What this guy said.Neo 2.3 Hylan-May said:I'd say lag is a main issue with huge servers.
One game I go on -- a Doom source port -- can support upto 32 players per server, 16v16 on Deathmatch.
Even though the players are sprite based in a 3D environment, having 32 players can result in a lot of lag. My computer can't handle really clogged up servers... but that may be due to it being quite low-spec.![]()
The problem is, as graphics and whatnot have advanced terrifically, the standard level of networking/internet/processing speeds have not grown at a relative pace. Servers simply cannot handle all of the information needed to put 32+ people on a single map.