Denamic said:
Fallout 3 and Metroid Prime were good games and didn't deserve the pre-emptive hate they got.
They didn't deserve it because they didn't deviate (much) from what made the original games great. Fallout 3 is still an RPG, and Metroid Prime is still... well, a metroid game where you do metroidy stuff. The change was a change of perspective with tweaks to the gameplay to compliment that.
Games like Syndicate, however, are a completely different thing. Nothing of what made the original games great is in the reboot. In fact, very little of the original games are in the reboot at all. It's just another FPS game with the Synticate name slapped on. Unlike Fallout 3 and Metroid Prime, that were actually carried on their respective franchises, Syndicate threw it away.
I have to agree on this. When you turn a previously 2D isometric game in a 3D experience where the world feels built and solid instead of drawn on a canvas there's only to be gained from that: I would sacrifice newborns for a remake of Syndicate like Fallout 3 was to Fallout 2.
The problem isn't the 3D or the FPS perspective: Fallout 3 was still a roleplaying game full of NPC interactions, a wacky world built on the ruins of a pseudo 50s society demolished by an unspecified nuclear war that happened in the past and you'll never get to see, and it's also an affectionate parody of the cold war and with a huge number of references thrown here and there.
Metroid Prime still had all the exploration and backtracking that has always been a staple of the series, along with a Samus Aran that was not a sterotypical whiny submissive female, an objective achieved by simply not making her talk and letting the player immerse within the character rather than force-feeding him a foul-smelling slob of rotting pus they had the gall to call "personality".
The FPS X-Com didn't look like an utter piece of garbage from the get-go to me because it was an FPS, but because all it showed me were boring hollywood movie antics with aliens thrown right in your face but that don't seem to have any rhyme nor reason. And chest high walls everywhere. I know I wasn't supposed to expect seeing the same aliens I've known to both fear and love in the previous iterations of the series, but if you want me to become fond of a new set of bad guys you have to GIVE ME a new set of badguys, not anonymous, amorphous black blobs to be fought from behind chest high walls.
If you want to make an FPS based on X-Com you should at least make some effort to give the game a modicum of connection or resemblance with the IP you're trying to wrench money out of. Slapping the name on the cover and hoping that nostalgia will get people to buy a game that has nothing to do with what was advertised is tantamount to fraud.