This game had scores of pretty much 9s and 10s on review sites so with the game on sale on PSN I decided to try it out. Now, it?s been a while since I played Uncharted but remember not really being that impressed by it. To start with the good: the game looks absolutely spectacular. Just everything from the graphics to the quality of the animations. Everything looks so well realized and detailed with characters that are mo-capped into perfection; from the way they move to their facial expressions and gestures. When it comes to sheer production values no other game really comes close(the only other game I can really think of is The Order 1886).
Now the game itself. It?s pretty obvious early on that the game is basically a heavily scripted hallway(again like Order 1886) that creates a kind of illusion of player freedom which ironically dissipates once you trigger one of the game?s iconic setpiece moments. Atleast for me it was a continuous reminder that yeah, I?m just playing an interactive movie here. One that is incredibly tame to boot. If this were an actual movie it would be one of those family get-together movies that is so excruciatingly inoffensive it makes you want to get in front of the TV and pull out your schlong in a pathetic attempt to rebel against the sappy garbage that is on screen.
As for the gameplay: I hope you like hugging walls. I swear, everytime I entered a new area I was like *sigh* look at all those walls I need to hug just to find the right one that Nate will eventually stick to. It doesn?t end here however as then you need to push the analog stick and press X in every direction just to figure out which direction is Nate?s next sticky point. 90% of this game is searching for sticky points. If you push through however eventually you reach an ?open? area with enemies and some actual gunplay(which follows the game?s formula: cutscene, wall hugging, cutscene, ?open? area, wall hugging, cutscene, lame puzzle, wall hugging, cutscene etc.) Now, these gunplay parts aren?t bad. Ofcourse this being family entertainment there is no weight or impact in the shoot-outs and enemies come in just one variety but they are still decently fun. Unfortunately they are over quick and than it?s back to, you guessed it, hugging walls.
When the credits rolled I was pretty disappoint but I guess also relieved that this really long and boring cutscene was finally over. It do makes me wonder though if reviewers only care about production values and pretty graphics since it's impossible to claim there is a lot(if any) substantive quality to this game.
Now the game itself. It?s pretty obvious early on that the game is basically a heavily scripted hallway(again like Order 1886) that creates a kind of illusion of player freedom which ironically dissipates once you trigger one of the game?s iconic setpiece moments. Atleast for me it was a continuous reminder that yeah, I?m just playing an interactive movie here. One that is incredibly tame to boot. If this were an actual movie it would be one of those family get-together movies that is so excruciatingly inoffensive it makes you want to get in front of the TV and pull out your schlong in a pathetic attempt to rebel against the sappy garbage that is on screen.
As for the gameplay: I hope you like hugging walls. I swear, everytime I entered a new area I was like *sigh* look at all those walls I need to hug just to find the right one that Nate will eventually stick to. It doesn?t end here however as then you need to push the analog stick and press X in every direction just to figure out which direction is Nate?s next sticky point. 90% of this game is searching for sticky points. If you push through however eventually you reach an ?open? area with enemies and some actual gunplay(which follows the game?s formula: cutscene, wall hugging, cutscene, ?open? area, wall hugging, cutscene, lame puzzle, wall hugging, cutscene etc.) Now, these gunplay parts aren?t bad. Ofcourse this being family entertainment there is no weight or impact in the shoot-outs and enemies come in just one variety but they are still decently fun. Unfortunately they are over quick and than it?s back to, you guessed it, hugging walls.
When the credits rolled I was pretty disappoint but I guess also relieved that this really long and boring cutscene was finally over. It do makes me wonder though if reviewers only care about production values and pretty graphics since it's impossible to claim there is a lot(if any) substantive quality to this game.