So, What Video Game Companies ARE Getting It Right

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scarfacetehstag

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Surprising lack of Valve here, maybe it's because they're aren't any DOTA fans here.

Weekly updates, community heavily respected, massive infrastructure for competitive, adn they put fan amde items ing ame and give the profits to their creators.

They're trucking incredible, and I honestly don't care if HL:3 ever gets made as long as they keep this ind of stuff up fro multyplayer games.
 

Meatspinner

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Telltale games anyone? They made a licensed, episodic, adventure game that won multiple GotY's
scarfacetehstag said:
Surprising lack of Valve here, maybe it's because they're aren't any DOTA fans here.
No there's a fuck-ton of us here. Just give it time
 

Mr. Omega

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Telltale (love 'em)
Valve (hat economy not counted...)
CD Projekt (not my thing, but they're good at what they do)
Nintendo (their steps aren't graceful, but they seem to be the only console maker who has their shit together)
Obsidian (except for QA...)
 

Smeatza

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Rockstar always seem to make quality games and I can't of any dodgy business practices they've employed.
 

Therumancer

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At the end of the day my basic attitude is that nobody is doing it right, and that's pretty much the problem. It's largely a matter public relations, and the amount of scrutiny gamers expose them to. Pretty much every gaming company seems to be pretty bad if you look closely enough, and while it's easy to lionize some of the smaller and more independant seeming ones by focusing on their size and the positive things they do, it can be hard to overlook the negatives. Exceptions of course exist, but I'm not going to argue that.

To put things into perspective some of the companies like Atlus that seem to be being lionized, have long and very trouble histories with fans. Yes, they have released some very good niche RPGs, but they have also been involved in what seems to be overt racism at other times in determining why other titles wouldn't make it to the US. One big battle involving Atlus that I still have some hard feelings over that sort of epitomizes the problem was their promise to release "Soul Hackers" in the US and then backing out of it, then combining this with the censorship in the Persona games (entire sections missing from the first one), ane even the middle chapter of a trilogy missing. All of which took place with some very insulting justifications to fans when this was fairly new news (it's been a long time though). It can be said that Atlus DID eventually release a lot of the cut content, the missing chapter of the original trilogy, and even Soul Hackers is having a version released, BUT this all started to happen YEARS after these games were new, and more relevent. Mostly it's kind of a nostolgia trip, as you can see how a lot of those series progressed beyond the material we're just now getting. I theorize it's because a lot of this got old enough where the Japanese audience didn't care, combine with a demand for Atlus RPGs that was larger than it could meet, so it was time to throw the Gaijin a musty old bone.... at a premium rate no less, as your paying a ton of money for a PSP version of say "Innocent Sin" when you consider that it should arguably be a $6 PSone classic by now.

People like to lionize Valve in discussions like this, and I have to admit I like them too even if they don't develop in my generes of choice, but at the end of the day this is not a company without taint. As much as people want to, you can't seperate Valve from STEAM, you have to look at the hat debacle, the whole contreversy over "Left For Dead 2" and WHY that occured... in response to promises being made by Valve about the first game, which were not being kept by it's release. People do not like being lied to, the quality of a product or justifications for it's existance don't really matter when people feel deceived, and this is something people do not get. It's also why guys like Jim Sterling have done shows talking about the banality of the whole "companies exist to make money" defense, because this is the kind of situation where it occurs as fans try and justify the unjustifiable.

With Double Fine/Tim Schaefer, you might like their attitude, but at the same time it can be argued that they are a one trick pony that has been releasing mostly shovelware adventure games that have met with mixed commercial and critical success. Sure people will sit down and talk about how great and unfairly maligned games like "Psychonauts" were and get general approval, but as a general rule just about everything they have produced has been fairly mediocre when you get past the charm, and not generally successful. It's not like you have hordes of people lining up to tell you how wonderful "Costume Quest" or "Stacking" were, for every high review about "The Cave" (even if it was more Ron Gilberts thing) you have people talking about how it's basically a dumbed down retreat of "Maniac Mansion" where the central gimmick of 3 protaganists generally doesn't matter at all since it doesn't really alter the mechanics in the areas you play which tend to be very character-centric. You can't generally radically alter the events/solutions in say the Adventurer's pyramid by having say the Time Traveller as Opposed to the Hillbilly, since no matter who you have with you, the supporting characters get relagated to platform weighting duty. It's easy to call Double Fine charming, and like their style, but at the same time it's hard to really say they've had much in the way of monster successes. People also tend to forget the results of Tim's big AAA outing "Brutal Legend" which inspired a lot of hate because what was promoted as being a heavy metal themed sandbox game, wound up being both incredibly linear, and also almost entirely based around RTS mechanics... It has it's fans, but when rating Double Fine as "doing everything right", not really. Their response to the "Brutal Legend" reaction didn't exactly inspire me, especially seeing as it was fairly well justified, that was NOT the game I expected it to be either given what was said about it, and did feel an awful lot
like a bait and switch.


Now, before attack fans get on me, I'll say flat out I'm not going to debate the merits of any paticular company here, as that isn't the point of my tirade here. I'll even go so far as to say I personally like to use STEAM when it comes to digital distribution, I love what ATLUS RPGs make it to the US, and I've enjoyed most of Double Fine's games that I have played. The point here is simply to say that when you get down to it no company is really "doing it right" they all have negative and sleazy aspects to them, even the ones you want to love, it's just that as gamers we tend to not have very good memories of what has gone on before. Half of our problem is we pay too much attention to the here and now, and what shiny thing is beign waved in front of us, without bothering to consider patterns of behavior and how even the "good guys" aren't all that good from our pespective because even the Charming Double Fine is slavering over getting as much money out of your wallet as it can for as little as possible. As a result in the big picture we tend to keep getting screwed in the same ways, and inevitably wind up acting all surprised when we wind up getting stabbed in the back by some company we trusted, when really... as the industry is there are no good companies.

Hence why I tend to go off about needing to pretty much reform the entire industry, and gamers taking a stand (not that it's paicularly possible) against the whole bloody thing, accross the entire spectrum, with no exceptions. There is simply so much rot accross the board, even where you can't see it, that really the only option is to hope we can cause a money-deprived crash of the business asspects, and hope that with constant monitoring and hopefully organized consumer advocacy, it doesn't get to this level again.

Such are my thoughts. Some think that remaining peeved over things a company like Atlus did years ago is silly. I think it's silly to NOT remain peeved over it. Failing to remember things like that is exactly why they repete. I might love a lot of their games, but yeah... I do feel a bit insulted to have them selling a game they should have released in the PSone era today for $30, especially given the way they acted when they cancelled US release... and really attitude like that is hard to forget. I have a sort of "dark rockstar" view of them... I like their work, but at the end of the day the guy on stage is the worst kind of human there is. Their music might be great, but if they beat up groupies in their hotel room, and bounce in and out of rehab (good news I'm off the Booze... I'm back on the Coke though) every other month, I feel no contridiction when I refer to them personally as human waste material. Boo Hoo, rocker X ran some kid over with a car while stoned, he deserves to go to freaking jail, not receive a fan rally demanding leniency because he sings pretty. I think that's a reasonable analogy for my current attitude about the state of the game industry, and sadly, the exceptions (which doubtlessly exist) are so few and far between that they might as well not exist.
 

CrimsonBlaze

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Nippon Ichi Software (or NIS) have done an excellent job in delivering many games with lots of character and memorable gameplay. Many of their JRPGs are similar, but each is still very unique and merit multiple playthroughs or literally hundreds of hours of replay value.
 

shrekfan246

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8bitmaster said:
Then theres games like Far Cry 3
I don't disagree with your post, but Far Cry isn't actually associated with Crytek anymore. After the first one it was sold off to Ubisoft.

Anyway, on a surface level I would say that everyone outside of Square Enix, EA's publishing office, and Bobby Kotick "get it". I can't fault how much Randy Pitchford wants to hype up their games, it's the same thing Peter Molyneux has done for decades, and it's not a bad quality to have as the head of a company. What, you think he's going to just say "Oh yeah, this game is a pile of crap that we couldn't work with, but we're releasing it anyway and expect all of you sheep to buy it." Of course he's going to say Gearbox games are the greatest things ever, that's part of his job.

I'd say Bethesda are more out of touch than their fans are giving them credit for. Or have we all forgotten the timed DLC availability for Skyrim that kept it exclusive to the Xbox 360 for months? And how it took them months to release the Creation Kit for modders? At least they did a solid with providing the extra push to get Dishonored out the door.

And Valve? They're a one-trick pony if I've ever seen one. Portal was so astounding because it was just made by a small team of guys from DigiPen. Hell, before Portal they weren't even actually part of Valve. Look at everything else Valve has released - Team Fortress/2, Left 4 Dead/L4D2, the Half-Life franchise, Counter-Strike, Alien Swarm, and DOTA 2:
A mod of a shooter that turned into its own shooter; a co-op shooter; a shooter; another mod that became its own shooter; a top-down shooter that is a remake of a mod; and a MOBA that's a "sequel" (and/or remake) of a mod. Stop pushing the boundaries there, Valve, you're moving too quickly for the rest of us.

CD Projekt RED is one that I can't really dispute. They make games with relatively high production values, have excellent support after release, have great customer relations and PR, and genuinely seem to understand some of the things customers dislike about what other companies are doing, such as the issues surrounding DRM.
 

veloper

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Hmm no. CDPR are still too young with only 2 games under their belt, to count. They are just very promising.
Obsidian will get their final chance to prove themselves with PE.

So who does?
Valve, Remedy and Relic are the only companies with enough games under their belt, that haven't performed below average yet. Some borderline mediocre stuff sometimes, but nothing too terrible.

Valve probably wouldn't count if you included the console ports of some of their games, but I consider them a PC company.
In that light Rockstar may qualify if you ignore some of their lousy PC ports.
 

alphamalet

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TehCookie said:
Atlus and Platinum are the first two that come to mind. I've never been disappointed by them, and I especially love how open Platinum is with the fans.
I second this. They both seem to put a lot of heart in their games, and both always have a unique and distinctive feel.


By the way, in Bethesda's case, you guys honestly think that's a company that is doing it right? Dear god! Bethesda knowingly put out a broken product, didn't give out review copies of that product so that it couldn't be reported until people had already bought it, denied there was a problem after release, and then later stated they knew about the issue, but shipped the game anyway. How anyone could give a developer like that money again is beyond me. I think that it was far worse than anything Gearbox has done.
 

RaikuFA

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TehCookie said:
This. Atlus, XSeed, NISA and AKSYS are companies that actually care about what the consumer wants when it comes to localization. They've got the quirky japanese fans covered. Unlike Namco Bandai and Capcom who refuses to release games just for the lulz.
 

Ishal

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Valve
Paradox
Bungie
Irrational Games <--- more people should be mentioning these guys
Atlus
Naughty Dog (maybe?)

All those haven't screwed up real bad to my knowledge. I see lots of people listing Nintendo here... sigh*

I suppose Nintendo haven't screwed up anything like the OP describes, but eh. I guess its just that I feel they haven't been doing anything noteworthy for some time. Last thing I liked that Nintendo made was Metroid Prime. I hear their handheld market is pretty awesome though. So maybe they deserve to be up there too.
 

RaikuFA

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Therumancer said:
One big battle involving Atlus that I still have some hard feelings over that sort of epitomizes the problem was their promise to release "Soul Hackers" in the US and then backing out of it
From what I've heard that was SCEA's fault. The head of the company at that time hated JRPGs and denied quite a lot of them one of them being Soul Hackers. That changed though when Square apparently had a contract with Sony saying FF7 HAD to be released in the US and when that sold like gangbusters they fired the CEO after finding out he didn't want the game released. Most of this should be taken with a grain of salt except the first part which was pretty well known.
 

Therumancer

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RaikuFA said:
Therumancer said:
One big battle involving Atlus that I still have some hard feelings over that sort of epitomizes the problem was their promise to release "Soul Hackers" in the US and then backing out of it
From what I've heard that was SCEA's fault. The head of the company at that time hated JRPGs and denied quite a lot of them one of them being Soul Hackers. That changed though when Square apparently had a contract with Sony saying FF7 HAD to be released in the US and when that sold like gangbusters they fired the CEO after finding out he didn't want the game released. Most of this should be taken with a grain of salt except the first part which was pretty well known.

The story I got was a bit differant, and as I was on a huge Persona kick at the time I was following ATLUS and it's RPGs closely. The way it seemed to go down was similar to what happened with "Final Fantasy X: Final Mission", in that there was an outcry among Japanese gamers about things that they liked going to the American audience and wanting to keep things "Japan Only" the idea being that if something went overseas it was inherantly tainted and no longer truely "theirs". The whole thing with FF-X "Final Mission" being an intentional snub, as was not releasing the "International" version of FF-X to the US. This was in a similar vein. There were also comments being made about how these games were "too difficult" for Americans or "too smart" for us, and needed to be dumbed down. Along with a bit of hate over how the first Persona game (revelations) was changed to be Americanized including a politically correct statement where they made one of the characters into a black guy which was being interpeted as a sort of attack on The Japanese race... etc... It was a huge mess, and all of that contributed to "Soul Hackers" and "Innocent Sin" not making it to the US. As far as the direct comments go, I seem to remember there having been some very patronizing statements about westerners not being ready to handle the game, a referance to difficulty, and also touching on issues like dealing with a Japanese cast, religious elements, and how there was allegedly demand to greatly edit the first Persona game to remove all of the bits with the Nazis in it. A problem when you consider that the hero of the third game in the trilogy dies in the second game at the hands of "The Spear Of Destiny" (or Lance Of Longinus) which carries with it religious signifigance....

In short it was a big mess, and actually characteristic of a kind of thing that was going on durig the PSone era and continueing on into the PS-2 era for a while. The same kind of garbage that lead to Itigaki insulting American gamers and going off on that whole "Ninja Dog" mode tirade when it came to the difficulty of Ninja Gaiden, which apparently made him more popular. Combined with reveals that some games during this period which were released to the US actually had their difficulty increased a bracket or two (ie easy was normal, normal was hard, etc...) almost as a form of harassment to reinforce a "Westerners suck at games" mythology.

It's hard to prove right now, but I was kind of in the middle of it, and it really tainted my opinion of Japan, this coming from someone who was for while a fanatic anime fan during the VHS era (and well into the DVD era) and a borderline Weeaboo for a while. Japan kind of managed to do a great job of taining my opinion of it and what the creators of a lot of the stuff from Japan I liked really though about America, and the western world in general.

Even now, it leaves something of a bad taste in my mouth, because we're basically getting these games (or got them) in their proper forms many years after we were supposed to, and at an incredibly inflated price. It's hard to feel grateful under the circumstances and not have it influance my thoughts about Atlas. Sure I want the games, sure I'll buy and play them, but at the same time charging me $20 or more for a decade or more old game that was supposed to be released here when it was new, and comes from a generation of gams that generally go for $6 a pop... I continue to feel a bit insulted.

This doesn't destroy my love of the current Digital Devil Saga games, Devil Summoner, Persona 3 and 4, Nocturne, and others, but when it comes to calling Atlus a "good" company, well... no. Atlus US might be basically okay (the localization guys), but as a company Atlus seems like a group of bigots that decide to bring games to the US under extreme duress, because the potential profits are too great to ignore, and intentionally set out to gouge the crap out of a market that they hate. I think they have just gotten better at hiding it and using the right PR people and "Faces" when talking to the western world, and also to be fair I don't think it's quite as "hot" in geekdom nowadays to translate Japanese gaming/anime periodicals (especially since most now have entirely western oriented versions "officially" translated apparently). You just generally don't hear one thing, and then have a bunch of guys translating magazines to practice Japanese (or in Japan practicing english) and putting scans and translations online show an interview or a group of statements in a forum that just makes you do a double take and go "WTF". A lot of it I think is also people in these businesses in Japan also learned that just because they communicate locally, and in Japanese, doesn't mean your overseas customers aren't going to find out what you said. I think there was a sort of attitude for a while (that was somewhat justified in practice) that you could basically insult people with imputiny
as long as you didn't do it in their language or one of the news services aimed at them. Even today you see it to an extent when you did, with some Muslim leader or Chinese leader or whatever speaking on CNN or to politicians about cooperation, peaceful co-existance, and their American neighbors on one hand, and then at some rally a week later screaming "Kill Americans" or rattling sabers about militarily colonizing the rest of the world to deal with overpopulation pressures. It's not common, and you really have to look because it tends to not involve mainstream news sources (and gets taken down quickly) but it happens, and contributes to why there is so much concern over the blogosphere and why some nations want national firewalls and such (or better ones). It's not as public as it used to
be in the gaming world, but you still see cases where some dude with a cell phone puts up a video of some well know leader who says one thing politically, involved in a hate rally against the same people they were buddying up to elsewhere.
 

The_Echo

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Thatgamecompany.

They get it right all the time, every time. In my eyes, they can do no wrong.
 

Windcaler

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Perfect world entertainment (a publisher) has done pretty right by its customers overall. Awhile back Blacklight retribution made a promise of a double xp/gp weekend and Zombie (the developer) messed it up. PWE (perhaps with zombie) made the next weekend the same thing plus gave us a 3 day 200% gp boost for free. I want to say there were other things given to us but I cant remember what. Overall I was pretty happy about it

PWE has also done a decent job dealing with spammers in raiderz and the release of torchlight 2 was stellar. Also with them publishing D&D neverwinter Im actually feeling pretty good about the project. PWE just publishes a lot of really good free to play games and of the ones Ive played I dont feel any are pay to win. Perhaps the biggest thing I like about PWE is if you have the time and not the money you can get payed for items without spending a dime. You have to do some aggrivating marketing surveys but its nice that theres an alternate way to get payed only items for free to play players

Zombie studios (a developer) also does pretty right by us, even when they mess up. Free offers that get messed up or otherwise arent ready like BLR's glow helm get replaced with other free stuff. Im also pretty happy with special forces team X

Thats all I can think of for now