Yep my definition states that. And there is nothing wrong with it. My definition would also include Terraria, but exclude Minecraft. (And my first thought about Terraria wasn't 'Oh look a Metroidvania')Toxic Sniper said:By your definition, Metroid Prime isn't a Metroidvania while Metroid Fusion is because Prime is 3D and Fusion is a 2D sidescroller, even though Metroid Prime's general structure has more in common with games like Metroid Zero Mission or Super Metroid that are commonly accepted as Metroidvanias.
I see. It's more like first-person shooter as a definition because it refers to the objective things about a game (Portal, Metroid Prime, Halo, and Doom are all first-person shooters) rather than the overall feel of the game. The definition I was working off was more subjective, ala the definition of an role-playing game, but a definition like that is too fuzzy for this topic. I guess the conflict is similar to the "Japanese RPG is a certain type of experience vs Japanese RPG is an RPG made in Japan" definition debate.Mirthen said:Yep my definition states that. And there is nothing wrong with it...Toxic Sniper said:By your definition, Metroid Prime isn't a Metroidvania while Metroid Fusion is because Prime is 3D and Fusion is a 2D sidescroller, even though Metroid Prime's general structure has more in common with games like Metroid Zero Mission or Super Metroid that are commonly accepted as Metroidvanias.
Super Metroid was way better than Symphony of the Night and I will argue that until my dying breath.michael87cn said:Usually its a game that's more similar to Castlevania than metroid. I actually don't really think the Metroid part is ever relevant. Castlevania has the same mapping dungeon crawling platforming element that metroid does, and it does it so much better. So, Castlevania-like? IDK.
The problem with definition by feeling is, that you can argue about the overall feel of a game. Everybody will feel something different. And as I stated: the definition is my personal interpretation of Metroidvania.Toxic Sniper said:I see. It's more like first-person shooter as a definition because it refers to the objective things about a game (Portal, Metroid Prime, Halo, and Doom are all first-person shooters) rather than the overall feel of the game.
Damn right! Castlevania 'copied' the exploration part from the Metroid series(Super Metroid especially), and included this into their games. Most famous for this is Castlevania: Symphony of the Night.Toxic Sniper said:In a more serious tone, Metroid did pretty much start the genre, especially considering how the original Castlevania isn't very similar to the archetypical games of the genre. While some recent Metroid games have strayed further from the genre (Or captured its spirit in a different genre, ala Metroid Prime), Metroid, Super Metroid, Zero Mission, and I would argue Metroid 2 are all great examples of Metroidvania design. The great thing about Metroidvania is exploration of a new world and the sense of personal growth as you unlock new areas, and I feel those Metroid games I listed capture that feeling just as well as the best of Castlevania (Which is also great).