I think adding more squad oriented features such as holdout could fulfill your wish for a more team-play oriented FPS. Maybe a respawn system akin to Battlefield: Bad company 2? dunno, just spit-balling.MASTACHIEFPWN said:Stalker and Holdout are two of the most original ideas I have had for this game. It does differ from crysis and CS, but I get where your going.Hyper-space said:One thing about the demolition mode, what will happen if the other team defuses it? will the game just end? also, i am pretty sure it would end up in a cluster-fuck of frags endlessly showering the bomb site, rendering any attempt at defusing the bomb meaningless.MASTACHIEFPWN said:snip
But im not going to completely harp on you, i like where you are going, so heres a bit of constructive criticism. I like the idea behind the stalker mode, what i think you should focus more on is having COMPLETELY unique game modes, instead of having the same old team-deathmatch/demolition shtick. As the gameplay is really, really like CS sprinkled with Crysis Online power-ups, i think having unique-only game modes would be the hook which would bring something worthwhile to the table, as really, why would people play your game if they already have CS and Crysis Online?.
So my advice would be to focus on developing the stalker mode and brainstorm a few new ideas for game modes. Just keep going at it and you will hit that stride.
I think having a "class" system like battlefield, where everyone has a specific role (such as medic, engineer, etc.) is the key to team-play. Maybe also adding more incentives to work as a group, such as giving more points/credits if players cooperate. Either way, you will probably do fine.