Note that I said "if implemented properly". I think there's a lot that could be done to improve the scenario. If you were given the full versatility of an actual soldier, I think it'd be cool.Skeleton Jelly said:Soooooooooooooooooo Modern Warfare 2 Hardcore mode with blindfire from around corners.Timbydude said:That doesn't sound bad at all. If implemented properly, it would be a ton of fun. If you got the full range of abilities that a real soldier could do (e.g. blindfire from the side while behind cover) then it would be a unique take on the genre.Huxleykrcc said:How's this: you get shot, you die.
Sound fun? No. Realistic? More or less. Yes, I know one shot isn't always (or even nearly always) immediately fatal, but you get my point. I don't care what's realistic; I care what's FUN.
Deus Ex: One health bar for your head, one for your torso and one for each of your limbs. Take damage in the arms, your aim suffers for it. Lose both your legs, have to crawl around on the ground until you can find a medkit. Lose either your head or your torso, you die.Blue_vision said:I personally would want a totally new system that would keep track of almost every part of the body and then adapt towards that. It'd not only look at individual damage (i.e. get shot in the leg and start hobbling around,) but also total blood loss and pain your character receives. You might get shot in the arm 15 times and still live, but a shot to the femoral artery will kill you. But if you get to it quickly enough and bandage it up or put on a tourniquet, you might be able to buy yourself half the battle.
Not much memory or processing power at all, actually. Hardly any, in fact.But if you sustain enough damage and don't succumb to your wounds, your character might be freaking out just a bit over this, shaking, looking around everywhere and generally being a ***** to control. I can only begin to imagine how much memory and processing power that'd require
Agree. It actually feels very "realistic [http://tvtropes.org/pmwiki/pmwiki.php/Main/RealityIsUnrealistic]".Irridium said:Basically you get a health bar split into segments, and it regenerates only up whatever segment still has health in it, but isn't full.
Duke Nukem!Mcupobob said:Sorry but what I got from that post was if your motivated enough bullets won't hurt as much or kill you right away?Blue_vision said:Not so. There are plenty of instances (notably off the top of my head that FBI shootout in Miami or something) where unarmoured people have taken tonnes of bullets but lived for long enough to keep fighting for a while. To a motivated soldier, a bullet to the calf wouldn't really put him out of comission.Snarky Username said:The problem with realistic shooters of any kind is that realistically, one shot to almost anywhere on your body would put your out of commission. If anything, Halo, the game that started the regeneration mechanic, is one of the most realistic shooters there is. They have an excuse in the whole "super armor" thing.
OT: Sounds fun but I want to see a good shooter that forgets realism for once.
So basically the health system for Deus Ex. You don't work for Ion Storm do you?Blue_vision said:I for one am sick of all these realistic shooters. What is there to be sick of? The regenerating health system that plagues them. Over the years, gaming's really only taken one big leap in the area of health systems, and it's generally moved towards this regenerating health that we see in basically every new FPS that's released.
There is nothing realistic about regenerating health. I do not understand how ducking behind a big rock and waiting 5 seconds for the 15 bullet wounds you just received to magically heal themselves. Heck, it's worse than health bars in terms of realisim, yet people love it for basically any FPS. So here, we discuss how to improve or totally revamp the current way of tallying up damage in an FPS, for those that dislike the feeling of your legs regrowing a couple seconds after being hit by a mortar.
I personally would want a totally new system that would keep track of almost every part of the body and then adapt towards that. It'd not only look at individual damage (i.e. get shot in the leg and start hobbling around,) but also total blood loss and pain your character receives. You might get shot in the arm 15 times and still live, but a shot to the femoral artery will kill you. But if you get to it quickly enough and bandage it up or put on a tourniquet, you might be able to buy yourself half the battle. But if you sustain enough damage and don't succumb to your wounds, your character might be freaking out just a bit over this, shaking, looking around everywhere and generally being a ***** to control.
I can only begin to imagine how much memory and processing power that'd require, but computers are making amazing leaps, right? But I know that regenerating health is in FPSs for a reason. I assume that that's to allow players to Rambo into a room, get shot 5 times but survive and kill all the baddies, and get to the next round of enemies good as new. If the system was to keep track of previous damage like this, it'd probably mess with that mindset a lot. But, it could improve teamwork by making people work together to take out enemies and care for eachother's health like that very first Bad Company 2 trailer, instead of going solo a la MW2.
So, what's your dream way of health being counted in a FPS? I'd like to hear ideas! I know I'm not the only one sick of regenerating health.
Damn, beat me to it.Timbydude said:Have you ever played Deus Ex?Blue_vision said:I personally would want a totally new system that would keep track of almost every part of the body and then adapt towards that. It'd not only look at individual damage (i.e. get shot in the leg and start hobbling around,) but also total blood loss and pain your character receives. You might get shot in the arm 15 times and still live, but a shot to the femoral artery will kill you. But if you get to it quickly enough and bandage it up or put on a tourniquet, you might be able to buy yourself half the battle. But if you sustain enough damage and don't succumb to your wounds, your character might be freaking out just a bit over this, shaking, looking around everywhere and generally being a ***** to control.
I can only begin to imagine how much memory and processing power that'd require, but computers are making amazing leaps, right? But I know that regenerating health is in FPSs for a reason. I assume that that's to allow players to Rambo into a room, get shot 5 times but survive and kill all the baddies, and get to the next round of enemies good as new. If the system was to keep track of previous damage like this, it'd probably mess with that mindset a lot. But, it could improve teamwork by making people work together to take out enemies and care for eachother's health like that very first Bad Company 2 trailer, instead of going solo a la MW2.
Granted, it doesn't have psychological trauma and stuff, but it has exactly the "limb-based injury" system you're describing.