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Now I'm not particularly epic amazing at Soul Caliber 4. I have a win rate of about 75% which is pretty good but I learned everything from actually playing against people rather than spending time in training mode learning fancy new combos so obviously you can already tell my fighting style has lack luster combing ability but I'm quite good at out prioritizing my opponent or finding when they're vulnerable.
I'm by no means the best and because this is a competitive game I'm sure most of you would say I was worthless trash at the game. Which is probably true since at this point I really should have amazing unfair combos like all those crazy lv 500+ people with 89% win rates I beat all the time, but I'm at least good enough at the game to know what I'm talking about. So if we can at least agree on that my overly competitive peers then please read on. If you can't, then please assume I'm trash that's not worth the air I breath and have a wonderful day embarking on the further adventures you have this fine day.
I don't keep my opinion on Soul Caliber 4 a secret. It suxed, it was terrible. It was such a poor experience that it makes me want to cry and Soul Caliber 3 was better is every possible way.
It had better costume design
It had more characters
It actually had quality offline content!!! : O Remember that stuff. If you play Call of Duty then obviously not.
It probably was more balanced. I dun remember or care.
However 4 had 2 remarkable saving graces to the point that it made 3 forgettable. Namely Online play and adjusted balancing...(The only game in the series that was worse that 4 was Broken Destiny...cuz it was Soul Caliber 4 but without online XD haha.) I guess if you had to nit pick you could argue it also had more jedis as well.
Soul Caliber IV, now with 300% more Jedi!!! ^_~
Despite being the worst game in the series next to Broken Destiny. (I never actually played 1 but I assume it was better.) It was the most played because you could play online keeping it fresh. Hell... it's been like what 2 weeks since 5 came out and I play 4 at least twice a week still.
I've heard a lot of negative opinions on 5 and I can understand most of them...although they're crybaby reasons...cuz you all are crybabies.
They nurfed the characters. All of them, except Mitsurugi. But that's obvious, Mitsurugi is like their template. Start with him and make all their other characters from there.
This game also includes 8 new characters...well...ok actually it only has 3. Guy who summons a ghost of a wolf, Piss face and Viola. The rest are just new female characters they added to replace an older 1 Namco thinks a female over the age of 26 are no longer sexually attractive.
To hide their own pedophilic perverse minds with these 6 new preteen girls they added, they removed half the female characters entirely from the game so there isn't an OVERWHELMING majority of female characters. Talim, Sung Mina, Setsuka, Sung Mina and Cassandra...oh and Sung Mina Y_Y But don't worry, they kept Hilde...cuz she's useful...<.< Yeah...useful.
(Even lv 1000+ online players can't actually play Hilde worth a damn. Her white swooshy moves aren't as great as you think they are, stop pretending!!!)
So what is my point? Well basically my point is there are a lot of reasons people have an immediate hate for Soul Caliber 5. I've heard all the negative complains and other then the crybabies complaining about nurfing Raphael so he's even less useful then he was before or now you can't figure out Taki's combos anymore cuz they changed the buttons boo hoo! I agree with them.
Here's my crybaby moment, feel free to mock me as I have mocked you.
I hate how unskilled it is. They took away guard impacts which I will hence forth be calling parrying which most people couldn't care less is gone but honestly this is a big deal.
I understand. parry + super moves = unbalanced but COME ON.
Get rid of the Super moves. They're dumb anyway and every single time I use them (I use them as an extremely generous parry) I can hear my opponent's brain thinking.
She super moved me as I did Kilik's worthless double low sweep-standing up move!!! If this was Soul Caliber 4 it would've hit cuz Kilik TOTALLY isn't the most predictable character next to Cervantes!!! >: (
I don't like super moves in fighting games. EXPECIALLY in already balanced fighting. Adding super moves to an ALREADY stand alone fighting game is NEVER...ever...been a good idea but no one seems to notice this.
Street Fighter gets away with it because they've been doing it their entire life. Ever since the first game in the series, Street Fighter Alpha 2.
So now that super moves exist, parrying is unbalanced so they got rid of it but this turns down the game's skill level from 11 to 3. >.< Now I play and I go. "Oh look. Aeon is doing his triple yellow button combo. Boy I sure would like to parry that 3rd hit, but I can't cuz I didn't pick Pyyrha or Tira....so I guess I'll just keep blocking. OH WELL."
There's a lot of sitting and watching the opp hit your shield without you being able to do anything about it, and it's really dumb and yes I know that was a bad example. A better example is Mitsurugi's double sweep because it looks like you can have a moment to hit him between the 2 sweeps but you actually don't.
Not unless you're playing as a character who was born with REDICIULOUSLY fast priority hits, like Setsuka or Talim or NOT ASTEROTH which most of you were thinking when I said that. I promise Asteroth's knee is easy to out prioritize.
For me personally this has made select characters that were a joke before really hard to deal with. Namely Voldo, every good Voldo player plays the same way. Lot of lows, lunging red move that's easy to duck, lunging grabs that are annoying and high priority mid pokes that lead into a 30 thousand hit combo that you have to sit and watch like a movie shown on an airplane cuz there's nothing else to do. Without parrying this is quite hard to deal with. I still haven't found a solve for this yet and until I have I am currently placing Voldo up in the Ivy, Asteroth, Darth Vader top in my brain's tier list. XD
Now with all these complaints I have with this game I actually have to say. Playing is quite refreshing compared to Soul Caliber 4 and that's odd for me to say because well...Soul Caliber 4 has better gameplay in general.
It's online is quite interesting. I love the Global Coliseum. If you haven't gone, try it, it's quite good... which thank god since trying to get a ranked match random pairing in Soul Caliber 5 is like trying to pull teeth.
That was something Soul Caliber 4 did WAY RIGHT. If Super Smash Bros brawl's online was even half as good as Soul Caliber 4's I would still be playing that game as well. ^_^ why don't most game take a hint from Namco... and why did Namco drop the ball in 5?!
What was wrong with Soul Caliber 4's online. Compared to any other online pairing system it was genius and then they say screw it, we're going with what Tatsunoko vs Capcom did!!!
But despite that they still have a lot going for it.
Better Custom Character
Better Offline Content (If the Call of Duty Players need help finding out what this is, please google the word "Skyrim")
Better Online Content. Despite Soul Caliber 4 being genius with this compared to 5, Global Coliseum makes up for it by a lot.
Inferior Game play
Super Moves
No Jedis
Poor Parrying and defensive options in general. (Why does getting out of grabs deal you damage?! WHY?! WHY?! Are they TRYING to reward grab whores?! XD)
If I'm missing where balance comes into play please let me know but keep in mind that I say this knowing Critical Finishes were also stupid but they were also negligible. ALL the dumb balance issues I'm mentioning are changes they made to the gameplay ENTIRELY to balance the dumb super moves.
As I did with my other long winded topic, for those of you who actually read to this point. I ask that you add "Well now..." to the beginning of your comment, so that we can tell the difference between those who read what I have to say and have a note worthy opinion and those who just skimmed and who's opinion don't matter. Don't worry, I have no problem having egg on my face in the event this thread gets buried and never unread.
How can a video game with better gameplay be superior? That's the point of video games. I dunno how Namco has done it but they've done it twice in a row and for that I say well done.
If someone told me Final Fantasy 13 was better than any other game I would slap them in the face because it isn't. Final Fantasy 13 had no gameplay to it. It wasn't fun to play.
Don't get me wrong. I love storyline in video games but story will never be the clincher. Which if anyone says Final Fantasy 13 had good storyline I'd slap them again cuz they're again wrong.
So as you already gathered from the name of this book you just read. I feel just like Soul Caliber 4 is better than Soul Caliber 3 even though 3 was in fact a better GAME. Soul Caliber 5 is a better game than 4 even though...Soul Caliber 4 is....a better game to play. o_o???
For any other game ever made this is like the road to your house and you're giving a person directions. Then suddenly they turn left when they were supposed to turn right. They try to argue all day how the left road has better storyline and better graphics, and the radio has a catchier beat while they drive down the left road but at the end of the day they're still going the wrong way.
but again, magically. I dunno how they did this but Soul Caliber 5 took the left turn and still managed to end up at your house and in a timely manner. So good for them I guess... gotta teach me that magic trick someday.
Now I'm not particularly epic amazing at Soul Caliber 4. I have a win rate of about 75% which is pretty good but I learned everything from actually playing against people rather than spending time in training mode learning fancy new combos so obviously you can already tell my fighting style has lack luster combing ability but I'm quite good at out prioritizing my opponent or finding when they're vulnerable.
I'm by no means the best and because this is a competitive game I'm sure most of you would say I was worthless trash at the game. Which is probably true since at this point I really should have amazing unfair combos like all those crazy lv 500+ people with 89% win rates I beat all the time, but I'm at least good enough at the game to know what I'm talking about. So if we can at least agree on that my overly competitive peers then please read on. If you can't, then please assume I'm trash that's not worth the air I breath and have a wonderful day embarking on the further adventures you have this fine day.
I don't keep my opinion on Soul Caliber 4 a secret. It suxed, it was terrible. It was such a poor experience that it makes me want to cry and Soul Caliber 3 was better is every possible way.
It had better costume design
It had more characters
It actually had quality offline content!!! : O Remember that stuff. If you play Call of Duty then obviously not.
It probably was more balanced. I dun remember or care.
However 4 had 2 remarkable saving graces to the point that it made 3 forgettable. Namely Online play and adjusted balancing...(The only game in the series that was worse that 4 was Broken Destiny...cuz it was Soul Caliber 4 but without online XD haha.) I guess if you had to nit pick you could argue it also had more jedis as well.
Soul Caliber IV, now with 300% more Jedi!!! ^_~
Despite being the worst game in the series next to Broken Destiny. (I never actually played 1 but I assume it was better.) It was the most played because you could play online keeping it fresh. Hell... it's been like what 2 weeks since 5 came out and I play 4 at least twice a week still.
I've heard a lot of negative opinions on 5 and I can understand most of them...although they're crybaby reasons...cuz you all are crybabies.
They nurfed the characters. All of them, except Mitsurugi. But that's obvious, Mitsurugi is like their template. Start with him and make all their other characters from there.
This game also includes 8 new characters...well...ok actually it only has 3. Guy who summons a ghost of a wolf, Piss face and Viola. The rest are just new female characters they added to replace an older 1 Namco thinks a female over the age of 26 are no longer sexually attractive.
To hide their own pedophilic perverse minds with these 6 new preteen girls they added, they removed half the female characters entirely from the game so there isn't an OVERWHELMING majority of female characters. Talim, Sung Mina, Setsuka, Sung Mina and Cassandra...oh and Sung Mina Y_Y But don't worry, they kept Hilde...cuz she's useful...<.< Yeah...useful.
(Even lv 1000+ online players can't actually play Hilde worth a damn. Her white swooshy moves aren't as great as you think they are, stop pretending!!!)
So what is my point? Well basically my point is there are a lot of reasons people have an immediate hate for Soul Caliber 5. I've heard all the negative complains and other then the crybabies complaining about nurfing Raphael so he's even less useful then he was before or now you can't figure out Taki's combos anymore cuz they changed the buttons boo hoo! I agree with them.
Here's my crybaby moment, feel free to mock me as I have mocked you.
I hate how unskilled it is. They took away guard impacts which I will hence forth be calling parrying which most people couldn't care less is gone but honestly this is a big deal.
I understand. parry + super moves = unbalanced but COME ON.
Get rid of the Super moves. They're dumb anyway and every single time I use them (I use them as an extremely generous parry) I can hear my opponent's brain thinking.
She super moved me as I did Kilik's worthless double low sweep-standing up move!!! If this was Soul Caliber 4 it would've hit cuz Kilik TOTALLY isn't the most predictable character next to Cervantes!!! >: (
I don't like super moves in fighting games. EXPECIALLY in already balanced fighting. Adding super moves to an ALREADY stand alone fighting game is NEVER...ever...been a good idea but no one seems to notice this.
Street Fighter gets away with it because they've been doing it their entire life. Ever since the first game in the series, Street Fighter Alpha 2.
So now that super moves exist, parrying is unbalanced so they got rid of it but this turns down the game's skill level from 11 to 3. >.< Now I play and I go. "Oh look. Aeon is doing his triple yellow button combo. Boy I sure would like to parry that 3rd hit, but I can't cuz I didn't pick Pyyrha or Tira....so I guess I'll just keep blocking. OH WELL."
There's a lot of sitting and watching the opp hit your shield without you being able to do anything about it, and it's really dumb and yes I know that was a bad example. A better example is Mitsurugi's double sweep because it looks like you can have a moment to hit him between the 2 sweeps but you actually don't.
Not unless you're playing as a character who was born with REDICIULOUSLY fast priority hits, like Setsuka or Talim or NOT ASTEROTH which most of you were thinking when I said that. I promise Asteroth's knee is easy to out prioritize.
For me personally this has made select characters that were a joke before really hard to deal with. Namely Voldo, every good Voldo player plays the same way. Lot of lows, lunging red move that's easy to duck, lunging grabs that are annoying and high priority mid pokes that lead into a 30 thousand hit combo that you have to sit and watch like a movie shown on an airplane cuz there's nothing else to do. Without parrying this is quite hard to deal with. I still haven't found a solve for this yet and until I have I am currently placing Voldo up in the Ivy, Asteroth, Darth Vader top in my brain's tier list. XD
Now with all these complaints I have with this game I actually have to say. Playing is quite refreshing compared to Soul Caliber 4 and that's odd for me to say because well...Soul Caliber 4 has better gameplay in general.
It's online is quite interesting. I love the Global Coliseum. If you haven't gone, try it, it's quite good... which thank god since trying to get a ranked match random pairing in Soul Caliber 5 is like trying to pull teeth.
That was something Soul Caliber 4 did WAY RIGHT. If Super Smash Bros brawl's online was even half as good as Soul Caliber 4's I would still be playing that game as well. ^_^ why don't most game take a hint from Namco... and why did Namco drop the ball in 5?!
But despite that they still have a lot going for it.
Better Custom Character
Better Offline Content (If the Call of Duty Players need help finding out what this is, please google the word "Skyrim")
Better Online Content. Despite Soul Caliber 4 being genius with this compared to 5, Global Coliseum makes up for it by a lot.
Inferior Game play
Super Moves
No Jedis
Poor Parrying and defensive options in general. (Why does getting out of grabs deal you damage?! WHY?! WHY?! Are they TRYING to reward grab whores?! XD)
If I'm missing where balance comes into play please let me know but keep in mind that I say this knowing Critical Finishes were also stupid but they were also negligible. ALL the dumb balance issues I'm mentioning are changes they made to the gameplay ENTIRELY to balance the dumb super moves.
As I did with my other long winded topic, for those of you who actually read to this point. I ask that you add "Well now..." to the beginning of your comment, so that we can tell the difference between those who read what I have to say and have a note worthy opinion and those who just skimmed and who's opinion don't matter. Don't worry, I have no problem having egg on my face in the event this thread gets buried and never unread.
How can a video game with better gameplay be superior? That's the point of video games. I dunno how Namco has done it but they've done it twice in a row and for that I say well done.
If someone told me Final Fantasy 13 was better than any other game I would slap them in the face because it isn't. Final Fantasy 13 had no gameplay to it. It wasn't fun to play.
Don't get me wrong. I love storyline in video games but story will never be the clincher. Which if anyone says Final Fantasy 13 had good storyline I'd slap them again cuz they're again wrong.
So as you already gathered from the name of this book you just read. I feel just like Soul Caliber 4 is better than Soul Caliber 3 even though 3 was in fact a better GAME. Soul Caliber 5 is a better game than 4 even though...Soul Caliber 4 is....a better game to play. o_o???
For any other game ever made this is like the road to your house and you're giving a person directions. Then suddenly they turn left when they were supposed to turn right. They try to argue all day how the left road has better storyline and better graphics, and the radio has a catchier beat while they drive down the left road but at the end of the day they're still going the wrong way.
but again, magically. I dunno how they did this but Soul Caliber 5 took the left turn and still managed to end up at your house and in a timely manner. So good for them I guess... gotta teach me that magic trick someday.