Assassin's Creed the First.
I find it too formulaic and repetitive; and certain things in the game just anger and frustrate me. "Ahoy, fellow guard, look, here comes a man galloping on his horse in the wilderness. He travels at such speed, surely he MUST be up to no good. Let us attack him."
Very little in the gameplay felt natural... it was like a lot of not-terribly-fun elements tacked together flowing very poorly from one to the other. Ride horse (but not too quickly or the guards will have at you!), get mission, mess up, have guards irritate the hell out of you while you fumble about looking for a convenient gaggle of similarly dressed monks to blend in with, return to mission, clear mission, repeat. And despite the huge environments, there was no real freedom to do anything with that scale.
I haven't played the sequel, but I hear its a vast improvement. I'm just not sure I want to risk the potential boredom of trying it.
I find it too formulaic and repetitive; and certain things in the game just anger and frustrate me. "Ahoy, fellow guard, look, here comes a man galloping on his horse in the wilderness. He travels at such speed, surely he MUST be up to no good. Let us attack him."
Very little in the gameplay felt natural... it was like a lot of not-terribly-fun elements tacked together flowing very poorly from one to the other. Ride horse (but not too quickly or the guards will have at you!), get mission, mess up, have guards irritate the hell out of you while you fumble about looking for a convenient gaggle of similarly dressed monks to blend in with, return to mission, clear mission, repeat. And despite the huge environments, there was no real freedom to do anything with that scale.
I haven't played the sequel, but I hear its a vast improvement. I'm just not sure I want to risk the potential boredom of trying it.