You need both for a compelling experience. There needs to be a reason for why you are doing things in the game, otherwise it becomes completely pointless (just as it does in life).Racecarlock said:Look, I like a good story as much as anyone does.
But, the main attraction of games is GAMEPLAY. I can't fucking stand games that totally destroyed their own gameplay simply to tell a story. Every day the same dream sucks. Doesn't matter how much fucking symbolism it has, it sucks.
I play games for GAMEPLAY. Would I like them to have a good story? That's a stupid question. Of course I would. But I don't want the gameplay watered down and hampered and torn to shit just because it wouldn't be as dramatic if the player had more freedom.
Edit: I just read more of the topic and if you'll now excuse me I need to go find the handle I just flew off of.
When you say you hate when games are overdramatic and hamper the gaming experience, those are NOT good stories. Good stories accentuate the experience and enhance the gameplay. A perfect example of what NOT TO do is Mass Effect 2. A pretty good example of what TO do is Mass Effect 1.