So what do you think of the layout for the game I am making?

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MASTACHIEFPWN

Will fight you and lose
Mar 27, 2010
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X3N0N said:
Interesting, I like the idea!
In terms of the credit system to buy weapon upgrades, that will happen in realtime, correct? In other words, if I play for a round and do (x) upgrade, will I start out vanilla again next round, with the option to choose a new upgrade? Also, it would be a good idea to award a small amount of credits to each player for every kill they get, as well as awarding them to the whole team for capturing a point or winning a round. That way, the winning team gets some reward, and the credit system is much more dynamic.
You can always change your selected upgrade, so if you choose an enhanced zoom scope, and need something with more of a zoom, you can change it to a sniper scope at any time.
 
Oct 20, 2010
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I've tried unsuccessfully 3 times to be helpful and constructive- but I need to play it.

I drool over a game that truly rewards interactive, team based shooting. The most fun I have ever had was in VEGAS:2, with my clan mates Tiger and Joker - because our differing skillsets and styles compliment each other, and they can be counted on to defend either me or the objective.

I will only play shooter on PSN as well, because XBL seems populated with the mentally incompetent in the shooter region.

My main question is what encourages team play other than getting Pwned by some A-wapping whore? I want to be helpful in your creative endeavor but I think you will run into YHATZEE's multi-plAYER complaint - HUMANITY.
 

Bendebec

New member
Jun 18, 2009
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MASTACHIEFPWN said:
Bendebec said:
I think that the stalker mode sounds good, and something about the holdout mode, I think the defenders should be given match points like in LFD2, so they take the longest they held out for, and give the team a few points for every 10 seconds they hold the objective, a major bonus if they survive for the whole match, and a multiplier for every person still alive, an ambush mode could also be interesting, as in team A are elite soldiers, but no re spawns, and have to work as a team to get to the exit, whereas team B are grunts, but unlimited and have to stop them, like LFD, but with enemy soldiers. I love maps with a vertical element and would love to see this in at least one map. I think stalkers should be quite acrobatic and be able to free run about the place to avoid fire or get to a good vantage point. I certainly like the idea and I like the idea of the different styles of weaponry for each faction.
I think that would make it a bit too much like L4d2, I'm already being critisized for a lack of originality, but their is a point system similer to that. Stalkers can run on walls, and climb on walls and hang there. But I do like your Ambush mode idea.
Maybe there could be an escort mode like in breach, where team A has to escort a truck to a point, where team B tries to destroy it, it would fix the problem of people rushing ahead, but would create problems as the players couldn't set their own pace. But IMO don't worry too much about originality, try to have a USP but there is little problem in my mind with taking elements from other games and making them into something new, Monday night combat takes a lot of the upgrades and heros and bots system that DOTA takes, takes tower defence from too many flash games to count, and arguably takes its colourful characters and class based system from TF2, each individual part is not unique, but its the combination that makes it special, if you strip down a lot of games, or stories or movies, very little is original, so try to offer something unique, but you don't necessarily need to make every element up.