Xenoverse was bittersweet.
Positives
The character customisation and exploration of the Majiin and Frieza races was much needed in the universe, I also happened to enjoy playing a story that was more than just replaying the Sagas. There was a good amount of fanservice too with the what ifs and Parallel Quests.
Negatives
The art was lovely, but the animations and engine driven cutscenes were stiff. They also recycled a lot of dialoge, leaving it feeling more stilted than normal.
Then you have the oft bemoaned state of Saiyans. Super Saiyan was just overpowered and when combined with other abilities it left other races feeling secondary.
Then you have the loot system. Parallel Quests giving you absurdly hard objectives isn't a problem, but having loot drops based on those objectives still tied to an RNG is insane.
As far as what I want for Xenoverse 2?
- A complete revision of the way Parallel Quest loot drops.
- Race transformations. Mutations for the Frieza race; Super Namek for Namekians; Unlock Potential and/or Maximum Power (? la Roshi) for Humans and finally absorbtion based transformations for Majin.
- Greater customisation. Broly body types for Saiyans; Kid, Super and Evil variations for Majin. I feel like it's something simple that they really missed in the first games.
- Exploring parallel timelines. The Cell Saga introduced alternate timelines where things were much different, why not really ramp that up? Delve deep into other timelines where characters and worlds are vastly different. The death of Goku was enough to give birth to a completely different Trunks and Gohan, I wanna see more of that.
- More viable builds. Whether it's for PvP or PvE, Super Attacks reigned supreme in Xenoverse. But if you've built a melee-defence focused Namek you should be able to deflect and shrug off some Supers to close in for a brawl.
- More Races? I put a question mark because I'm not sure how that'll go over. Androids are a definite, you could easily customise them enough to differentiate them from humans. But there aren't any other races with enough hard lore, so an option for "Alien" with a variety of customisations would be nice.
- Clothing needs an overhaul. The stats forced your 'class' into certain outfits if you wanted to be effective online. Why not just remove them or simply have slots you can equip statted accessories like sashes, belts, scouters, weighted undershirts etc. Also just lift the colour customisation restrictions. Why do we been eight variations on Goku's gi, when one with some customisation would do.
- Budokai style world exploration. I just want to fly all over the world. It's pretty simple.
All in all I think the series has potential if they actually continue to improve. My history with Dragonball games is spotty. None of them are what I'd call bad, they just tend to be frustratingly average with lots of potential. Ultimate Tenkaichi nailed the customisation and then the combat was total garbage. Meanwhile Raging Blast 2 had so many characters and great animations, but the story mode was awful.