Mikeyfell said:
Grand Theft Auto 4 is what I'm talking about
GTA 3 back in 2001 set a president for shitty sandbox games
now every game in existence has some type of shitty sandbox element and GTA 4 is the most generic one of them.
GTA 3 is a historical part of gaming. They hit that ground first, so of course it wasn't perfect. It led the way for 3-D sandbox games, and it was alright for what it was. Not exceptional in anyway except for the whole OHMYGOSHYOU'RERUNNINGTHROUGHSTREETSANDSHITANDYOUCANDOWHATEVERYOUWANT, but it was alright.
But that's neither here nor there. Moving on.
How is GTA IV "generic" at ALL? What other games do what it does? Saints Row has you shoot poop at buildings, Red Faction destroys buildings, Mafia 2 pretends there's an open world around but it's not really there for you to do anything in , and Crackdown just went old GTA but now you have superpowers. With the exception of Red Faction, all of those games strike me as far more generic than GTA IV was.
Mikeyfell said:
Cute, but no. I said "you" as in "Mikeyfell, I am saying your intelligence levels are strikingly low at this exact moment in time".
Mikeyfell said:
are you asking me to name a fucking sandbox game? Do you even know that Grand Theft Auto Clone is it's own Genre? have you never heard of Saint's Row.
No, I asked you this.
Naota_391 said:
Name me ONE game with a city as big and detailed as the one in GTA IV. Just name to me ONE.
Name me one game that has
a city as big or as detailed as the one in GTA IV. I did not say name a sandbox game, I asked you to name a game that had a city as impressive as this one.
Mikeyfell said:
um...Stalker much? what do you mean "actually do" they just walk around if circles all day long. How about Jak 2 you can follow around guards and listen to them talk about how comfortable their new armor is. or Fallout 3 and Oblivion. there are missions based around it.
But I'm not the best Judge I don't get off by following random strangers around all day.
You obviously missed the part where this entire conversation is based off of the question:
what games do you consider to be GOOD art? You obviously missed the part where I said my point was that:
Naota_391 said:
Looking at games as art, I think something we have to acknowledge as their greatest strength is the depth of immersion that's possible here... With this in mind, I think you should look at games that try to get the player immersed into their worlds. Games that try to really sink their teeth into you. Whether they succeed or fail, it doesn't entirely matter. Not all Art is perfect, you know.
I think that the game accomplished a lot ARTISTICALLY. I think that seeing pedestrians actually having a life creates ATMOSPHERE. I think that the level of detail and the size of the city makes it feel more BELIEVABLE. What do ARTISTIC endeavors, ATMOSPHERE, and BELIEVABILITY have in common? They help to create immersion. As in, they help to bring the player into their world. Like a film or book, but in its own unique way. My point was not that all of the games I listed were perfect, just that they accomplished or proved something important.
You know what? I was going to keep going, but I feel like that last part hit on the issue that was here int he first place, so I'll end it with that. I think we've gotten way off course what this thread, and what my post, was even about to begin with. If you don't like the game, fine, but I know I'm not the only one who A.) enjoys that game and B.) understands what small and huge things it accomplished for gaming.