Well luckily, console games tend to be far more optimized so they don't limb behind too bad and, quiet frankly, look pretty good anyways. It's not like PS2 compared to early PS1, its far more subtle for the difference most of the time. Also, even if console could be adjusted, we'd now be discussing maybe 10, 20 variants at the max for a console as opposed to at least thousands of variants for PCs. It has its downsides, but it is one advantage that PCs can never have and thus a something that consoles have that PCs don't.lacktheknack said:The downside to this, of course, is that the standardized hardware goes out of date right away and stays there.Twilight_guy said:Consoles have a standardized set of hardware, something that PCs do not. If you think that isn't something important, go tell it to a programmer at a major game studio, I'm sure they'd love to hear your opinion.
And with talk of "moduling" or console upgrades to get around this also-rather-important issue, it looks like proper standardization is going to be history as well.
I'm going to assume your being sarcastic with this all, but I'm going to answer them anyway as if you're not being serious with them, I get the feeling some people will be...Sober Thal said:lol, troll thread...
I've already used that False meme, so I'm not going to put it here again.OT: No Gaming PC exists that can play new AAA games for less than $300.
/thread FOR THE PAST 8 FUCKING YEARS!
Easily. As I said, my $300 upgrade was overkill. Could have just gone for a new GPU for $150 and been done with it. I went for more though. Could it have run everything max settings? No, but even minimum settings on a PC looks and plays better than a Console game.Or do you want to talk about current prices?????
You fail if you think you can buy a gaming PC for $150 that can play current AAA games.
Duh.
Lets see...EDIT: For added fun facts, what developers name PC as the medium of choice for developing games on? CUZ IT ISN'T BETHESDA!!!
http://www.gamefront.com/carmack-we-do-not-see-the-pc-as-the-leading-platform-for-games/"We do not see the PC as the leading platform for games," Carmack added. "That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it.
Ahh, now I remember which thread I saw that post foretelling the return of these threads! Thanks for that.GunsmithKitten said:Then tell the "master race" to quit ballyhoo'ing the graphics if it's not that big a deal.
1. Tell me one console that can. You seem to be going for High settings on PC, which is not even close to an even ground to compare them to consoles with.Also, 300 dollars?
Show me a build with a total startup cost of 300 dollars that will run Sleeping Dogs on max settings with the extra HD patch at at least 50fps, and I swear to God, I will burn every console I own on Youtube.
Yes, I agree with that. To use a maybe even better analogy, it's like saying that movies are "better" than books, because they take less time, and you don't have to focus on words, have a complex vocabulary, or use your imagination, you can just relax and watch.peruvianskys said:The problem I have with the argument is that I can't really differentiate it from the argument that a bicycle is better than a Corvette because it's easier to pick up and ride.TehCookie said:How did that argument lose ground? Plugging my console into my TV with a controller is a lot easier than doing that with my PC. Also you never have to worry about compatibility issues, you put a game in and it works. I use both and I prefer my console since I don't have to spend hours fiddling with it to get it to work.
Let me set it up this way: If someone came up with a machine that never crashed, never had hardware compatibility options, and never needed updating, but still did the exact same thing as a PC, then I would call it more convenient than current PCs. But if you made a "PC" that had no modding support or changeable hardware, then it wouldn't be "easier to use" in any real sense; instead, it would just be lacking features. If consoles could offer what the PC does but do it in an easier or more reliable way, then it would be a point on their side. But just taking out something and saying, "See, now it's more accessible!" strikes me as the worst kind of positive spin on a blatant negative.
This is usually not bought up as you can plug a controller into the PC and get said movement.Xerxesrogue said:There is one thing I never see used as an argument, although in my opinion is a huge deal within gaming.
Analog movement. The one thing that is a bummer about PC, if stuff like problem solving and upgrading is not a problem to you, is the lack of a standardized analog movement. We have "wasd" (usually) The freaking NES had that precise movement, and consoles today have a fully analog 360 degrees stick.
BAM, there's why consoles are still used so much, and will continue to be used for a very long time.tippy2k2 said:Really, if you know what you're doing, the console has no advantage over the PC.
HOWEVER, the "PC 133T" seem to forget that not everyone has their knowledge. Yeah, it's real easy to build a computer...if you know how to build a computer.
I for one know nothing about graphic cards, cooling systems, power source, "insert computer part #32115 here". I don't know how to tell if the game will run on my system. For someone like me, plugging a 360 in, plugging it into the internet to download a patch, and then playing my game is far simpler than dealing with the issues a PC brings to the table.
Could I learn the PC stuff? Probably but I like my console and I don't feel like doing the work to figure out a PC. I have the odd STEAM game but consoles are just my primary source of gaming.
Sorry but that's complete bullshit. I play games primarily on consoles but my laptop is good enough to run most games on minimum settings. Now all of the games I play on PC are PC exclusive so I can't draw an exact comparison but minimum settings on pretty much every game I've played looks almost last gen. Seriously, SC2 on minimum looks like really bad claymation.Joccaren said:even minimum settings on a PC looks and plays better than a Console game.
Joccaren said:This is usually not bought up as you can plug a controller into the PC and get said movement.Xerxesrogue said:There is one thing I never see used as an argument, although in my opinion is a huge deal within gaming.
Analog movement. The one thing that is a bummer about PC, if stuff like problem solving and upgrading is not a problem to you, is the lack of a standardized analog movement. We have "wasd" (usually) The freaking NES had that precise movement, and consoles today have a fully analog 360 degrees stick.
Also, the mouse could likely be configured to run as an analogue movement controller [Hell, it is for Jets in BF games, and to some extent helicopters]. Of course that would reduce aiming in FPS, so maybe plug a joystick in instead, as they're another option.
In general WASD movement I haven't found to be greatly less precise than with an analogue stick, except in racing games. This is likely partially due to necessity - as the games that rely on purely WASD for movement generally don't need more - and the fact that in games like FPS, the mouse - a more precise controller than an analogue stick - is used to determine facing, and WASD are just for which direction you want to strafe/walk, whilst the mouse is your turning.