gets fed up and brings in the child and repeats the same lines without giving a shit.
Really good writing too. The very concept that it'll erase everything that shit is.
Just one question, because I haven't played, doesn't Lizbeth know the little sisters can not be harmed? The adam in their veins make them physically in vulnerable the only way they die is if you grab the slug.
They can heal near-instantly, but a lot of people don't ever return to their former selves after they "heal" from brain surgery. If Atlas dug around in her prefrontal lobe, wouldn't any cells he killed just be replaced with new, completely blank ones due to the fact that ADAM is basically a fast-growing stem cell? I think it would have the same effect as it would on anyone else, healing factor or not. Also remember that they can still feel pain just fine.
I loved that scene. Regardless of the fact that I generally don't like long cutscenes (I think this one avoided that because it was both in first person and too damn good), I thought everything about it was pretty much perfectly executed. I don't know what exactly they did to the screen and audio when Atlas was digging around in there, but it succeeded in giving me that "nails on a chalkboard" feeling for about 2 or 3 full minutes. It's great that we really get to see his brutality here, given that he spent most of Bioshock 1 trying to be as sympathetic as possible, and I love how he breaks his accent when he gets angry. That moment when you really see Frank Fontaine show through actually terrified me.
Speaking of terrifying, did anyone else love the opening? Sure it was mostly scripted, but I really like the way it devolves from Elizabeth's fantasy into some of the best horror imagery I've seen from a video game in a long time.