You guys totally had it coming.
As mods, and indie fan-games are being Cease-and-Desisted, you shrugged and claimed that they had it coming for infringing on the publisher's Property.
As youtube videos are being taken down for using the wrong BGM, you just shrugged and looked for another link, or reuploaded them, as if copyright hindering our everyday life would be just an inevitable force of nature, because listening to that BGM would take away Sony's Property
As multiple artists are begging on Kickstarter so they can make "spiritual successors" to their old genre-defining classics, you just shrugged and accepted that the original classic brands can't be used themselves, because they are all now EA's "Property".
As people are trying to download old abandoned software, or access any game from Albania, or watch an anime series that was never released outside of Japan, you called them thieves for "
taking away the Artist's Property", after all it's their choice whether you are allowed to access it.
Nicolaus99 said:
So the real question here is the definition of Property Rights and whether your "copy" of X software is in fact your legal property.
Even if that question would have made sense a few decades ago, when every single version of a content existed on a separately printed copy, it doesn't, any more. If you install "your" game on a HDD, you are creating a new copy. If you download a Steam game on a new computer, you are creating a new copy. And if you would truly have a right to make new copies, what would stop you from sharing them with "your friends" on the Internet?
The answer is not to react with the industry's own "You wouldn't steal a car" bullshit, by claiming that "but we CAN resell a car".
Games are not cars. They are data, concepts, designs, ideas floating around in 0s and 1s. Their original creator has a reasonable interest in somehow profiting from them, their paying audience also have an interest in dealing with them, and the general public also has an interest in accessing them (e.g.: Fair Use, Public Domain).
The answer can't be to pretend that one of these interested parties owns it as "Property", or that the player only owns the physical disc that it is written on, but not the data on the disc.
We need to look at what was the original purpose of copyright, and fix it in a way that the original purpose is guaranteed, while we as interested parties will also end up with enough rights. Not because "it's our property", but because it's no one's property, it's something else.