Do you ever get the feeling in a video game that it's rather obvious that the developers had to leave something out that they really wanted to put in, either due to time or money constrictions?
For example, one of my games of choice when I need to chill out is Assassin's Creed, and, from the first moment I heard the merchants trumpeting the benefits of their stalls and had beggar women hounding me for gold, I got the distinct feeling that there had been initial ambitions of a money mechanic in the game that they decided to leave out somewhere along the line. I'm probably wrong on this account, but it still gave me that feeling of, "Well, why isn't there gold or trading in the game?"
Another example are the quest topics that come up in Oblivion that aren't actually attached to any quests. You all remember the, "New Topic: Do We Need Couriers?" message coming up if you played Oblivion before. I loved Oblivion and it's absolutely massive scale of sidequests, so it's a little sad to think that they had other ideas for quests that I didn't get to see.
So, have you ever come across a game that gave you a sense that it wasn't entirely finished?
For example, one of my games of choice when I need to chill out is Assassin's Creed, and, from the first moment I heard the merchants trumpeting the benefits of their stalls and had beggar women hounding me for gold, I got the distinct feeling that there had been initial ambitions of a money mechanic in the game that they decided to leave out somewhere along the line. I'm probably wrong on this account, but it still gave me that feeling of, "Well, why isn't there gold or trading in the game?"
Another example are the quest topics that come up in Oblivion that aren't actually attached to any quests. You all remember the, "New Topic: Do We Need Couriers?" message coming up if you played Oblivion before. I loved Oblivion and it's absolutely massive scale of sidequests, so it's a little sad to think that they had other ideas for quests that I didn't get to see.
So, have you ever come across a game that gave you a sense that it wasn't entirely finished?