I finished Mass Effect 2 awhile ago and came out extremely impressed. Bioware somehow shaved off all the shit from the first one and fixed pretty much everything else. That being said there are some things I'd to mention concerning this wonderful frachise.
- I'd like to thank the people at Bioware for giving me a good reason to do that extra 40% (9gaggers will understand) in school so I could pass everything and not have to do the last 2 weeks of school in order to keep playing mass effect 2.
- That being said, I finished mass effect 2 in 30 hours in only a week. The game isn't short in any way, I just need to get out more often.
- I recently saw a video that showed some new mass effect 3 footage and they showed the vanguard's new ability: punching the floor. How did the vanguard go from teleport/charging into your enemies, to punching the fucking floor?!? The vanguards entire gameplay style is about not giving a fuck, thats what made charging so perfect and awesome, there wasn't any need to cover or ask for your teammates help, all you had to do was charge into the mo-fo and shoot them in the face with a shotgun, but now with this new retarded power you'll have to go up to the guy who has a gun and is shooting you just to make this power effective! There are so many other options for a new ability for the vanguard. For example: Why not give them a biotic field that returns bullets and sends anyone standing too close flying into the walls and roof and the vanguard has to be sprinting while doing this, how much more awesome would that be!?
- I enjoyed driving the MAKO in mass effect, I may not have enjoyed the missions attached to it or the shooting but I enjoyed the challenge offered when having to drive over a mountain.
- I've always thought that Bioware made incendiary ammo available to almost everyone as an easy way to make corpses disappear without using that awkward fading effect most other games use.
- Getting the Collector laser early on in mass effect 2 made the rest of the game WAY too easy. I lost count of how many moments that should've been challenging became a walk in the park thanks to it's ridiculous damage dispensing.
- Resource collecting felt rather stupid though I enjoyed the sense of being independent of any sort of government or leadership that it attempted to create. You're on your own in me2, no alliance to give you stuff, only martin sheen smoking a lot and giving you the occasional intel.
What are your guy's thoughts on the franchise?
- I'd like to thank the people at Bioware for giving me a good reason to do that extra 40% (9gaggers will understand) in school so I could pass everything and not have to do the last 2 weeks of school in order to keep playing mass effect 2.
- That being said, I finished mass effect 2 in 30 hours in only a week. The game isn't short in any way, I just need to get out more often.
- I recently saw a video that showed some new mass effect 3 footage and they showed the vanguard's new ability: punching the floor. How did the vanguard go from teleport/charging into your enemies, to punching the fucking floor?!? The vanguards entire gameplay style is about not giving a fuck, thats what made charging so perfect and awesome, there wasn't any need to cover or ask for your teammates help, all you had to do was charge into the mo-fo and shoot them in the face with a shotgun, but now with this new retarded power you'll have to go up to the guy who has a gun and is shooting you just to make this power effective! There are so many other options for a new ability for the vanguard. For example: Why not give them a biotic field that returns bullets and sends anyone standing too close flying into the walls and roof and the vanguard has to be sprinting while doing this, how much more awesome would that be!?
- I enjoyed driving the MAKO in mass effect, I may not have enjoyed the missions attached to it or the shooting but I enjoyed the challenge offered when having to drive over a mountain.
- I've always thought that Bioware made incendiary ammo available to almost everyone as an easy way to make corpses disappear without using that awkward fading effect most other games use.
- Getting the Collector laser early on in mass effect 2 made the rest of the game WAY too easy. I lost count of how many moments that should've been challenging became a walk in the park thanks to it's ridiculous damage dispensing.
- Resource collecting felt rather stupid though I enjoyed the sense of being independent of any sort of government or leadership that it attempted to create. You're on your own in me2, no alliance to give you stuff, only martin sheen smoking a lot and giving you the occasional intel.
What are your guy's thoughts on the franchise?