something that could be encorporated into a shooter game

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shootthebandit

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i know games like battlefield have already introduced planes, helicopters and tanks but i was thinking wouldnt it be cool if the attacking team had something similar to a hercules C130 that they could use as a mobile spawn point, the pilot gets points for every player he spawns and he gets rewarded with a vehicle drop if he can stay in the air for a certain length of time. this could be balanced by giving the enemy lots of Anti-air turrets and they get ALOT of points for shooting down the aircraft.

pros: -adds another dimension of tactics
-realistic spawn method rather than just appearing
-provides more incentive for team work, fighter jets will need to protect the transport and ground troops will need to take out anti-air
-vehicle drops could again add a new dimension, drop a tank where YOU want it not a set spawn

cons: -inexperienced pilot could ruin the system
-wouldnt give the defenders a chance
-balancing issues (both sides)

theres a bit of discussion to be had because i can see alot of different pros and cons
 

Kollega

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I can see another problem with this: technical limitations. Cargo planes have to go at hundreds of miles per hour just to stay in the air. Maps in the aforementioned Battlefield are at best several miles across. In Modern Warfare they can get as small as 100x100 metres, if not smaller (Skidrow, i'm looking at you!). Of course it could be sidestepped with big enough world (like in Operation Flashpoint or it's spiritual successor ArmA) - but hey, i'm just saying that today's shooters are ill-suited for such a concept. It would, however, be appropriate in a MMOFPS like Planetside, with it's matches for hundreds of players and huge maps.
 

kenzo1010

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It can't be that fun doing that though, seriously. I'm a big fan of flight sims. I've been hammering IL2 lately like nobody's business. But yeah, a good idea but with it being incorporated it could be a slight pain and boring.
 

shootthebandit

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Kollega said:
I can see another problem with this: technical limitations. Cargo planes have to go at hundreds of miles per hour just to stay in the air. Maps in the aforementioned Battlefield are at best several miles across. In Modern Warfare they can get as small as 100x100 metres, if not smaller (Skidrow, i'm looking at you!). Of course it could be sidestepped with big enough world (like in Operation Flashpoint or it's spiritual successor ArmA) - but hey, i'm just saying that today's shooters are ill-suited for such a concept. It would, however, be appropriate in a MMOFPS like Planetside, with it's matches for hundreds of players and huge maps.
i agree, obviously this is not for the likes of modern warfare (try earning an AC130 on skidrow 11 kills for nothing) i was thinking more along the lines of future battlefield games, Arma and possible a whole new MMOFPS genre

surely they could slow them down for gameplay, weve had jets in BF before so why not cargo planes

technically it shouldnt be much of an issue
 

shootthebandit

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kenzo1010 said:
It can't be that fun doing that though, seriously. I'm a big fan of flight sims. I've been hammering IL2 lately like nobody's business. But yeah, a good idea but with it being incorporated it could be a slight pain and boring.
depends, if the pilot has certain constraints and different options it could give him more a sense of purpose, not to mention if the pilot is given points for every succesful spawn then it can really add more incentive
 

Zeekar

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Your mobile spawn point idea is already taken, but the drops are automated. I can't see the fun in actually controlling the vehicle, to be honest. I play shooters to SHOOT. That is all.

Vehicle combat in games just tends to piss me off. That's just me though.
 

Kollega

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shootthebandit said:
i agree, obviously this is not for the likes of modern warfare (try earning an AC130 on skidrow 11 kills for nothing) i was thinking more along the lines of future battlefield games, Arma and possible a whole new MMOFPS genre
Well, if you put it that way, it seems intresting, but still a bit implausible. Such an approach offers a lot of possibilities for griefing and losses due to beginners' mistakes. It can be done, it can even be done well, i believe - but not easily.

And it would be pretty boring to pilot the thing, because i don't see a way to also put guns or bombs on it without ruining the balance.
 

shootthebandit

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Zeekar said:
Your mobile spawn point idea is already taken, but the drops are automated. I can't see the fun in actually controlling the vehicle, to be honest. I play shooters to SHOOT. That is all.

Vehicle combat in games just tends to piss me off. That's just me though.
yeah it happens in MAG, the spawns are automated which to me ruins the whole point of a cargo drop

i used to hate vehicle combat until BC2, it just adds a new dimension to gameplay personally i prefer tanks and jeeps but i have a few freinds who are excellent pilots and ive basically got a flying minigun, i can communicate with my pilot to give me the best possible angle and height

its surprising (amongst my group of freinds) how many people actually enjoy playing as a pilot then again alot of my freinds are air cadets and obsessed with flight sim
 

kenzo1010

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shootthebandit said:
kenzo1010 said:
It can't be that fun doing that though, seriously. I'm a big fan of flight sims. I've been hammering IL2 lately like nobody's business. But yeah, a good idea but with it being incorporated it could be a slight pain and boring.
depends, if the pilot has certain constraints and different options it could give him more a sense of purpose, not to mention if the pilot is given points for every succesful spawn then it can really add more incentive
What your saying then is this could be used to whore points... I play a game to enjoy it, winning or loosing is part and parcel of the game experance. I don't want to sit on a game and whore points just to say "Hurr look at me, I have 'x' amount of points"
 

shootthebandit

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Kollega said:
shootthebandit said:
i agree, obviously this is not for the likes of modern warfare (try earning an AC130 on skidrow 11 kills for nothing) i was thinking more along the lines of future battlefield games, Arma and possible a whole new MMOFPS genre
Well, if you put it that way, it seems intresting, but still a bit implausible. Such an approach offers a lot of possibilities for griefing and losses due to beginners' mistakes. It can be done, it can even be done well, i believe - but not easily.

And it would be pretty boring to pilot the thing, because i don't see a way to also put guns or bombs on it without ruining the balance.
i can be done and i can see someone like DICE implementing it well, its again down to inexperience and players who "mess around" could ruin the experience for the majority.

again if the pilot is rewarded then it would be a popular position and given certain constraints and choices it would make it less boring, not to mention he could possibly have some recon options or even inflight 'refuel' to repair jets. playing BC2 theres always plenty of people willing to play as an unarmed blackhawk or hind pilot
 

shootthebandit

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kenzo1010 said:
shootthebandit said:
kenzo1010 said:
It can't be that fun doing that though, seriously. I'm a big fan of flight sims. I've been hammering IL2 lately like nobody's business. But yeah, a good idea but with it being incorporated it could be a slight pain and boring.
depends, if the pilot has certain constraints and different options it could give him more a sense of purpose, not to mention if the pilot is given points for every succesful spawn then it can really add more incentive
What your saying then is this could be used to whore points... I play a game to enjoy it, winning or loosing is part and parcel of the game experance. I don't want to sit on a game and whore points just to say "Hurr look at me, I have 'x' amount of points"
exactly it adds incentive for those who do as you say "whore points", again its not just that there are alot of people who enjoy playing a passive role such as a blackhawk pilot in BC2

also he could be given certain decisions such as when to deploy a tank etc, not to mention theres could even be an element of recon
 

kenzo1010

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Humm, I can kinda see where your going but it would need to be engineered well and could easily be cocked up. It's just kinda like the commander Role in BF2.
 

Trivun

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In Halo 3, there's a map with a vehicle spawn point, Valhalla. The spawn point for each team is it's team's Elephant heavy-armoured troop transport tank, which can be driven (albeit very slowly) around the battlefield.

Something that should be incorporated more in the series, and FPS games as a whole, I think...
 

shootthebandit

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Trivun said:
In Halo 3, there's a map with a vehicle spawn point, Valhalla. The spawn point for each team is it's team's Elephant heavy-armoured troop transport tank, which can be driven (albeit very slowly) around the battlefield.

Something that should be incorporated more in the series, and FPS games as a whole, I think...
im not an xbox player (PS3 guy) but im aware that HALO 3 was very good

i agree with your point, ive noticed that vehicles can be used well and can be the centre of a much greater teamwork aspect. especially when used as a spawn your teams focus then becomes defending vehicle.

although vehicles can be misused and used for kamikazees or people who want selfish kills
 

shootthebandit

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Ephraim J. Witchwood said:
Do it this way. Add it in on a REALLY big map, then the person who gets it is the one who has a flightstick hooked up to their computer and has logged at least 400 hours on Microsoft Flight Simulator. :p
lol thats so true you should see some of the setups my freinds have got for flight sim, id love this because my freinds would do all the flying and im free to parachute out on a jeep in a spectacular way
 

Cazza

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Teamwork, games really need a bonus for working together. Trading weapons and ammo with players. That kind of thing. It simple to add and will increase a new depth to fps games.