Previous statements about the Mass effect ending have had me wondering now, Could I have been the only person not to notice there was a cliffhanger?
I mean Now people have explained it, it's apparent to me why I never noticed, because like Shamus says, the intial conflict was resolved. So to me just felt like a typical victory over the established intergalactic evil.
Then again it might also be the fact that I bought my copy very late and was completing it by the time the second one was announced, so I knew more was coming, so when it was stated that there is a possibility of a greater threat I might've just politely shrugged it off.
Another thing I agree with is the winning formula of the Final Fantasy franchise, although I'm compelled to think to myself "Are they really sequels?" Sure they have the corresponding numbers to indicate that they're sequels, but whenever I think of sequels I normally think of a follow-on to an already established world and cast of characters. Really it might just be a narrow-minded view on the subject, but it does confuse me.
Episodic gaming I think is a fantastic diea, on paper, shorter games, for less money released more frequently, but the only problem with the equation is the more frequently released part. Because today's market apparently expect top of the line graphics and physics which take years to create in themselves, then there's the narrative to consider, the ideas the additions in gameplay mechanics.
I think what i'm getting at and more than likely what Shamus was getting at is when it takes so long to create the next link in the chain, is it really worth trying to create a series of games with an on-going storyline throughout?
What i'd prefer to see is episodic gaming, but with simpler concepts and mechanics maybe even dumb it down some. Forget gritty realism and perfect real world physics and intricate blood splatter dynamics or whatever they have entire teams for now days, just go back down basic formats and just make it "Fun" fun, not "It's fun because it can plausably be done in real life" fun.
This is possibly why Nintendo franchises, althuogh drastically declining in quality now, are still very popular.