I do not understand the people who complain about lack of choice, such as when you drop the WP on the civilians. Are you the sort of people who only read books
Daystar Clarion said:
Honestly, I'm glad I only paid £6 for the thing.
Really underwhelmed me, and I saw every 'twist' a mile away.
The infamous white phosphorous scene would have probably had more of an impact if it:
a: Wasn't so blindingly obvious (who didn't think a huge group of immobile targets weren't civilians?)
b: It gave you an actual choice, but you have to drop the phosphorous on them, the game kills you otherwise.
The game basically tells you that you're monster for killing civvies, but you can't progress the game until you do.
I understand video games are all for choice, but a story can be much more tight knit when if follows one path and sets out to show a certain point. If it's allowed to deviate I think it would take away from the message the game wants to make, as many more people will be the hero and save every one, or at least try to.
Spec ops has the illusion of you trying to save people, which isn't going to match the realism of you making the choices yourself, but it allows the story to be concise and stay away from being another modern shooter.
The twists were quite plain to see as you get used to the vibe of the game, I personally loved the decent into madness and think it is a shame the OP doesn't want to experience it first hand.
Guess I see it more like a book in some ways.
Fair opinion, and all that palaver.