antipunt said:
Long story short is essentially that Theresa was using you as her 'pawn' the entire game. This leaves you with a nasty/unfinished business aftertaste. To make things worse, PM doesn't give you any sense of closure. None-what-so-ever.
The main protagonist as a pawn, Sure. Its the whole premise of the game. Theresas pawn or the players pawn as an avatar:/ I do not care, it still feels ridiculous in a game bloating about'enabling the player to tell his own story'
Lets look at the main protagonist of our story: a mute person with a creepy smile on the face communicating by farting and playing with handpuppets, never speaking, never explainig his or her actions...that is noone to sympathize with:/
(The only time I had fun with him was when I dressed him like Archchancelor Ridcully from Discworld and let him hunt bandits with his crossbow)
In most cases you are still commanded around by Theresa or the other relevant NPCs as a puppet without a feeling of individual purpose... all of that while the loading screens tell me anything is possible in this world of wonder*meh*
The single freedom your character has until the mind controlling probe beeps him to work is living the capitalist dream of getting his/her own house and a generic family by working at the blacksmith for 10 years(or so you feel), running around between villages like a crazy shopaholic and by farting everybody in the face until they want to marry you.
Because the NPCs are so generic and lack any personality it makes no difference who you marry...and even after you marry the ghost-quest girl or lady frankenstein-gray they start muttering 3 or 4 phrases like robots. how should I care about them?
The single time I shortly felt like caring for a family member was when I first met my daughter after the tower and when you leave again after that (quite endearing

that's the difference...when the dialogue is scripted for a single purpose and not just repeated every time you meet the NPC)
The story was quite disappointing with bad dialogue, a very boring villain(its like the writers lost half of the rich description of lucien and just said "to hell with it, he's a freudian baddy") and a lame explanation how we spent the missing 9 years( this tower level felt so retarded...of courese interesting moral choices, but it still made little sense)
Summary: the whole game got worse the farer you get, demonstrating the paradox of a game speaking about having a choice while with every further quest you just feel more like commanding a puppet through a limited(yet beautiful) world of unlikeable card-board NPCs.
there is almost noone you care for (Hammer, your sister(in the dream world at least)and maybe the dog when it didn't piss me off) which is demonstrated after the end of the story when all the interesting NPCs are gone and you are (me taking the rescue dem all Captain Hero choice) alone in the world living your boring buying-selling-farting-lifestyle without anyting more to do (yeah 2 quests:/)
just my 2 cents