You say writers should be reading outside the genre that they write for.Soviet Heavy said:Elaborate would you please?WashAran said:pretty bad comparison.Soviet Heavy said:While I'm sure he has good intentions with that statement, I don't quite agree with him. To compare to something like writing literature, it is often encouraged that you read outside the genre you are writing in. So if you write fantasy, look at some technical books, or some biographies, anything to extend your areas of understanding.
No. But I imagine it helps immensely if you know about what you're contributing to create.Ronack said:You don't need to be a gamer to make music for games. You don't need to be a gamer to write for a game. YOu don't need to be a gamer to voice-act for a game. And you don't need to be a gamer to sit in the management of a game related company. You need a MANAGER.
It sounds like you're in a sector where you can't eat your own dog food, but that doesn't mean you wouldn't benefit from it if it were feasible. I work at a cloud software company, and find the internal deployment to be very helpful. Our own people are far more invested in the product than any external partner, and as a developer I have better access if something goes wrong.Fappy said:Very few software companies are staffed by people who use the software themselves. Take the company I work for as an example. We make logistics software for labor management, transportation management, warehouse management, etc. for big retailers, grocers and other operations. We are not consumer-based, nor does our company use any of those products itself, yet we have a lot of happy customers out there. We have partners, consultants, etc. to share insight of those who have used the products first hand, but the people at the top have no need to ever use it themselves.
Draech said:I think you are right.
At the very least have someone dispassionate about the medium with Veto power there. Someone with the ability to pull those with an artist mindset back to reality.
I totally see where you are coming from. In a nutshell I was basically saying that you should have people familiar with the product (as producer and consumer) in every level of your business if it's feasible, but that doesn't necessarily mean that the top dog needs to be one of them.Yal said:-Snip-
I know several prominent authors of genre fiction that would disagree with that, including authors like Orson Scott Card. If you don't have extensive knowledge of the genre you are writing in, you will have no idea what your audience expects of you.Soviet Heavy said:While I'm sure he has good intentions with that statement, I don't quite agree with him. To compare to something like writing literature, it is often encouraged that you read outside the genre you are writing in. So if you write fantasy, look at some technical books, or some biographies, anything to extend your areas of understanding.
This pretty much sums up the reason why I think that John Smedley has a point.Travis Johnson (via Facebook) said:I don't think I can agree completely with Mr. Smedley, but I can say this: if you work in an entertainment (or other leisure) field that you don't find entertaining, other people's enjoyment of that entertainment could come across as irrational; we tend to hold irrational things (and people, sadly) in contempt. I don't think it's wise to be in a business where you have contempt--even benign contempt, like "oh isn't it cute how they love their FarmTowns and their Call of Honors?"--for your customers.
Oh boy, car analogy..Ronack said:Obviously. But, like with cars, you don't need to know how to drive one to be able to fix one. You've seen people drive, you've probably been a passenger at one point or people can tell you how it's supposed to feel like and how it feels like now.mysecondlife said:No. But I imagine it helps immensely if you know about what you're contributing to create.Ronack said:You don't need to be a gamer to make music for games. You don't need to be a gamer to write for a game. YOu don't need to be a gamer to voice-act for a game. And you don't need to be a gamer to sit in the management of a game related company. You need a MANAGER.
Did one of the following ever happened to you when playing a game:JediMB said:You don't have to play videogames to compose videogame music.
Or to design videogame visuals.
Or to write videogame stories.
It helps to have knowledge on how the medium works, but actually playing the games as a hobby isn't necessary.
Well, he is the head of EA. It's no surprise that he says he's played them.Fappy said:Pretty sure I saw an interview with Riccitiello during one of the last two E3s where he was talking about playing through Mass Effect 1 & 2.
Actually, it would be a pretty good idea to know what a game feels like when you're doing something that will directly affect the final product (especially if you're writing . I'm tired of seeing stories that feel tacked on between gameplay sessions.Ronack said:You don't need to be a gamer to make music for games. You don't need to be a gamer to write for a game. YOu don't need to be a gamer to voice-act for a game. And you don't need to be a gamer to sit in the management of a game related company. You need a MANAGER.
That was perfectly stated. I agree with this Sony guy (for once). There aren't enough gamers in the industry right now, just business men. I have nothing against Bobby Kotick as a businessmen, but I fucking hate him as a gamer. The only thing he's learned over the years about gamers and gaming is to shut the fuck up so that people hate him less.Acrisius said:This reminds me of Pixar. You know, the guys who made Toy Story, Monsters Inc, Cars, etc.
Basically, at Pixar, they use computers a lot. Obviously. So far you're all with me. But then comes the question, who should they hire? Tech-savy guys who know all about how to use the computers and the programs required to actually make the movies they do? NOPE! You hire ARTISTS that have no fucking clue what they're doing the first time they sit down at their desk, but then you TEACH THEM. Why do you do this? It's because it's insanely more easy to teach an artist to handle a program than it is to teach a computer nerd to be an artist.
I think the same applies in this case. A gamer could easily learn to be a good manager, but a manager is gonna have a tough time understanding the gamer if he's not a gamer himself.